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Destroy actor when off screen
by Socks ·There is no real need to destroy them . . . but if you want to or need to destroy them then you can create a rule that checks their position in relation to the camera's position. -
A Long Way Home RELEASED on Steam!!
by Franto ·@jonmulcahy Awesome and ground breaking stuff! I actually managed to make a windows build too a few weeks back, but no sound was playing in my game, otherwise, it was working really well. -
Heads up for 1.25 release
by jonmulcahy ·i think this particular build has been put through the paces more than any previous build. Besides GS doing their own QA, there have been a bunch of folks running it on their own projects and finding -
A Long Way Home RELEASED on Steam!!
by jonmulcahy ·i got achievements working using Greenworks. Right now you can really only trigger achievements on scene changes, the rest of the HTML5 APIs don't really lend themselves properly. In the screenshot be -
Watch out iOS 9.3 requires Xcode 7.3 which needs El Capitan!
by Gnarly ·From another thread It appears you need Xcode 7.3 to submit to iTunes. Thus you have to update to el captain to submit? -
Return to the same place
by Gnarly ·(Quote) -
Return to the same place
by Icebox ·You can either do this or a simpler way would be to use pause scene instead of change scene , Pause and let it take you to the scene you want , when you want to return just un pause and it will take y -
Return to the same place
by Gnarly ·You can store an actors position with attributes. -
Return to the same place
by raciukas22 ·I have created a parallax screen where actor is going through and once user clicks on certain tasks it brings to the different scene. How to make an actor to appear in the same place before it went to -
Custom Collider
by Luke20w ·@owen_dennis I have tried that but for some reason when I try to make a rigid body it never works and the workspace stays blank -
Unia: And The Burned Village - Now available on Google Play & App Store
by mertti ·Thank you (Image) -
Custom Collider
by Luke20w ·Are there any programs or ways to easily make a simple collider? (I need a right triangle) -
Publishing iOS Platform on Windows + Signing and Adding App Store
by The_Gamesalad_Guru ·Glad you got it sorted. Yes none of us could have solved an Xcode issue. Also it is impolite to type in all caps as you know. we here answering are all volunteers. also as you see you're threads were -
Actors dont work when you use Mobile viewer
by Flamingo_Studios ·@Icebox didnt work unfortunately, but thank you for trying (Image) -
Actors dont work when you use Mobile viewer
by Flamingo_Studios ·LOL, forgot to attach the file, this should make it easier for you: http://www.mediafire.com/download/3xf5ld5f66sd2db/Fight!+kopi.gameproj.zip -
Best Universal Build technique?
by RossmanBrothersGames ·With how many different android devices there are I think stretch works best. The majority of phones and small tablets are going to be 16:9 anyway. -
Actors dont work when you use Mobile viewer
by Flamingo_Studios ·When i preview my game on the build-in previewer, everything works smooth and good. But when i do it on the mobile viewer (both iPad and iPhone) some actors dont show up, like they did in the build-in -
Heads up for 1.25 release
by Dues ·If you throw the question out there, you will have 100 answers with what the engine is lacking or features that should be implemented as of yesterday. -
Publishing iOS Platform on Windows + Signing and Adding App Store
by Icebox ·@murat.sogukcesme Congratulations ! glad it worked for you (Image) -
Publishing iOS Platform on Windows + Signing and Adding App Store
by murat.sogukcesme ·Hi all over there, thanks for the comment. I'am sorry for the late comment. I had to go to work, so I'am now back in my computerroom. It's passed yesterday in midnight. It worked out with help of Alex