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  1. Collisions / Overlapping not detected if detecting actor is on lower layer than target

    Socks
    by Socks · August 2015
    This is not a bug, this is how GS scans code, it will either be top down or bottom up, in the case of GS it is bottom up.
  2. Collisions / Overlapping not detected if detecting actor is on lower layer than target

    Agent Argyle
    by Agent Argyle · August 2015
    Recently I have noticed that rules with overlapping/collision detection don't work unless they are in actors that are higher in layers than the actors they are overlapping or colliding with.
  3. 100 scenes with 100 repeated actors in each scene! File size Problem!!

    GameAlchemist
    by GameAlchemist · August 2015
    . But just one question, wouldn't making the graphics tiled, treat them as one actor. Since I want to destroy or move the actors individually, I guess I won't be able to use Tile, or is there some oth
  4. Monthly GameSalad Meetup Thursday September 3 2015 at 7pm CST (01:00 GMT)

    Hopscotch
    by Hopscotch · August 2015
    Here is a Topic request:
  5. Odd behavior with moving actors

    ookami007
    by ookami007 · August 2015
    Interesting. I was spawning from bottom to top and by changing it to spawn top to bottom, it fixed it. That slight delay between when it's spawned and when it starts moving causes an issue from bott
  6. Scene ignoring some behaviors

    scott.m.rowley
    by scott.m.rowley · August 2015
    now none of them work. I've ensured they are on top of the layer. I've also taken a temp actor and placed it in there where when it is pushed it shows "Hello World" on the actor. I
  7. Actor with Interpolate behaviour does not detect collides or overlaps with

    neoman
    by neoman · August 2015
    I have an actor BlackHole which spins and then changes size using interpolate. When the second actor Sheep collides or overlaps with it, it is supposed to get destroyed and a sound should play but not
  8. Following the tutorial Your First Game (Windows). Music won't play when game runs.

    david.mottern
    by david.mottern · August 2015
    I tried Big Top Blaster and their is sound. I hear the music and the cannon blast. The cannon doesn't shoot far enough but I assume that's just because it's a sample project.
  9. Following the tutorial Your First Game (Windows). Music won't play when game runs.

    GeorgeGS
    by GeorgeGS · August 2015
    If you open one of the included sample projects like Big Top Blaster and preview it, do you get any sounds? You should hear music and a sound when you launch a cannonball.
  10. Spawning Particles at specific position

    Village Idiot
    by Village Idiot · August 2015
    and depending on which variation I use, the top as well, where the particle emit a distance away (along the Y axis) from the actors. Can anyone help here? I'm not sure how much more info would help.
  11. Spawning Particles at specific position

    Village Idiot
    by Village Idiot · August 2015
    @Lovejoy Dammit.. I've just tested it more thoroughly and it's setting off the particles for the entire length of the flower (the top and the stalk).. Thanks for your help.. I'll just keep plugging aw
  12. Spawning Particles at specific position

    Village Idiot
    by Village Idiot · August 2015
    That Rule thatI've got with the Hero.Y etc is there to confine the collision area to just the top of one actor. In this case it's a flower on a stalk which randomly spawns from right to left scrolling
  13. How to solve the lag issue? Any tips/ tricks?

    xwrbnx
    by xwrbnx · August 2015
    My project size is 6 MB. During the game play, at maximum there will be around 15 main actors sharing around 8 images. All the images is about 128x128 pixel or 128 x 256 pixel. No animation except usi
  14. Game Over question. Resetting to a certain scene and not entire game.

    SLOCM3Z
    by SLOCM3Z · August 2015
    game.Life :to: 3 or whatever. Also in your destroy actor rule make sure you put a timer that says After 0.01 :do: destroy. That way the life can reset before it is destroyed and every time it is spaw
  15. How was my game?

    RCT_Games
    by RCT_Games · August 2015
    @jdlcrater Should add a bar at the top of the screen or maybe change the color so your health and objectives are a little easer to read. Right now it gets a little lost.
  16. Need help! <<<--->>> Need help with Attributes and Scores not changing scenes

    ajm51
    by ajm51 · August 2015
    Its not changing scenes. Then when i put the destroy behavior it destroys the actor when the score is 0 it works perfectly fine. But I need it to change the scene to Lose
  17. Need help! <<<--->>> Need help with Attributes and Scores not changing scenes

    ajm51
    by ajm51 · August 2015
    to lose. Its not changing scenes. Then i but the destroy behavior when the attribute = 0 and it works. I need it to change the scene to Lose
  18. How to start moving camera when player starts at left corner of screen?

    Approw
    by Approw · August 2015
    @childerhouses Make sure you remove the camera actor. Open and unlock the player actor in the scene. Put a constrain attribute at the top, and say: CurrentScene.Camera.OriginX to selfPosition.X-200. Y
  19. Trial?

    AlchimiaStudios
    by AlchimiaStudios · August 2015
    (Quote)
  20. Trial?

    happygfish
    by happygfish · August 2015
    Why in the top right, next to my username or email it says 15 days left of the trial? is gamesalad a paid thing now?
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