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  1. The Marketplace

    Armelline
    by Armelline · August 2015
    (Quote)
  2. The Marketplace

    UtopianGames
    by UtopianGames · August 2015
    @Armelline iLeaf is a top guy he deserves a feature so guess again.
  3. First iOS App - Stack The Crates - Secret Button that Unlocks $2+ Worth

    Braydon_SFX
    by Braydon_SFX · August 2015
    Dang! I had top leaderboard score but then I realized I stink at the game. :P
  4. Spawning actors, mega jump style

    joelloyd
    by joelloyd · August 2015
    I'll have a try making everything under 500 pixels in size and just work around it. I can't make the scene size bigger because it is already 3 times the size and I tried once to constrain the camera o
  5. How to constrain my HUD to follow the camera.

    Socks
    by Socks · August 2015
    Place the HUD elements on a separate layer - and disable 'scrolling' for this layer.
  6. Thunderchilds Complete Guides to iOS and Mac Publishing

    PhilipCC
    by PhilipCC · August 2015
    Swank hotel, top artists (graphic) performing, a salad banquet with open bar and a celebrity host ( @Braydon_SFX or @tshirtbooth )!
  7. Spawning actors, mega jump style

    RThurman
    by RThurman · August 2015
    Then I would have a rule that says when "trigger-S" is true -- spawn 20 coins in an "S" pattern. (I would literally use 20 spawn behaviors that would have their co
  8. Spiderman web type rope

    GameAlchemist
    by GameAlchemist · August 2015
    First I know there are no joints and I don't want to bend anything. Instead I want my player to spawn a rope like spiderman shoots his webs, and when the rope's top part collides with a specified acto
  9. Help with Endless Runner game

    GameAlchemist
    by GameAlchemist · August 2015
    One thing you can try is creating an invisible actor "player collider" and make its height as thin as player's feet and constrain its x and y position to player x and y. After that j
  10. Thunderchilds Complete Guides to iOS and Mac Publishing

    Thunder_Child
    by Thunder_Child · August 2015
    (Quote)
  11. Thunderchilds Complete Guides to iOS and Mac Publishing

    darrelf
    by darrelf · August 2015
    @Thunder_Child Have an awesome from me. If there was a category on the right called "Absolute essentials for newbies (and some oldies)", this would be at the top!
  12. coding trouble with matching game

    RVvD
    by RVvD · August 2015
    Change Att: game.cardid to:0, Change Att: game.cardida to:0, Destroy
  13. IAP non-consumable question: What if the user does not wish to purchase after all?

    Armelline
    by Armelline · August 2015
    Most people make use of both. If you just rely on the PurchaseTable, it needs to be filled every time the app launches, rather than just went the player goes to the IAP screen/tries to buy something.
  14. IAP non-consumable question: What if the user does not wish to purchase after all?

    mhedges
    by mhedges · August 2015
    2. Do I the destroy or obscure the actor if TableCellValue(PurchaseTable,1,5)="purchased"?
  15. Mac Creator Release 0.13.34 is available

    Franto
    by Franto · August 2015
    The solution could be that the user re-do the order of the game attributes and tables, with tables on top. But I only theorize this because it's been mentioned how the system reads game attributes sta
  16. Endless Runner - Help keeping score on screen

    dapion
    by dapion · August 2015
    on your left side, go to scene, layers.
  17. Endless Runner - Help keeping score on screen

    Newdude33362
    by Newdude33362 · August 2015
    have developed a score counter that sits in the top left corner, however as the player moves the counter goes off screen. So I did the same thing to the counter, that I am doing to the player, by co
  18. Wave movement right to left - please help

    Socks
    by Socks · August 2015
    Sure, game.X is an attribute, if you follow the logic through, from top to bottom it should make sense . . . .
  19. Wave movement right to left - please help

    Socks
    by Socks · August 2015
    Good ! A sine wave is just one dimension of a point moving around a circle, imagine a dot moving around a clock, now imagine there is no left to right movement, it is just moving up and down from 6 to
  20. iAds

    Thunder_Child
    by Thunder_Child · August 2015
    put a timer in it for .5 seconds then show ad top or bottom. I just feel a timer makes a sequence start vs just a plain rule/behavior. May I suggest the timer.
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