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  1. Control camera, stay in left side the actor

    Socks
    by Socks · May 2016
    Place an actor into the scene to control the camera, unlock this actor so you can access the scene.camera.
  2. Stable Release 1.25.54 is Available

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2016
    collisions. It runs at 60fps. It's all about how you write your code and your layer order for that code.
  3. An alternative to using the animate behavior

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2016
    (Quote)
  4. WIP project - Dual joystick shooter game

    MentalDonkeyGames
    by MentalDonkeyGames · May 2016
    Thank you @Adrenaline @GreenfroggGames and @timolapre1998
  5. adding lives

    frd
    by frd · May 2016
    You need to change attribute to attribute+2
  6. Roll Turtle - an exciting rolling journey platform game.

    jay2dx
    by jay2dx · May 2016
    One piece of advise I would give you is get working on an update with a few new levels or something! Updates are great if people can see your supporting the game past launch, maybe one more new world!
  7. WIP project - Dual joystick shooter game

    BigDave
    by BigDave · May 2016
    All in the bigger purpose of creating a meaning of why you should shoot them, play the game.
  8. Outlined Text Effect

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · May 2016
    Now that you can add your own custom fonts in Gamesalad you could either find and purchase a font that meets your needs to create one yourself if you can't find one.
  9. How to remove purchased image?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · May 2016
    Also keep in mind those images are just there for your use and reference. They do not get embedded in your final project unless you actually add and use them as actors.
  10. How to remove purchased image?

    Braydon_SFX
    by Braydon_SFX · May 2016
    It's because you've purchased that image from the GameSalad marketplace. It automatically puts those images in that folder for ease of access. There isn't a way to remove them that I know about.
  11. Gamesalad Creator lagging/freezing

    LivieGames
    by LivieGames · May 2016
    Thankyou so much, will try that
  12. Gamesalad Creator lagging/freezing

    LivieGames
    by LivieGames · May 2016
    Please any help or infor would be much appreciated, Ive become so addicted to GS and i feel like ive lost a limb! lol..
  13. Outlined Text Effect

    PhilipCC
    by PhilipCC · May 2016
    @Chimoru Are you using GS Display Text or are you using a graphics program to make the words or letters you want to use?
  14. Outlined Text Effect

    GreenfroggGames
    by GreenfroggGames · May 2016
    Maybe use the same font but make the one in the back bigger and if needed change its position.
  15. An alternative to using the animate behavior

    Socks
    by Socks · May 2016
    If there are less than 99 frames, then you simply need to rename the first 9 images (remove the 0) - beyond that there are numerous free apps that will renumber / resequence your image sequences at th
  16. An alternative to using the animate behavior

    bernardo.chuecos
    by bernardo.chuecos · May 2016
    Yeah you're right, I don't think you HAVE to add the zeros, I don't know what I was thinking lol (Image)
  17. An alternative to using the animate behavior

    zweg25
    by zweg25 · May 2016
    I actually think you can use padInt(self.count, 2) and keep what you have and it'll work in one rule
  18. Consumable IAPs

    DerfMilar
    by DerfMilar · May 2016
    Awesome! Thank you for the information! I'm looking forward to hearing if you discover anything as you test it again with 1.25.
  19. An alternative to using the animate behavior

    Socks
    by Socks · May 2016
    You can also do the same thing with: Constrain image to floor( game.Time*30)%21
  20. An alternative to using the animate behavior

    bernardo.chuecos
    by bernardo.chuecos · May 2016
    Working with a pretty heavy game which can sometimes slow down FPS considerably, I've noticed that the animate behavior is not so reliable in some cases. In cases when many things are happening at the
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