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Star Kid : ( IOS / Android / Kindle Fire )
by luke2125 ·Aliens have kidnapped children from Earth, for slave labor. Families have been destroyed, there is no hope…..Nevertheless, a star is born, and being just a kid, he has promised the families of Earth, -
Disabling Density, Friction, Bounciness and Movable of background actors.
by The_Gamesalad_Guru ·Just talked to GeorgeGS and he said what it will do is skip some LUA code if you set it to zero but not related to the physics engine. So depending on game size you could get a very slight advantage. -
Disabling Density, Friction, Bounciness and Movable of background actors.
by The_Gamesalad_Guru ·you are misunderstanding how box2d works and I've been through this with the GS staff. you are mixing up the fact that an actor is made up of several parts in relation to the physics engine and you as -
Heads up for 1.25 release
by The_Gamesalad_Guru ·(Quote) -
Heads up for 1.25 release
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Disabling Density, Friction, Bounciness and Movable of background actors.
by The_Gamesalad_Guru ·If the actor is moveable yes. Are we done now...lol -
Disabling Density, Friction, Bounciness and Movable of background actors.
by 3absh ·So doesn't equating all physical attributes to zero relieve the cpu from unnecessary calculations? -
Heads up for 1.25 release
by Icebox ·@Lost_Oasis_Games you give us the greatest news lol thanks (Image) -
Heads up for 1.25 release
by The_Gamesalad_Guru ·(Quote) -
Disabling Density, Friction, Bounciness and Movable of background actors.
by The_Gamesalad_Guru ·Yes. Since they become immovable objects you can still collide as the actor in the physics engine see's them as immovable objects. We did many tests some years ago on this. it has no measured result. -
Disabling Density, Friction, Bounciness and Movable of background actors.
by Socks ·When 'moveable is switched off the other physics attributes still function as expected (they're not equal to zero), if - for example - you make bounciness a very high value (on the actor that has 'mov -
Disabling Density, Friction, Bounciness and Movable of background actors.
by 3absh ·So unchecking movable makes the other physical attributes equal to zero, are you sure? -
Anyone ever figure out "Move To" bug?
by Socks ·You can also use Constrain to interpolate a value. -
Slow response from touch event - ie more like "press for half a second" rather than "touch"
by furtiveimagination ·So I decided to try generating, signing and side-loading onto my HTC One M9, a simple test signed APK with one button and one display - no graphics and no logic to speak of to slow things down, just o -
Heads up for 1.25 release
by Icebox ·I come to the forums every day as soon as i wake up to check , stuttering issue is fixed what are we waiting for ? I'm sure I read it was the last known bug , did they give you any updates, or are the -
Making an actor swing in a circle around a point, using the accelerometer
by The_Gamesalad_Guru ·I'm using this method as well but I need to build on it. I want to have multiple actors around the radius that move synchronously. How would I do this using the new COM feature or another method that -
how to make a change language option?
by Weiyu ·Thank you very muchO(≧∇≦)Oya -
Free Music Resource
by DigiChain ·Some great music here. Using a few tracks in my current project (and crediting you on the menu screen of course). I'll send you a link when complete if you want to see how it has been used. Thanks. -
Heads up for 1.25 release
by The_Gamesalad_Guru ·The temporarily removed that feature as it had major issues and needed a rewrite of the code so instead of delaying it any further they will do a later release with this feature. -
Allowing players to place actors.
by MentalDonkeyGames ·Create a button that spawns the actor you want the player to place.