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  1. What Does Storing Frames Do? (Newest GameSalad Update)

    Socks
    by Socks · April 2016
    You've always been able to do this, we can (in all pre-1.25 releases) monitor the current frame, and with lots of flexibility, for example you can say: when self.image contains (frame number) or when
  2. Stable release 1.25 is available

    BigDave
    by BigDave · April 2016
    @MentalDonkeyGames I see!
  3. Stable release 1.25 is available

    MentalDonkeyGames
    by MentalDonkeyGames · April 2016
    (Quote)
  4. What Does Storing Frames Do? (Newest GameSalad Update)

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    It is a great feature and there are tons of clever things you can do with it. I used it in a pinball game to chart power based on how far the plunger goes down as the animation stops when you release
  5. Stable release 1.25 is available

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    I just wanted to give you a thanks to the community for rallying around gamesalad during this rough time. We stuck together and it payed off! Big step forward for gamesalad and now they can focus on t
  6. What Does Storing Frames Do? (Newest GameSalad Update)

    BigDave
    by BigDave · April 2016
    You can basically trigger your rules based on a frame within an animation.
  7. What Does Storing Frames Do? (Newest GameSalad Update)

    KevinCross
    by KevinCross · April 2016
    Not looked at the new update yet but that description of the behavior you supplied sounds like you can store the animation frame into an attribute. Not sure why that would be useful but maybe people n
  8. Stable release 1.25 is available

    BigDave
    by BigDave · April 2016
    Flying with my girlfriend to our holidays tonight but I guess gonna make the updates in the sunny Fuerteventura )
  9. Stable release 1.25 is available

    Hopscotch
    by Hopscotch · April 2016
    @mhedges what devices do you see this on?
  10. HI! 14 yrs old and wanna be Indie game developer need advice!

    BigDave
    by BigDave · April 2016
    Something you can finish in 2 weeks including the whole learning process.
  11. Good release of 1.25 but a little dissapointed.....

    BigDave
    by BigDave · April 2016
    Just because they worked a long time on an update it will not magically spit out features you wished for before you went to bed.
  12. HI! 14 yrs old and wanna be Indie game developer need advice!

    KevinCross
    by KevinCross · April 2016
    The simple projects or prototypes you can knock up in a week or two are a lot more rewarding (even if they never make it to an app store).
  13. HI! 14 yrs old and wanna be Indie game developer need advice!

    quantumsheep
    by quantumsheep · April 2016
    If you're not having fun, you'll stop, right?
  14. Stable release 1.25 is available

    DigiChain
    by DigiChain · April 2016
    I do agree with @AlchimiaStudios about the changes to font alignment being a problem though, I had to do a lot of work repositioning the text being displayed based on how many lines of text it was cal
  15. Stable release 1.25 is available

    quattro
    by quattro · April 2016
    Stable @ 60 fps. Like i said its much better then before.
  16. Stable release 1.25 is available

    Dues
    by Dues · April 2016
    No drops in fps? What is your fps?
  17. New kids money maths game - free

    Thomasjoseph
    by Thomasjoseph · April 2016
    I must appreciate you for doing such a nice job. Kids usually dislike learning maths by using normal concept of teaching with numbers. Being a preschool teacher,I can understand why it is so necessary
  18. Stable release 1.25 is available

    viking
    by viking · April 2016
    @Kirafu and @CodeWizard maybe you guys should connect and do a profiling pass on Roll Turtle to find the remaining performance issues?
  19. Stable release 1.25 is available

    quattro
    by quattro · April 2016
    I've done that and it still stutters a little bit. Much much better than before tho.
  20. Stable release 1.25 is available

    adent42
    by adent42 · April 2016
    @Icebox let @CodeWizard know what device you're using. At a certain point, this may be unavoidable. Sometimes a game's scope just requires new hardware. But if it's a device we have, he might be able
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