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iAds Testing In Previewer (the fake ad box doesnt show)....WHAT am I doing wrong?
by Thunder_Child ·@theazlowes ...You could always create an actor...(320x50) and have it spawn at the bottom...put the ad behavior it that....that way when you preview you will see where the ad will be placed...also... -
GameSalad - App support for multiple iDevices?
by ErikAuranaune ·I tried creating a new actor(spawnActor), with timer "Every random(1,3)" spawn actor "Car". But it spawns more often then 1-3 seconds.. -
change actor movement direction
by ronre ·hey, i have a spawner that spawn actor from the top to the bottom. -
GameSalad - App support for multiple iDevices?
by BBEnk ·Well the above example I'm not even spawning them there just resetting to the top, but you could spawn the cars with a timer and just destroy them when the go off scene. -
GameSalad - App support for multiple iDevices?
by ErikAuranaune ·OK, i understand now.. How about if i want the cars to spawn faster the more score it has? -
GameSalad - App support for multiple iDevices?
by ErikAuranaune ·Hm, i don´t think you understood my question.. I want the cars to spawn in only two location. Middel of the half left side, and in the middle of the right side. -
Multiple Problems
by tatiang ·In the bullet actor, do not put the Move (or similar) behavior inside of a rule. That will make the bullet move on its own without any input. The key should just be to spawn the bullet from whatever -
GameSalad - App support for multiple iDevices?
by ErikAuranaune ·If i want the "cars" to spawn only 2 locations. Right side, and left side of the road, how can i do that, but make them spawn random right side and left side? -
Spawning multiple actors and then destroy when touches
by se7rn@me ·Sorry just to add. I'm using GSHelper (Spawn Actors without overlapping tutorials vidoe on youtube. But with the actors spawned based on the location table i want to individually destroy them when tou -
Multiple Problems
by zweg25 ·* Spawn the bullet in the direction relative to the actor and have the bullet move in the direction relative to the actor -
Spawning different actors on the same spawner?
by Chr0nos ·(Quote) -
Hola... pause button problem with timer rule -> spawn actor
by Reckless App ·I'v an actor with the rule "every 2 sec spawn ActorRED " -
Spawning multiple actors and then destroy when touches
by se7rn@me ·I have one actor which I spawn multiple times on a scene. I want to destroy these spawn actors when touches individually. -
Change attribute
by tatiang ·Right before you spawn a column of actors, increase an integer game attribute (e.g. game.columnID) by one. In the column actor, at the top of the rule list but not inside of a rule, change self.ID to -
Change attribute
by Tempiero ·I have one actor, which is spawning in 5 column and i need, when it is for example in column 3 and in the same time is again spawned in column 2, i need change self.column to 2 for one and 3 for secon -
how to spawn at ends of actor?
by Cowuniverse ·I had the spawn actor set to relative to actor instead of scene. It works now. -
Multiple Enemies of same type
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moving emeny with its own (moving) collision detector - changing speed query
by mysticjim ·That idea was raised in one of my previous questions and that proved useful for sending a single instruction as you say, like destroying a linked actor, but I'm finding it's not versatile enough on it -
how to spawn at ends of actor?
by mhedges ·Easy - constraining x, y, and rotation, destroy the existing actor and spawn one with the original dimensions plus two squares on each small rectangle end. -
Spawn an actor to a different scene
by AJaymz ·Here is one way. Create game boolean called Spawn.