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  1. How was my game?

    RCT_Games
    by RCT_Games · August 2015
    @jdlcrater Should add a bar at the top of the screen or maybe change the color so your health and objectives are a little easer to read. Right now it gets a little lost.
  2. Need help! <<<--->>> Need help with Attributes and Scores not changing scenes

    ajm51
    by ajm51 · August 2015
    Its not changing scenes. Then when i put the destroy behavior it destroys the actor when the score is 0 it works perfectly fine. But I need it to change the scene to Lose
  3. Need help! <<<--->>> Need help with Attributes and Scores not changing scenes

    ajm51
    by ajm51 · August 2015
    to lose. Its not changing scenes. Then i but the destroy behavior when the attribute = 0 and it works. I need it to change the scene to Lose
  4. How to start moving camera when player starts at left corner of screen?

    Approw
    by Approw · August 2015
    @childerhouses Make sure you remove the camera actor. Open and unlock the player actor in the scene. Put a constrain attribute at the top, and say: CurrentScene.Camera.OriginX to selfPosition.X-200. Y
  5. Trial?

    AlchimiaStudios
    by AlchimiaStudios · August 2015
    (Quote)
  6. Trial?

    happygfish
    by happygfish · August 2015
    Why in the top right, next to my username or email it says 15 days left of the trial? is gamesalad a paid thing now?
  7. The Marketplace

    Armelline
    by Armelline · August 2015
    (Quote)
  8. The Marketplace

    UtopianGames
    by UtopianGames · August 2015
    @Armelline iLeaf is a top guy he deserves a feature so guess again.
  9. First iOS App - Stack The Crates - Secret Button that Unlocks $2+ Worth

    Braydon_SFX
    by Braydon_SFX · August 2015
    Dang! I had top leaderboard score but then I realized I stink at the game. :P
  10. Spawning actors, mega jump style

    joelloyd
    by joelloyd · August 2015
    I'll have a try making everything under 500 pixels in size and just work around it. I can't make the scene size bigger because it is already 3 times the size and I tried once to constrain the camera o
  11. How to constrain my HUD to follow the camera.

    Socks
    by Socks · August 2015
    Place the HUD elements on a separate layer - and disable 'scrolling' for this layer.
  12. Thunderchilds Complete Guides to iOS and Mac Publishing

    PhilipCC
    by PhilipCC · August 2015
    Swank hotel, top artists (graphic) performing, a salad banquet with open bar and a celebrity host ( @Braydon_SFX or @tshirtbooth )!
  13. Spawning actors, mega jump style

    RThurman
    by RThurman · August 2015
    Then I would have a rule that says when &quot;trigger-S&quot; is true -- spawn 20 coins in an &quot;S&quot; pattern. (I would literally use 20 spawn behaviors that would have their co
  14. Spiderman web type rope

    GameAlchemist
    by GameAlchemist · August 2015
    First I know there are no joints and I don't want to bend anything. Instead I want my player to spawn a rope like spiderman shoots his webs, and when the rope's top part collides with a specified acto
  15. Help with Endless Runner game

    GameAlchemist
    by GameAlchemist · August 2015
    One thing you can try is creating an invisible actor &quot;player collider&quot; and make its height as thin as player's feet and constrain its x and y position to player x and y. After that j
  16. Thunderchilds Complete Guides to iOS and Mac Publishing

    Thunder_Child
    by Thunder_Child · August 2015
    (Quote)
  17. Thunderchilds Complete Guides to iOS and Mac Publishing

    darrelf
    by darrelf · August 2015
    @Thunder_Child Have an awesome from me. If there was a category on the right called &quot;Absolute essentials for newbies (and some oldies)&quot;, this would be at the top!
  18. coding trouble with matching game

    RVvD
    by RVvD · August 2015
    Change Att: game.cardid to:0, Change Att: game.cardida to:0, Destroy
  19. IAP non-consumable question: What if the user does not wish to purchase after all?

    Armelline
    by Armelline · August 2015
    Most people make use of both. If you just rely on the PurchaseTable, it needs to be filled every time the app launches, rather than just went the player goes to the IAP screen/tries to buy something.
  20. IAP non-consumable question: What if the user does not wish to purchase after all?

    mhedges
    by mhedges · August 2015
    2. Do I the destroy or obscure the actor if TableCellValue(PurchaseTable,1,5)=&quot;purchased&quot;?
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