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  1. Don't tell @braydon_sfx I passed him in points

    Braydon_SFX
    by Braydon_SFX · April 2016
    I was literally messaging you when I saw I had been mentioned in this thread. No joke.
  2. Actors passing through a specific point and then moving forward

    RThurman
    by RThurman · April 2016
    Change Velocity will work for you. Here is an example:
  3. Actors passing through a specific point and then moving forward

    frd
    by frd · April 2016
    You could do this with two behaviours
  4. Watch out iOS 9.3 requires Xcode 7.3 which needs El Capitan!

    Wonder Maru
    by Wonder Maru · April 2016
    BUT, I heard there were (months ago, so maybe it has been solved) a few minor issues with the Adobe CC suite. So maybe you want to look further about that, if you're a Adobe CC user
  5. GS problem with background

    q8blog
    by q8blog · April 2016
    thank you all
  6. constrain self rotation to self X position

    RThurman
    by RThurman · April 2016
    You could also use rotate to position.
  7. Circle Defender v1.2 Update & Gameplay Video

    OrvilFox
    by OrvilFox · April 2016
    Yes maybe the tutorial is a little bit confusing, it was did in purpose to put some letters in the middle line to make it looks..somehow more fit in...
  8. Slow response from touch event - ie more like "press for half a second" rather than "touch"

    furtiveimagination
    by furtiveimagination · April 2016
    method it was hit and miss as you have to guess how long to hold the button before releasing, so it actually "felt" slower/more frustrating with the "is released"
  9. "Guru video" 1.25 feature Chartboost Reward videos

    Hopscotch
    by Hopscotch · April 2016
    May I add that if you implement this, you need to keep track of how many times a user has viewed videos that day. @Dan_Chartboost can confirm this, but Chartboost allows for a maximum of 20 videos per
  10. Return to the same place

    raciukas22
    by raciukas22 · April 2016
    (Quote)
  11. Return to the same place

    raciukas22
    by raciukas22 · April 2016
    (Quote)
  12. Slow response from touch event - ie more like "press for half a second" rather than "touch"

    furtiveimagination
    by furtiveimagination · April 2016
    I never thought of that, it seems counter intuitive as you would think the quickest way would be to react as soon as a touch is detected.
  13. Anyone ever figure out "Move To" bug?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    Move to can be tricky but I use it. Really depends on the setup and the conditions triggering it. you have to watch out for real places on the X & Y. if you had a rule that said when X = 345 m
  14. The Evil Conquest!!

    Zerosama
    by Zerosama · April 2016
    I have started working on a very funny game called the evil conquest. The story is simple, you are a devil, who is trying to capture the world, manipulating different evil creatures. The game mechani
  15. Experience bar

    UtopianGames
    by UtopianGames · April 2016
    The higher the level the more XP you need to fill the bar.
  16. Anyone ever figure out "Move To" bug?

    Nabbo (ReflectiveByte)
    by Nabbo (ReflectiveByte) · April 2016
    I personally have bad exprience with move to when it comes to RPG. I recommend using interpolate if you can.
  17. Circle Defender v1.2 Update & Gameplay Video

    Gnarly
    by Gnarly · April 2016
    1)whats the white line down the middle of screen at start? Oh sorry left right.....I get it.
  18. Experience bar

    Gnarly
    by Gnarly · April 2016
    I agree with socks. I would just change self.width to some ratio to experience. You can constrain its X position.
  19. constrain self rotation to self X position

    zweg25
    by zweg25 · April 2016
    wish I read this earlier, could have helped you out (Image)
  20. It's about time!

    mhedges
    by mhedges · April 2016
    While waiting for my daughter's art class to end yesterday, I pulled out my laptop and whipped up a simple clock (not really a watch, as you can't wear it as such) app. Below is LCD Time:
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