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coloring the image
by tatiang ·Here's the demo. Also, the basic idea for my coloring book demo is to spawn a colored actor repeatedly wherever the touch is. -
Best way of achieving random actor spawning and random x positions
by The_Gamesalad_Guru ·Sounds like a code order issue. Study when things are firing. You need to be sure the reporting of location happens first before the second actor spawns. The other idea would be to have the Radom loca -
Best way of achieving random actor spawning and random x positions
by jigglybean ·In the image, I need the best way of making an actor spawn randomly from points 1-4 AND, along the x position to have a random x(so it may spawn at 400, then 480, 900 etc etc). -
Where can I find a good tutorial for game salad thats not videos
by Armelline ·An Illustrated Guide to the Spawn Actor Behaviour -
New Testflight Intructions
by Spalding004 ·Publish your build as usual using Gamesalad's web publisher. Make sure the version number you have on the web form is unique. -
Game of the Month: April Submissions Thread
by mgarstka ·Playing as the famed British Operative, Artemis, you find yourself following the trail of a known member of the French Resistance in this unique, film noire style game. As you work your way through th -
need help
by abdallah rashed ·* “Constrain Attribute” behavior should be used to spawn actors in the right spot in the scene. -
An Illustrated Guide to Prototypes and Instances
by Armelline ·What we're going to do instead of unlocking our instance actors is we're going to add a self attribute to the prototype (you'll notice you can't add attributes to instances - only to prototypes). The -
Locking spawn point to touch
by MDMA ·I want to be able to spawn a character and have them lock to my screen press....I will try to make myself a little more clear and explain what is happening. -
Universal Build Question
by stueynet ·Next you need to move the objects when they are spawned by the amount of the deviceAdjustment. This is super easy if you just have to deal with HUD elements. In my latest game I spawn everything on th -
Pls help.. how to detect the player position if near to enemyplayer position?
by rainhasntstop ·I've tried to Spawn Actor a bullet to my EnemyPlayer to the Direction of -
Pls help.. how to detect the player position if near to enemyplayer position?
by tatiang ·When you spawn the bullet, you can use a Move To behavior and put game.playerX in the X position field and game.playerY in the Y position field. Set it relative to Scene. -
Pls help.. how to detect the player position if near to enemyplayer position?
by rainhasntstop ·Followup Question: how can i spawn the bullet from enemyplayer in the -
Looping Horizontal Scroll in a Universal Build.
by As_Of_Latte ·My scroll actor seems to spawn in the wrong spot or does not spawn at all... -
falling actors
by joelloyd ·I want to have 4 actors, all different, that spawn from out of the scene and fall into the scene. They fall side by side and once at the bottom spawn again but into a different order. Im having troubl -
How do i... deal damage?
by mike206 ·maybe something like every certain dragon image spawn laser? But not sure how that would look haha -
Actor Disappearing!
by tatiang ·In terms of troubleshooting whether this is a problem with the way you have your scene, actors, and rules set up or just a problem with your version of GameSalad, what happens when you create a new (b -
Best way to Spawn 100 objects in a Game Scene size 50,000 x 50,000
by luke2125 ·Moreover, yes the bubblekidsrandom = 1, is for the bubblekidsrandom attritube to choose between 2 Spawn Actors......change attritube bubblekidsrandom to random (1,2). Then of course the bubblekidsrand -
Actor Disappearing!
by tiger27 ·I don't have any gravity in my scene (I replicate it with move down, but not for everything.) and (to answer @tatiang ) I spawn everything relative to scene. -
Actor Disappearing!
by tatiang ·Check to see if the x and y positions in the Spawn Actor behavior are relative to actor or to scene. Something like x=200 y=400 relative to actor will spawn the actor 200 pixels to the right and 400