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1.25 random seed feature (video)
by The_Gamesalad_Guru ·(Quote) -
1.25 random seed feature (video)
by Crazybreadman ·So if you set a seed in GS will it be the same for all users with the same seed number like Minecraft and such? Seems like along with sandbox/crafting games this could be good for making a "c -
Stable release 1.25 is available
by The_Gamesalad_Guru ·No offense but a quick google search and I found the info. Scroll part way down and you will see it in bold. https://answers.chartboost.com/hc/en-us/articles/201220275-Chartboost-Video -
Good release of 1.25 but a little dissapointed.....
by The_Gamesalad_Guru ·I believe gamesalad is going to implement steam down the road as they did get green lit for steam but 1.25 was not the build for that. It was never part of the plan. 1.25 took longer due to staff down -
Stable release 1.25 is available
by pinkio75 ·Could you please tell me when you've read this information? -
Stable release 1.25 is available
by The_Gamesalad_Guru ·Charboost will only give you 20 videos a day period and some regins do not support video ads. -
Stable release 1.25 is available
by pinkio75 ·Honestly i not sure about your reply... i mean with other engines Video Rewards or Interstitials show every time... with GS there are delays limit like ChartBoost Interstitials... -
Level Timer issue
by Socks ·Personally, when I want a timer that can start, stop, speed up, slow down, go backwards or even oscillate forwards and backs (and so on), I usually throw a small actor into the scene and use its rotat -
Stable release 1.25 is available
by Franto ·@Lost_Oasis_Games Thank you, I hope I was of some help. I'm @Fradnor in the test group by the way. I'm sure you knew that already though {I apologize for being redundant.} : I -
1.25 random seed feature (video)
by GeorgeGS ·Pseudo-random numbers are a sequence generated by applying a formula to a value. For the first number generated that value is the seed. For subsequent numbers the value used is calculated from the p -
Open URL issues
by GeorgeGS ·On iOS if the URL is not https then you need to check the "Allow App To Talk To Any Domain Insecurely" box when you publish. -
Level Timer issue
by MelodyCats ·Its quite puzzling though, because as you mentioned I think my logic should be correct - I'm attaching a GS proj as an example. -
Good release of 1.25 but a little dissapointed.....
by luke2125 ·@luke2125 I'll bet you're one of those people.. -
Open URL issues
by ChirpinGames ·Im getting same thing @Jeffm2 did you solve it? -
How to use Chartboost Rewarded Videos?
by JoeB ·I see that it is possible now and would like to put it in my app... How do i set it up? Anyone? thank you -
Blinking Walls on collision in Device Preview
by AtomikFuel ·No i do not wish for my walls to blink... Walls are visible in scene, overhang off the screen, no rules are on the walls. Generic stars and bullets spawned each at other, on collision of the stars and -
I need your votes!
by jonmulcahy ·If you could visit here and cast a vote for me I would appreciate it: https://www.surveymonkey.com/r/HYD2CFC, I made the Monoprice Whole Home Audio Controller hack. -
Stable release 1.25 is available
by Hopscotch ·your fill rate, or availability of serve-able ads, is dependent on a few things. Here are some: -
HI! 14 yrs old and wanna be Indie game developer need advice!
by 8bitninja ·Welcome to Gamesalad. Have fun, work hard and hopefully make some fun games. -
Stable release 1.25 is available
by CodeWizard ·@AlchimiaStudios Sort of, yes. When FPS drops due to a frame (or several) taking too long, we have to do something with that lost time. Our current implementation does two things with lost time: