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  1. Game of the Month: May Submissions Thread

    kirafu
    by kirafu · May 2016
    Roll Turtle is an easy to play but challenging, action driven puzzle platformer That embarks you on an exciting rolling journey. Help Daddy Turtle to save his baby in 5 fantastic worlds! That's Rollin
  2. I'm Having Big Issues with new Builds Displaying on Android.

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2016
    (Quote)
  3. I'm Having Big Issues with new Builds Displaying on Android.

    Socks
    by Socks · May 2016
    Sounds like the code that sets up the scene/screen/camera size needs to be delayed a little ? Is this code (whatever you are using) the very first thing that fires ?
  4. Round, Planet style gravity for actors?

    frd
    by frd · May 2016
    Forgot to mention that the hero actor has 'max speed' checked and set to 200 (or whatever move speed you use) to stop it from accelerating around the planet.
  5. Round, Planet style gravity for actors?

    frd
    by frd · May 2016
    This is a method I've used, it's not perfect, but if you play with the numbers you should be able to get what you want.
  6. Teleporting an actor

    Nastynate
    by Nastynate · May 2016
    If anyone can help me with a step-by-step analysis on how to make actors appear in certain locations by colliding with other actors will be a great help to me. I try using a rule that includes the &am
  7. moving actor

    Icebox
    by Icebox · May 2016
    Here is one way to do it, (there are other ways)
  8. Justify my text

    AlchimiaStudios
    by AlchimiaStudios · May 2016
    This is a major issue for me. Wrap Text now behaves by bumping each sentence up a little to try and center the text body as a whole instead of from the position relative to actor downward as in the pa
  9. moving actor

    chelgeson
    by chelgeson · May 2016
    how do i make it when i touch the left side of the screen the actor goes left and when i touch the right side the actor goes right.
  10. Round, Planet style gravity for actors?

    JoeB
    by JoeB · May 2016
    I wanna make an app where you can run on a round planet. How do I make it so that an actor can jump on and gravitate down towards a planet?
  11. collaborating on same app

    tatiang
    by tatiang · May 2016
    It goes without saying that you should also backup your file to incremental versions (e.g. Save As instead of Save) every so often.
  12. provisioning profile madness--can I NUKE them all and start fresh?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2016
    Have you tried making a new user on your Mac and setting up your profiles there?
  13. collaborating on same app

    fmakawa
    by fmakawa · May 2016
    @chelgeson all features apply to everyone whether its pro or regular. The only difference is where you can publish and for that you will only need one account anyway. So no, he doesn't need pro featur
  14. collaborating on same app

    chelgeson
    by chelgeson · May 2016
    okay awesome thank you! but say I'm using pro features does he have to have the pro edition as well. ie, buying 2 subscriptions instead of just one
  15. provisioning profile madness--can I NUKE them all and start fresh?

    iKandy
    by iKandy · May 2016
    Thanks KnightStar, but if you read my post I did delete them from all those things. Although, I don't know what you mean by deleting them from your "devices". I don't see any provisi
  16. How much money can i earn?

    goliath
    by goliath · May 2016
    This may sum it up in 1 sentence. You may think you have a hit on your hands and it may not sell as well vs your "quick game" may do all right....
  17. Changing Screen Orientation in game. Is it Possible?

    Armelline
    by Armelline · May 2016
    You can do it by simple rotating the camera and adapting your game controls and logic accordingly. It's not a problem to have both, just a bit fiddly.
  18. disappointment

    Armelline
    by Armelline · May 2016
    If you're subscribed to Basic, then Pro only costs a maximum of $10 more. You only need Pro the months you want to publish, so for a lot of people that will be 1 month they need Pro for. It used to be
  19. Boosting Framerates?

    Socks
    by Socks · May 2016
    Agreed - the less compressed audio is the easier it is on the processor, so an 80MB uncompressed 24bit/44kHz AIFF will put less strain on a processor than a 1MB 32kHz MP3 for the reasons you say.
  20. collaborating on same app

    PhilipCC
    by PhilipCC · May 2016
    @chelgeson Or you could upload to Dropbox and agree on times that each of you has access.
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