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Stable release 1.25 is available
by CodeWizard ·@Icebox The slow motion effect can happen when a single frame takes too long to process. The default target for games is all logic happening in under 1/60th of a second -- with some "fudge&a -
Stable release 1.25 is available
by Icebox ·So far my game runs slow on samsung galaxy s4 and samsung grand prime and ipad 3 it runs slow motion on certain levels.. its smooth on iphone 5s and galaxy s7 ,s6 and s5 . I gave up trying to optomize -
Don't tell @braydon_sfx I passed him in points
by PhilipCC ·Show somebody a new GS 1.25 features video, via your "Pro Affiliate" link, -
Monitization - Subscription
by fmakawa ·I was curious if there is a way to limit purchases to a limited time period to create a subscription effect. So access to some features is monthly (30 days) and when it passes the you have to buy agai -
Level Timer issue
by Socks ·How you have it set up should work just fine, your logic is correct, so I expect the issue is likely somewhere else in your code . . . . but yeah, I'd personally just use game.time or self.time where -
Stable release 1.25 is available
by pinkio75 ·Ok than tank you for reply @DigiChain -
Pocket Cowboy Out now!
by BigDave ·I have played games like this but the execution is spot on. You have the perfect art,sounds and overall presentation. -
Level Timer issue
by MelodyCats ·Thanks very much @Socks - what you're saying does make a lot of sense. -
Stable release 1.25 is available
by mhedges ·Tried out the fonts feature. I see what you did there. Nice, very nice. This will save a lot of weight and speed on some apps. No more pngs or constraints. -
Stable release 1.25 is available
by DigiChain ·@pinkio75 - it's no different than it was before, you just select rewarded video from the menu when you setup the campaign. -
Level Timer issue
by Socks ·I've never really understood why people duplicate the game.time attribute and pass it to another attribute, you see this quite a bit on the forums, from what I can see it doesn't achieve anything diff -
Stable release 1.25 is available
by The_Gamesalad_Guru ·I haven't delved that deep into it. You'll need to look on chart boosts site to see about adding campaigns. -
Good release of 1.25 but a little dissapointed.....
by jonmulcahy ·yea you can kind follow along with what I'm doing here: -
Stable release 1.25 is available
by pinkio75 ·@Lost_Oasis_Games thanks for your video guide about video rewards... but i little bit confused about "add campaign" -
Slow response from touch event - ie more like "press for half a second" rather than "touch"
by The_Gamesalad_Guru ·I'm not sure what you got going but I have never seen this issue. Nor have I heard anyone else express it as this would be major. Not sure what is going on. -
Rate groups?
by The_Gamesalad_Guru ·People post that all the time but I don't think they ever get much from it. -
Stable release 1.25 is available
by Socks ·(Quote) -
Stable release 1.25 is available
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What Does Storing Frames Do? (Newest GameSalad Update)
by The_Gamesalad_Guru ·It is in the behavior itself and allows you to just link it to a variable. It's easier for us little people... (Image) -
Stable release 1.25 is available
by The_Gamesalad_Guru ·Tapdaq is cross promotion only so chart boost is the only option for video ads. You can call any kind of ad you want based on what you select in the drop down. You could code things to rotate by placi