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  1. Spawning Particles at specific position

    Village Idiot
    by Village Idiot · August 2015
    @Lovejoy Dammit.. I've just tested it more thoroughly and it's setting off the particles for the entire length of the flower (the top and the stalk).. Thanks for your help.. I'll just keep plugging aw
  2. Spawning Particles at specific position

    Village Idiot
    by Village Idiot · August 2015
    That Rule thatI've got with the Hero.Y etc is there to confine the collision area to just the top of one actor. In this case it's a flower on a stalk which randomly spawns from right to left scrolling
  3. How to solve the lag issue? Any tips/ tricks?

    xwrbnx
    by xwrbnx · August 2015
    My project size is 6 MB. During the game play, at maximum there will be around 15 main actors sharing around 8 images. All the images is about 128x128 pixel or 128 x 256 pixel. No animation except usi
  4. Game Over question. Resetting to a certain scene and not entire game.

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · August 2015
    game.Life :to: 3 or whatever. Also in your destroy actor rule make sure you put a timer that says After 0.01 :do: destroy. That way the life can reset before it is destroyed and every time it is spaw
  5. How was my game?

    RCT_Games
    by RCT_Games · August 2015
    @jdlcrater Should add a bar at the top of the screen or maybe change the color so your health and objectives are a little easer to read. Right now it gets a little lost.
  6. Need help! <<<--->>> Need help with Attributes and Scores not changing scenes

    ajm51
    by ajm51 · August 2015
    Its not changing scenes. Then when i put the destroy behavior it destroys the actor when the score is 0 it works perfectly fine. But I need it to change the scene to Lose
  7. Need help! <<<--->>> Need help with Attributes and Scores not changing scenes

    ajm51
    by ajm51 · August 2015
    to lose. Its not changing scenes. Then i but the destroy behavior when the attribute = 0 and it works. I need it to change the scene to Lose
  8. How to start moving camera when player starts at left corner of screen?

    Approw
    by Approw · August 2015
    @childerhouses Make sure you remove the camera actor. Open and unlock the player actor in the scene. Put a constrain attribute at the top, and say: CurrentScene.Camera.OriginX to selfPosition.X-200. Y
  9. Trial?

    AlchimiaStudios
    by AlchimiaStudios · August 2015
    (Quote)
  10. Trial?

    happygfish
    by happygfish · August 2015
    Why in the top right, next to my username or email it says 15 days left of the trial? is gamesalad a paid thing now?
  11. The Marketplace

    Armelline
    by Armelline · August 2015
    (Quote)
  12. The Marketplace

    UtopianGames
    by UtopianGames · August 2015
    @Armelline iLeaf is a top guy he deserves a feature so guess again.
  13. First iOS App - Stack The Crates - Secret Button that Unlocks $2+ Worth

    Braydon_SFX
    by Braydon_SFX · August 2015
    Dang! I had top leaderboard score but then I realized I stink at the game. :P
  14. Spawning actors, mega jump style

    joelloyd
    by joelloyd · August 2015
    I'll have a try making everything under 500 pixels in size and just work around it. I can't make the scene size bigger because it is already 3 times the size and I tried once to constrain the camera o
  15. How to constrain my HUD to follow the camera.

    Socks
    by Socks · August 2015
    Place the HUD elements on a separate layer - and disable 'scrolling' for this layer.
  16. Thunderchilds Complete Guides to iOS and Mac Publishing

    PhilipCC
    by PhilipCC · August 2015
    Swank hotel, top artists (graphic) performing, a salad banquet with open bar and a celebrity host ( @Braydon_SFX or @tshirtbooth )!
  17. Spawning actors, mega jump style

    RThurman
    by RThurman · August 2015
    Then I would have a rule that says when &quot;trigger-S&quot; is true -- spawn 20 coins in an &quot;S&quot; pattern. (I would literally use 20 spawn behaviors that would have their co
  18. Spiderman web type rope

    GameAlchemist
    by GameAlchemist · August 2015
    First I know there are no joints and I don't want to bend anything. Instead I want my player to spawn a rope like spiderman shoots his webs, and when the rope's top part collides with a specified acto
  19. Help with Endless Runner game

    GameAlchemist
    by GameAlchemist · August 2015
    One thing you can try is creating an invisible actor &quot;player collider&quot; and make its height as thin as player's feet and constrain its x and y position to player x and y. After that j
  20. Thunderchilds Complete Guides to iOS and Mac Publishing

    Thunder_Child
    by Thunder_Child · August 2015
    (Quote)
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