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  1. Planet like gravity

    Thunder_Child
    by Thunder_Child · August 2015
    Two hydrogen atoms colliding would create helium so wouldn't you destroy both and spawn a new stable particle? (Image)
  2. Planet like gravity

    markfirman
    by markfirman · August 2015
    I should have clarified; the atoms colliding are the same actor and so how could I tell one to destroy itself but keep one alive?
  3. Collisions / Overlapping not detected if detecting actor is on lower layer than target

    Socks
    by Socks · August 2015
    Actors can collide with actors on any layer, above or below. But the way code is scanned can sometimes produce anomalies like the one you mention in your original post, this is usually an interaction
  4. Odd behavior with moving actors

    ookami007
    by ookami007 · August 2015
    They were all on the same layer, but it must be the order that they were generated was causing the issue.
  5. Odd behavior with moving actors

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · August 2015
    Yes GS scans layers bottom to top.
  6. Collisions / Overlapping not detected if detecting actor is on lower layer than target

    Agent Argyle
    by Agent Argyle · August 2015
    So what you are saying is that the only way an actor can interact with another actor is if it is on a higher layer because its code is parsed later than the lower actor so it can be aware of the lower
  7. Collisions / Overlapping not detected if detecting actor is on lower layer than target

    Socks
    by Socks · August 2015
    This is not a bug, this is how GS scans code, it will either be top down or bottom up, in the case of GS it is bottom up.
  8. Collisions / Overlapping not detected if detecting actor is on lower layer than target

    Agent Argyle
    by Agent Argyle · August 2015
    Recently I have noticed that rules with overlapping/collision detection don't work unless they are in actors that are higher in layers than the actors they are overlapping or colliding with.
  9. 100 scenes with 100 repeated actors in each scene! File size Problem!!

    GameAlchemist
    by GameAlchemist · August 2015
    . But just one question, wouldn't making the graphics tiled, treat them as one actor. Since I want to destroy or move the actors individually, I guess I won't be able to use Tile, or is there some oth
  10. Monthly GameSalad Meetup Thursday September 3 2015 at 7pm CST (01:00 GMT)

    Hopscotch
    by Hopscotch · August 2015
    Here is a Topic request:
  11. Odd behavior with moving actors

    ookami007
    by ookami007 · August 2015
    Interesting. I was spawning from bottom to top and by changing it to spawn top to bottom, it fixed it. That slight delay between when it's spawned and when it starts moving causes an issue from bott
  12. Scene ignoring some behaviors

    scott.m.rowley
    by scott.m.rowley · August 2015
    now none of them work. I've ensured they are on top of the layer. I've also taken a temp actor and placed it in there where when it is pushed it shows "Hello World" on the actor. I
  13. Actor with Interpolate behaviour does not detect collides or overlaps with

    neoman
    by neoman · August 2015
    I have an actor BlackHole which spins and then changes size using interpolate. When the second actor Sheep collides or overlaps with it, it is supposed to get destroyed and a sound should play but not
  14. Following the tutorial Your First Game (Windows). Music won't play when game runs.

    david.mottern
    by david.mottern · August 2015
    I tried Big Top Blaster and their is sound. I hear the music and the cannon blast. The cannon doesn't shoot far enough but I assume that's just because it's a sample project.
  15. Following the tutorial Your First Game (Windows). Music won't play when game runs.

    GeorgeGS
    by GeorgeGS · August 2015
    If you open one of the included sample projects like Big Top Blaster and preview it, do you get any sounds? You should hear music and a sound when you launch a cannonball.
  16. Spawning Particles at specific position

    Village Idiot
    by Village Idiot · August 2015
    and depending on which variation I use, the top as well, where the particle emit a distance away (along the Y axis) from the actors. Can anyone help here? I'm not sure how much more info would help.
  17. Spawning Particles at specific position

    Village Idiot
    by Village Idiot · August 2015
    @Lovejoy Dammit.. I've just tested it more thoroughly and it's setting off the particles for the entire length of the flower (the top and the stalk).. Thanks for your help.. I'll just keep plugging aw
  18. Spawning Particles at specific position

    Village Idiot
    by Village Idiot · August 2015
    That Rule thatI've got with the Hero.Y etc is there to confine the collision area to just the top of one actor. In this case it's a flower on a stalk which randomly spawns from right to left scrolling
  19. How to solve the lag issue? Any tips/ tricks?

    xwrbnx
    by xwrbnx · August 2015
    My project size is 6 MB. During the game play, at maximum there will be around 15 main actors sharing around 8 images. All the images is about 128x128 pixel or 128 x 256 pixel. No animation except usi
  20. Game Over question. Resetting to a certain scene and not entire game.

    SLOCM3Z
    by SLOCM3Z · August 2015
    game.Life :to: 3 or whatever. Also in your destroy actor rule make sure you put a timer that says After 0.01 :do: destroy. That way the life can reset before it is destroyed and every time it is spaw
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