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Need help with universal build please
by VGX ·@BBEnk I can redo the art easily so it fits iPad. So imagine the blue area and the black image as one image. -
Need help with universal build please
by BBEnk ·I'm a bit confused. So you want to build your game on iPhone6 then have it all show on iPad but have extra detail in the blue area. -
State of GameSalad on 4-17-2015
by Bitvork ·@NipaDidIt Nope, I am using only stable releases. Thanks for your reply though. Looking forward to the next stable release. :-) -
On Android? Can you please take a look -
by jigglybean ·@NipaDidIt Thanks for trying the game. This is why I was thinking it could be my old Sony phone! lol But when other apps dont have the same problem as mine does, it just seems strange. -
Release Candidate 0.13.9 Mac ARC with performance improvements
by basonliew ·(Quote) -
Moving Camera With Swipe In Increments
by floatingwoo ·I want the user to be able to select which level (or chapter) he would like to go to using one long scene (iPad horz.2048 x 768), Using a swipe motion to navigate through the chapter selections. I tri -
Need help with universal build please
by BBEnk ·(Quote) -
Need help with universal build please
by VGX ·@BBEnk is there a way I can have the first picture full screen on the iPhones like the first image and then add more detail on the iPad as it has a large screen so doesn't matter if the graphics look -
Need help with universal build please
by BBEnk ·You can but then those graphics want be visible on a iPad so make sure there's nothing that needs to be seen during gameplay. -
Need help with universal build please
by BBEnk ·iPad version normal camera 1024x768. -
Need help with universal build please
by VGX ·When testing the different views looked like I had to add more detail on the phones than on iPad but will make the game look even smaller on the phones. -
Need help with universal build please
by BBEnk ·I also change your image size to 1024x577 once I created actor which is same aspect ratio as 1136x640 that way it fit on iPad size screen and all others to. -
Need help with universal build please
by VGX ·Could someone kindly show me how to make this test image fit iPhones and iPads please. The image was made for iPhone 5 screen size. -
Syncing player progress to cloud
by scottharrrules43 ·Also it is cross platform so game data can go to iPads, iPhones, iPod touch, android, Amazon, and Mac -
Should I redo my art?
by jay2dx ·If you make it for iPhone your scaling your graphics up when using overscan on iPad but if you make for iPad your scaling them down or they are shrunk in iPhone, it looks nice and crisp I promis but y -
Ludum Dare 32 coming up!
by Hopscotch ·Good luck to all who participated! -
Should I redo my art?
by VGX ·@Lovejoy all the pixel art I did are perfectly made for phones. If I decide to make the game universal, will the art still be crisp on iPad (haven't got iPad to test) if I use the overscan and turn of -
Should I redo my art?
by Lovejoy ·You are overthink this whole ordeal. And don't cripple your sales by not covering iPad, especially since all it takes is a few more minutes of work to cover it. -
Should I redo my art?
by VGX ·I won't be doing it for iPad, only phones. That's where I'm concerned about the quality of the art once on these devices. -
my new game "Roll Turtle" gamedev progress prototype art :)
by scottharrrules43 ·(Quote)