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change actor movement direction
by ronre ·hey, i have a spawner that spawn actor from the top to the bottom. -
GameSalad - App support for multiple iDevices?
by BBEnk ·Well the above example I'm not even spawning them there just resetting to the top, but you could spawn the cars with a timer and just destroy them when the go off scene. -
GameSalad - App support for multiple iDevices?
by ErikAuranaune ·OK, i understand now.. How about if i want the cars to spawn faster the more score it has? -
GameSalad - App support for multiple iDevices?
by ErikAuranaune ·Hm, i don´t think you understood my question.. I want the cars to spawn in only two location. Middel of the half left side, and in the middle of the right side. -
Multiple Problems
by tatiang ·In the bullet actor, do not put the Move (or similar) behavior inside of a rule. That will make the bullet move on its own without any input. The key should just be to spawn the bullet from whatever -
GameSalad - App support for multiple iDevices?
by ErikAuranaune ·If i want the "cars" to spawn only 2 locations. Right side, and left side of the road, how can i do that, but make them spawn random right side and left side? -
Spawning multiple actors and then destroy when touches
by se7rn@me ·Sorry just to add. I'm using GSHelper (Spawn Actors without overlapping tutorials vidoe on youtube. But with the actors spawned based on the location table i want to individually destroy them when tou -
Multiple Problems
by zweg25 ·* Spawn the bullet in the direction relative to the actor and have the bullet move in the direction relative to the actor -
Spawning different actors on the same spawner?
by Chr0nos ·(Quote) -
Hola... pause button problem with timer rule -> spawn actor
by Reckless App ·I'v an actor with the rule "every 2 sec spawn ActorRED " -
Spawning multiple actors and then destroy when touches
by se7rn@me ·I have one actor which I spawn multiple times on a scene. I want to destroy these spawn actors when touches individually. -
Change attribute
by tatiang ·Right before you spawn a column of actors, increase an integer game attribute (e.g. game.columnID) by one. In the column actor, at the top of the rule list but not inside of a rule, change self.ID to -
Change attribute
by Tempiero ·I have one actor, which is spawning in 5 column and i need, when it is for example in column 3 and in the same time is again spawned in column 2, i need change self.column to 2 for one and 3 for secon -
how to spawn at ends of actor?
by Cowuniverse ·I had the spawn actor set to relative to actor instead of scene. It works now. -
Multiple Enemies of same type
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moving emeny with its own (moving) collision detector - changing speed query
by mysticjim ·That idea was raised in one of my previous questions and that proved useful for sending a single instruction as you say, like destroying a linked actor, but I'm finding it's not versatile enough on it -
how to spawn at ends of actor?
by mhedges ·Easy - constraining x, y, and rotation, destroy the existing actor and spawn one with the original dimensions plus two squares on each small rectangle end. -
Spawn an actor to a different scene
by AJaymz ·Here is one way. Create game boolean called Spawn. -
how to spawn at ends of actor?
by Cowuniverse ·There is a black rectangle that is rotating and I want to make it so when I touch the screen it spawns an actor on both of the short ends facing the same direction. I tried putting the self.rotation i -
Spawn an actor to a different scene
by bubblegmkd ·Is this possible?