-
Problem with Multiple Collisions on one actor not triggering rule multiple times
by jeffckuo ·I see where you're coming from in terms of the rule staying true. -
Minimal Maze available on the Appstore!
by unbeatenpixel ·(Quote) -
How much money can i earn?
by shahadat7517171 ·How much money can I earn from a free game that gets downloaded 1000 times? -
Cannot download my own game
by shahadat7517171 ·Thanks everyone. The problem is fixed now. Thank you everyone for your support. -
A Long Way Home RELEASED on Steam!!
by jonmulcahy ·* Windows 10 64bit OS: Launched 32bit windows version and was able to trigger a steam achievement -
Display Text Bug
-
Same build and code. iOS version of my game runs faster than Android version
by RossmanBrothersGames ·By my experience GS runs much better on iOS. I think it is because it was originally designed for it (though I could be wrong). When I released Jump Jack on iOS and Android. I had to remove a lot of t -
Same build and code. iOS version of my game runs faster than Android version
by chaosmasterro ·I have been running adhoc builds on my galaxy 6 and my iphone 6. My frame rate on my iPhone stays at a constant 60 fps while it's normal for my galaxy 6 to drop down 43 fps and lower at times and make -
Problem with Multiple Collisions on one actor not triggering rule multiple times
by tatiang ·It's not a bug. The collision rule needs to be in the projectile actor. Rules only trigger when their status changes from false to true. So if you have a player/enemy actor being hit (collided with -
Issues with Boolean's/D-Pad movement.
by Icebox ·in your right button -
Error ITMS in Application Loader when trying to upload game
by The_Gamesalad_Guru ·Contact apple support, it's part of the fee you pay to be an apple developer. -
Issues with Boolean's/D-Pad movement.
by Icebox ·When you play on your device it allows you to swipe your finger to the left or right, with pressed you have to release the right button then touch the left button to go from right to left which causes -
VIDEO & TEMPLATE - 5 Minute Universalisation with copy and paste and almost no effort. (Free!)
by Armelline ·A regular topic on these forums is how to best universalise apps to support all devices - particularly the myriad of Android devices with their many screen sizes. There are two typical methods of doin -
Issues with Boolean's/D-Pad movement.
by Icebox ·You welcome, make sure your right and left buttons rules are when touch is "inside" instead of pressed, this might be the problem as well since you dont have the issue with keyboard. -
Issues with Boolean's/D-Pad movement.
by whycali ·@Icebox Thank you for your help. when i get back to my machine i will try swapping it from change attribute to constrain. Thanks again for your help. I will update you on if it worked later on this ev -
Xcode testing (instruments) ERORR
by RedCubeGames ·Oh i figured it out! I did exactly what you said and everything is working now! THANK YOU! (Image) -
Xcode testing (instruments) ERORR
by RedCubeGames ·Hey @Dues thank you on this information! Could you you tell me how to do that? how to sign it with development profile? Thank you! (Image) -
Minimal Maze available on the Appstore!
by Dues ·Congrats!!! Hope the downloads flood you (Image) -
Issues with Boolean's/D-Pad movement.
by Icebox ·(Quote) -
Issues with Boolean's/D-Pad movement.
by whycali ·Mine is setup as a Change Attribute. It works great when using the keyboard for the left, right, and space bar. but buttons not so much. So should i change it from Attribute to Constrain. if so what i