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  1. Destroy actor when off screen

    Socks
    by Socks · April 2016
    There is no real need to destroy them . . . but if you want to or need to destroy them then you can create a rule that checks their position in relation to the camera's position.
  2. A Long Way Home RELEASED on Steam!!

    Franto
    by Franto · April 2016
    @jonmulcahy Awesome and ground breaking stuff! I actually managed to make a windows build too a few weeks back, but no sound was playing in my game, otherwise, it was working really well.
  3. Heads up for 1.25 release

    jonmulcahy
    by jonmulcahy · April 2016
    i think this particular build has been put through the paces more than any previous build. Besides GS doing their own QA, there have been a bunch of folks running it on their own projects and finding
  4. A Long Way Home RELEASED on Steam!!

    jonmulcahy
    by jonmulcahy · April 2016
    i got achievements working using Greenworks. Right now you can really only trigger achievements on scene changes, the rest of the HTML5 APIs don't really lend themselves properly. In the screenshot be
  5. Watch out iOS 9.3 requires Xcode 7.3 which needs El Capitan!

    Gnarly
    by Gnarly · April 2016
    From another thread It appears you need Xcode 7.3 to submit to iTunes. Thus you have to update to el captain to submit?
  6. Return to the same place

    Gnarly
    by Gnarly · April 2016
    (Quote)
  7. Return to the same place

    Icebox
    by Icebox · April 2016
    You can either do this or a simpler way would be to use pause scene instead of change scene , Pause and let it take you to the scene you want , when you want to return just un pause and it will take y
  8. Return to the same place

    Gnarly
    by Gnarly · April 2016
    You can store an actors position with attributes.
  9. Return to the same place

    raciukas22
    by raciukas22 · April 2016
    I have created a parallax screen where actor is going through and once user clicks on certain tasks it brings to the different scene. How to make an actor to appear in the same place before it went to
  10. Custom Collider

    Luke20w
    by Luke20w · April 2016
    @owen_dennis I have tried that but for some reason when I try to make a rigid body it never works and the workspace stays blank
  11. Unia: And The Burned Village - Now available on Google Play & App Store

    mertti
    by mertti · April 2016
    Thank you (Image)
  12. Custom Collider

    Luke20w
    by Luke20w · April 2016
    Are there any programs or ways to easily make a simple collider? (I need a right triangle)
  13. Publishing iOS Platform on Windows + Signing and Adding App Store

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    Glad you got it sorted. Yes none of us could have solved an Xcode issue. Also it is impolite to type in all caps as you know. we here answering are all volunteers. also as you see you're threads were
  14. Actors dont work when you use Mobile viewer

    Flamingo_Studios
    by Flamingo_Studios · April 2016
    @Icebox didnt work unfortunately, but thank you for trying (Image)
  15. Actors dont work when you use Mobile viewer

    Flamingo_Studios
    by Flamingo_Studios · April 2016
    LOL, forgot to attach the file, this should make it easier for you: http://www.mediafire.com/download/3xf5ld5f66sd2db/Fight!+kopi.gameproj.zip
  16. Best Universal Build technique?

    RossmanBrothersGames
    by RossmanBrothersGames · April 2016
    With how many different android devices there are I think stretch works best. The majority of phones and small tablets are going to be 16:9 anyway.
  17. Actors dont work when you use Mobile viewer

    Flamingo_Studios
    by Flamingo_Studios · April 2016
    When i preview my game on the build-in previewer, everything works smooth and good. But when i do it on the mobile viewer (both iPad and iPhone) some actors dont show up, like they did in the build-in
  18. Heads up for 1.25 release

    Dues
    by Dues · April 2016
    If you throw the question out there, you will have 100 answers with what the engine is lacking or features that should be implemented as of yesterday.
  19. Publishing iOS Platform on Windows + Signing and Adding App Store

    Icebox
    by Icebox · April 2016
    @murat.sogukcesme Congratulations ! glad it worked for you (Image)
  20. Publishing iOS Platform on Windows + Signing and Adding App Store

    murat.sogukcesme
    by murat.sogukcesme · April 2016
    Hi all over there, thanks for the comment. I'am sorry for the late comment. I had to go to work, so I'am now back in my computerroom. It's passed yesterday in midnight. It worked out with help of Alex
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