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Collisions / Overlapping not detected if detecting actor is on lower layer than target
by Socks ·How would actor A be able to collide with actor B . . . when B is on a non-scollable layer, so A could never move towards it (in your set up where the camera tracking area is closed down) ? -
Collisions / Overlapping not detected if detecting actor is on lower layer than target
by Socks ·The only thing I could work out (I might be wrong) was that you wanted to have a movable actor collide with a second actor . . . when the second actor is off screen and on a non-scrollable layer ? In -
Collisions / Overlapping not detected if detecting actor is on lower layer than target
by Agent Argyle ·So, turns out that the problem occurs when an actor on an un-scrollable layer collides with an actor on a scrollable one. I have attached a test project where an actor called detector displays the te -
Collisions / Overlapping not detected if detecting actor is on lower layer than target
by Lovejoy ·(Quote) -
Collisions / Overlapping not detected if detecting actor is on lower layer than target
by Agent Argyle ·Thanks @Socks. I didn't think that sounded likely, but I am unfamiliar with LUA. I did a test and layer order does not in and of itself seem to be an issue so I'll have to dig deeper. Thanks again. -
Spawn new actor!
by seyjo ·-Destroy actor -
Putting animation into game
by Socks ·But seriously I can't think of anything off the top of my head, but there have been impressive games made with GS, maybe check out the Game of the Month threads, or something like Spooky Hooves . . . -
Putting animation into game
by chrisrarw ·up top there will be a health bar -
I'm starting to doubt
by The_Gamesalad_Guru ·(Quote) -
I'm starting to doubt
by Socks ·I think at a time when people would likely be more unsure about the future of the software than they have been for years keeping them up to date might dispel their concerns - (but who knows, maybe the -
I'm starting to doubt
by The_Gamesalad_Guru ·This always gave them the confidence I was on top of every issue not ignoring them and/or blindsiding them. I never had to sit down and think about where we were, why? Because I knew the current stat -
I'm starting to doubt
by gingagaming ·I don't feel any support from the boys at the top and in my opinion it seems to just coast along. Broken releases, no real concentration on a solid product. Old bugs coming back and round again in a -
Spawn new actor!
by Socks ·--Destroy this actor -
Space Quartz 2.0 is out!
by mhedges ·Version 2.0 has a Leaderboard so you can pit your score against the rest of the space jockeys out there. Let's see what you're made of, pilot - the top spot is yours for the taking! -
Planet like gravity
by Thunder_Child ·Two hydrogen atoms colliding would create helium so wouldn't you destroy both and spawn a new stable particle? (Image) -
Planet like gravity
by markfirman ·I should have clarified; the atoms colliding are the same actor and so how could I tell one to destroy itself but keep one alive? -
Collisions / Overlapping not detected if detecting actor is on lower layer than target
by Socks ·Actors can collide with actors on any layer, above or below. But the way code is scanned can sometimes produce anomalies like the one you mention in your original post, this is usually an interaction -
Odd behavior with moving actors
by ookami007 ·They were all on the same layer, but it must be the order that they were generated was causing the issue. -
Odd behavior with moving actors
by The_Gamesalad_Guru ·Yes GS scans layers bottom to top. -
Collisions / Overlapping not detected if detecting actor is on lower layer than target
by Agent Argyle ·So what you are saying is that the only way an actor can interact with another actor is if it is on a higher layer because its code is parsed later than the lower actor so it can be aware of the lower