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  1. Collisions / Overlapping not detected if detecting actor is on lower layer than target

    Socks
    by Socks · September 2015
    I wouldn't really call it a bug, a non-scrollable layer is primarily designed for HUD elements, so generally speaking (the overwhelming majority of cases) there would be no need for interaction betwee
  2. Display Text randomly sorts BEHIND some Actors' Images

    Socks
    by Socks · September 2015
    (Quote)
  3. Display Text randomly sorts BEHIND some Actors' Images

    spatns
    by spatns · September 2015
    Most of the time (90%?) the Display Text appears on top of the actor's image, as expected. However, randomly, on some instances the actor's Display Text appears sorted BEHIND the actor's image. Anyone
  4. Constrain Actor Position to Opposite Mouse Position Relative to Other Actor

    ProjectorX
    by ProjectorX · September 2015
    I have a "Main Char" actor which is controllable by arrow keys and walks around a top-down / bird's eye map. The character shoots where the mouse is clicked. I would like to constrai
  5. Collisions / Overlapping not detected if detecting actor is on lower layer than target

    Socks
    by Socks · September 2015
    1) Make your HUD layer scrollable and move it so it is above Actor A.
  6. Collisions / Overlapping not detected if detecting actor is on lower layer than target

    Agent Argyle
    by Agent Argyle · September 2015
    But In other words, actor A, the Hero, is on a scrollable layer and trying to detect collisions with Actor B. If Actor B is also on a scrollable layer everything is fine. But if Actor B is on a non-sc
  7. Collisions / Overlapping not detected if detecting actor is on lower layer than target

    Socks
    by Socks · September 2015
    How would actor A be able to collide with actor B . . . when B is on a non-scollable layer, so A could never move towards it (in your set up where the camera tracking area is closed down) ?
  8. Collisions / Overlapping not detected if detecting actor is on lower layer than target

    Socks
    by Socks · September 2015
    The only thing I could work out (I might be wrong) was that you wanted to have a movable actor collide with a second actor . . . when the second actor is off screen and on a non-scrollable layer ? In
  9. Collisions / Overlapping not detected if detecting actor is on lower layer than target

    Agent Argyle
    by Agent Argyle · September 2015
    So, turns out that the problem occurs when an actor on an un-scrollable layer collides with an actor on a scrollable one. I have attached a test project where an actor called detector displays the te
  10. Collisions / Overlapping not detected if detecting actor is on lower layer than target

    Lovejoy
    by Lovejoy · September 2015
    (Quote)
  11. Collisions / Overlapping not detected if detecting actor is on lower layer than target

    Agent Argyle
    by Agent Argyle · August 2015
    Thanks @Socks. I didn't think that sounded likely, but I am unfamiliar with LUA. I did a test and layer order does not in and of itself seem to be an issue so I'll have to dig deeper. Thanks again.
  12. Spawn new actor!

    seyjo
    by seyjo · August 2015
    -Destroy actor
  13. Putting animation into game

    Socks
    by Socks · August 2015
    But seriously I can't think of anything off the top of my head, but there have been impressive games made with GS, maybe check out the Game of the Month threads, or something like Spooky Hooves . . .
  14. Putting animation into game

    chrisrarw
    by chrisrarw · August 2015
    up top there will be a health bar
  15. I'm starting to doubt

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · August 2015
    (Quote)
  16. I'm starting to doubt

    Socks
    by Socks · August 2015
    I think at a time when people would likely be more unsure about the future of the software than they have been for years keeping them up to date might dispel their concerns - (but who knows, maybe the
  17. I'm starting to doubt

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · August 2015
    This always gave them the confidence I was on top of every issue not ignoring them and/or blindsiding them. I never had to sit down and think about where we were, why? Because I knew the current stat
  18. I'm starting to doubt

    gingagaming
    by gingagaming · August 2015
    I don't feel any support from the boys at the top and in my opinion it seems to just coast along. Broken releases, no real concentration on a solid product. Old bugs coming back and round again in a
  19. Spawn new actor!

    Socks
    by Socks · August 2015
    --Destroy this actor
  20. Space Quartz 2.0 is out!

    mhedges
    by mhedges · August 2015
    Version 2.0 has a Leaderboard so you can pit your score against the rest of the space jockeys out there. Let's see what you're made of, pilot - the top spot is yours for the taking!
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