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Collisions / Overlapping not detected if detecting actor is on lower layer than target
by Socks ·I wouldn't really call it a bug, a non-scrollable layer is primarily designed for HUD elements, so generally speaking (the overwhelming majority of cases) there would be no need for interaction betwee -
Display Text randomly sorts BEHIND some Actors' Images
by Socks ·(Quote) -
Display Text randomly sorts BEHIND some Actors' Images
by spatns ·Most of the time (90%?) the Display Text appears on top of the actor's image, as expected. However, randomly, on some instances the actor's Display Text appears sorted BEHIND the actor's image. Anyone -
Constrain Actor Position to Opposite Mouse Position Relative to Other Actor
by ProjectorX ·I have a "Main Char" actor which is controllable by arrow keys and walks around a top-down / bird's eye map. The character shoots where the mouse is clicked. I would like to constrai -
Collisions / Overlapping not detected if detecting actor is on lower layer than target
by Socks ·1) Make your HUD layer scrollable and move it so it is above Actor A. -
Collisions / Overlapping not detected if detecting actor is on lower layer than target
by Agent Argyle ·But In other words, actor A, the Hero, is on a scrollable layer and trying to detect collisions with Actor B. If Actor B is also on a scrollable layer everything is fine. But if Actor B is on a non-sc -
Collisions / Overlapping not detected if detecting actor is on lower layer than target
by Socks ·How would actor A be able to collide with actor B . . . when B is on a non-scollable layer, so A could never move towards it (in your set up where the camera tracking area is closed down) ? -
Collisions / Overlapping not detected if detecting actor is on lower layer than target
by Socks ·The only thing I could work out (I might be wrong) was that you wanted to have a movable actor collide with a second actor . . . when the second actor is off screen and on a non-scrollable layer ? In -
Collisions / Overlapping not detected if detecting actor is on lower layer than target
by Agent Argyle ·So, turns out that the problem occurs when an actor on an un-scrollable layer collides with an actor on a scrollable one. I have attached a test project where an actor called detector displays the te -
Collisions / Overlapping not detected if detecting actor is on lower layer than target
by Lovejoy ·(Quote) -
Collisions / Overlapping not detected if detecting actor is on lower layer than target
by Agent Argyle ·Thanks @Socks. I didn't think that sounded likely, but I am unfamiliar with LUA. I did a test and layer order does not in and of itself seem to be an issue so I'll have to dig deeper. Thanks again. -
Spawn new actor!
by seyjo ·-Destroy actor -
Putting animation into game
by Socks ·But seriously I can't think of anything off the top of my head, but there have been impressive games made with GS, maybe check out the Game of the Month threads, or something like Spooky Hooves . . . -
Putting animation into game
by chrisrarw ·up top there will be a health bar -
I'm starting to doubt
by The_Gamesalad_Guru ·(Quote) -
I'm starting to doubt
by Socks ·I think at a time when people would likely be more unsure about the future of the software than they have been for years keeping them up to date might dispel their concerns - (but who knows, maybe the -
I'm starting to doubt
by The_Gamesalad_Guru ·This always gave them the confidence I was on top of every issue not ignoring them and/or blindsiding them. I never had to sit down and think about where we were, why? Because I knew the current stat -
I'm starting to doubt
by gingagaming ·I don't feel any support from the boys at the top and in my opinion it seems to just coast along. Broken releases, no real concentration on a solid product. Old bugs coming back and round again in a -
Spawn new actor!
by Socks ·--Destroy this actor -
Space Quartz 2.0 is out!
by mhedges ·Version 2.0 has a Leaderboard so you can pit your score against the rest of the space jockeys out there. Let's see what you're made of, pilot - the top spot is yours for the taking!