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spawn actor with unique numbers?
by Braydon_SFX ·If you want each actor to contain that unique number, the actor has to grab and place that number somewhere. That is why you create a self integer attribute ( called NewValue in this example ) to hold -
spawn actor with unique numbers?
by se7rn@me ·I spawn 5 actors but want each of the 5 actors to have a unique reference point (Number). This should be displayed on screen too. -
Spawn Button to spawn 52 specific actors in sequence (or random with no repeats)
by leeharvey288 ·I'm working on a simple sorting game that has 52 cards that I need to spawn into the game area with a button (the user will then touch move the cards to a position of their choice onscreen to sort the -
Google play vs apple App Store
by omiwebdesign ·Your app might have a very unique name and can't be found because of this reason. Update you app description, try to get some G+ on your app, ask friends to download and rate your app, etc. Once the d -
Will attributes make the game slower?
by Socks ·(Quote) -
Will attributes make the game slower?
by AlchimiaStudios ·terrible job and you had 20 scenes each with 100 unique Booleans you'd end up with 4kb of RAM used. -
spawning actors
by Armelline ·If you want to spawn without overlapping, you'll need to track the location of each spawned actor (probably in a table) and not spawn further actors that will overlap with that area. It's a lot more d -
spawning actors
by Tempiero ·I need spawn 6 actors in random point in the scene, but i don't need it spawn like this (Image) -
Objects not fitting snug in collidable spaces?
by Tryangle ·I make an "spawner object" that spawns two rectangles 128 pixels tall, one of the left and one on the right, so that the space between them is exactly 64 pixels. -
Color Changing Will Not Work
by tatiang ·You may have unlocked the actor thereby creating an "instance" with unique rules that differ from the "prototype" actor in the Library/Inspector. Try deleting the -
Can you auto check from a Table?
by tatiang ·I just have no clue here... you're spawning an actor named "Texture Back" and changing its width??? -
Can you auto check from a Table?
by Impervion ·Spawn a Texture Back setting size to Columns 3/4 -
Compare actors
by tatiang ·Give each actor an actor attribute of type integer called self.fruit. Double-click on each actor in the scene and change self.fruit to a unique number (e.g. orange could be 1, banana could be 2, appl -
Can you auto check from a Table?
by Impervion ·Then If the variable = "Box", spawn a text back to the Width/Height in Column 3/4 and show Text in Column 2. -
PATHZ - new game by POM
by POM ·unique storytelling and ambient music to create -
change actor movement direction
by Socks ·P.S. the 'direction' in the spawner doesn't control the direction the spawner actor will move it, it just changes the spawned actor's rotation (it really should be called 'rotation'). -
change actor movement direction
by ronre ·i mean one actor spawned from top to the bottom (by the spawner). when i click on the screen, the actor move (in a different speed) in the right direction. -
change actor movement direction
by nickname5862 ·* You spawn one actor that moves down (from top to the bottom). When clicked, move in the right direction. -
iAds Testing In Previewer (the fake ad box doesnt show)....WHAT am I doing wrong?
by Thunder_Child ·@theazlowes ...You could always create an actor...(320x50) and have it spawn at the bottom...put the ad behavior it that....that way when you preview you will see where the ad will be placed...also... -
GameSalad - App support for multiple iDevices?
by ErikAuranaune ·I tried creating a new actor(spawnActor), with timer "Every random(1,3)" spawn actor "Car". But it spawns more often then 1-3 seconds..