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How to constrain an actor ontop of another actor & make it follow it
by http_gamesalad ·@Armelline I tried that, it doesnt spawn right on top of the platform also it doesn't spawn one at a time -
Trying to figure out some math
by Summation ·@karuzo Which speed are you increasing? The spawn speed, or the movement of the actors? -
Trying to figure out some math
by karuzo ·I have an actor I spawn every 3 seconds and it moves along X axis at 300 speed. As you can imagine what you'll see is the same actor repeat at specific distance from each other. Now I want to increase -
Is it possible to collide with particles?
by Summation ·This could work if you set them to destroy themselves soon enough after they're spawned (or after a certain number of them are on screen) so they won't eat up excessive resources. Nice idea, @Spalding -
Is it possible to collide with particles?
by Spalding004 ·This might end up being pretty resource intensive, depending on how frequently you use it, but could also spawn a sizable number of actors that act like particles and set them to collide with whatever -
How to constrain an actor ontop of another actor & make it follow it
by Armelline ·Any reason you can't spawn the actor and apply the same movement behaviours to it as the one you want it to follow? -
How to constrain an actor ontop of another actor & make it follow it
by http_gamesalad ·Now what I'm trying achieve is I want an actor to spawn on top of each platform one at a time , is this possible? Thanks -
coloring the image
by sadeem ·(Quote) -
coloring the image
by sadeem ·(Quote) -
Lokum - Physics-Based iOS Puzzle Game, Totally Free!
by unbeatenpixel ·9 different character option and 30 unique levels -
Another weird layer bug?
by Rainbros ·Then, go into the control actor and change the spawn behavior to "in front of layer". Now preview and you'll see that it completely screws up the game, for no apparent reason. -
How to reset scene with same score as before?
by tiger27 ·If attribute WallHit is noIf collision with postChange attribute (whatever attribute you're using for points) to (whatever attribute you're using for points)+1Destroy BallSpawn actor Ball at position -
number of random spawning
by avivday1997 ·(Quote) -
number of random spawning
by tiger27 ·Okay, you should try creating an invisible pressure plate for both locations. If an avoid touches the 1st pressure plate, add one to an attribute titled PressurePlate1. If an avoid touches the 2nd pre -
number of random spawning
by avivday1997 ·there is an integer that called randomspawn and i've changed it to random(1,2). -
Universal Build Question
by hockeycrazy033 ·(Quote) -
Another weird layer bug?
by Socks ·It effects not only spawned actors . . . and the actor not fading when it should ('permanence') is not the only way it manifests itself (although, again, this was the first way I came across it too), -
Another weird layer bug?
by Socks ·This has been in GameSalad for as long as I can remember, it doesn't only effect spawned actors, although that's where I first encountered the glitch (the first actor being spawned in a timer loop mis -
Another weird layer bug?
by tatiang ·When an actor is spawned at the top of the layer (e.g. "front of actor"), this actor permanence bug occurs. To fix it, either add an actor above it in the same layer or spawn it to -
Another weird layer bug?
by Armelline ·The inescapable conclusion at this point was that the presence of any other actor when the line was spawned would prevent the bug occurring. Even though the line being spawned had absolutely no connec