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  1. Problem with Spawning using loop or loop over table behavior

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2016
    build something scrolling in creator you have to do it knowing the left and bottom are always your start and end points.
  2. Is it possible to access tagged actors attribute from a seperate actor.

    Socks
    by Socks · May 2016
    Yes, it should make a difference, a simple is X bigger than Y is a more straightforward calculation than magnitude - if I were doing this I'd make a new scene, spawn a grid of a few hundred actors, wi
  3. Is it possible to access tagged actors attribute from a seperate actor.

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2016
    Maybe it's time to think about not moving the coins and have them set to different heights and do a spinning animation? Or do half and half.
  4. Stable release 1.25 is available

    Armelline
    by Armelline · May 2016
    I have no idea what you mean, so probably not (Image)
  5. Is it possible to access tagged actors attribute from a seperate actor.

    Icebox
    by Icebox · May 2016
    (Quote)
  6. Is it possible to access tagged actors attribute from a seperate actor.

    Icebox
    by Icebox · May 2016
    Yes it is a side scrolling game , most of my scenes have the width of 15,000 and height of 500 , working on iphone 5 project, the slow motion occurs on old android devices like samsung galaxy s4 and g
  7. A Long Way Home RELEASED on Steam!!

    jonmulcahy
    by jonmulcahy · May 2016
    I can't remember if I've ever seen a game that didn't have a proper quit button. All the more important when targeting steam if you want to get full gamepad compliance. Until now GS did not have a beh
  8. Is it possible to access tagged actors attribute from a seperate actor.

    Socks
    by Socks · May 2016
    Change attribute every 0 seconds is pretty much equivalent to constrain attribute, both change the value once every 60th of second.
  9. I need your votes!

    jonmulcahy
    by jonmulcahy · May 2016
    Thank you everyone!
  10. Is it possible to access tagged actors attribute from a seperate actor.

    Icebox
    by Icebox · May 2016
    @adrenaline I tried that too interpolate , and i tried timer with every 0 seconds change attribute and other possible ways but it didnt make any difference , but this only occurs on old devices , with
  11. Stable release 1.25 is available

    Hopscotch
    by Hopscotch · May 2016
    @Armelline you saw it too? (Image)
  12. Is it possible to access tagged actors attribute from a seperate actor.

    Socks
    by Socks · May 2016
    Is this a side scrolling game ? The reason I ask is that if you are side scrolling horizontally then you wouldn't need magnitude, you could use a more simple if X is bigger or smaller than some value.
  13. Is it possible to access tagged actors attribute from a seperate actor.

    Adrenaline
    by Adrenaline · May 2016
    Is it simply because it's a 'constrain' behavior that it's causing you issues? Or is it the movement in general?
  14. Is it possible to access tagged actors attribute from a seperate actor.

    Icebox
    by Icebox · May 2016
    , but it still plays slow on the device , but much better than all of them triggering the same time. So im sure its this that is causing me pain with performance cause when i turn it off the game pl
  15. Apple approved update but game crashes since

    Adrenaline
    by Adrenaline · May 2016
    But, that's not the end of my story. I republished the game using the newest version of GameSalad and the crash no longer happened in adhoc tests. But when my app was downloaded from the App Store, it
  16. Is it possible to access tagged actors attribute from a seperate actor.

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2016
    What you could do is create a proximity sensor that when the player get closer to the coin, I assume this is a long scrolling scene, then the coin starts the movement. So toggle on and off the constra
  17. Stable release 1.25 is available

    Armelline
    by Armelline · May 2016
    Just installed GameSalad on my PC to check this table bug. Cannot reproduce it using Windows 7. @Hypnorabbit perhaps upload an example project that crashes (stripping out as much as possible).
  18. Is it possible to access tagged actors attribute from a seperate actor.

    Icebox
    by Icebox · May 2016
    In the coin actor i have a constrain behavior that constrains its y position to 10sin(self.time100)+self.firstpositiony to give it a looping effect of going up and down
  19. Is it possible to access tagged actors attribute from a seperate actor.

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2016
    Yep. Then just modify the values in those attributers from a manager. so one set of code in a manager controls when the velocity changes and when. With that you could control a ton of different tags f
  20. Is it possible to access tagged actors attribute from a seperate actor.

    Icebox
    by Icebox · May 2016
    (Quote)
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