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The Marketplace
by Armelline ·(Quote) -
The Marketplace
by UtopianGames ·@Armelline iLeaf is a top guy he deserves a feature so guess again. -
First iOS App - Stack The Crates - Secret Button that Unlocks $2+ Worth
by Braydon_SFX ·Dang! I had top leaderboard score but then I realized I stink at the game. :P -
Spawning actors, mega jump style
by joelloyd ·I'll have a try making everything under 500 pixels in size and just work around it. I can't make the scene size bigger because it is already 3 times the size and I tried once to constrain the camera o -
How to constrain my HUD to follow the camera.
by Socks ·Place the HUD elements on a separate layer - and disable 'scrolling' for this layer. -
Thunderchilds Complete Guides to iOS and Mac Publishing
by PhilipCC ·Swank hotel, top artists (graphic) performing, a salad banquet with open bar and a celebrity host ( @Braydon_SFX or @tshirtbooth )! -
Spawning actors, mega jump style
by RThurman ·Then I would have a rule that says when "trigger-S" is true -- spawn 20 coins in an "S" pattern. (I would literally use 20 spawn behaviors that would have their co -
Spiderman web type rope
by GameAlchemist ·First I know there are no joints and I don't want to bend anything. Instead I want my player to spawn a rope like spiderman shoots his webs, and when the rope's top part collides with a specified acto -
Help with Endless Runner game
by GameAlchemist ·One thing you can try is creating an invisible actor "player collider" and make its height as thin as player's feet and constrain its x and y position to player x and y. After that j -
Thunderchilds Complete Guides to iOS and Mac Publishing
by Thunder_Child ·(Quote) -
Thunderchilds Complete Guides to iOS and Mac Publishing
by darrelf ·@Thunder_Child Have an awesome from me. If there was a category on the right called "Absolute essentials for newbies (and some oldies)", this would be at the top! -
coding trouble with matching game
by RVvD ·Change Att: game.cardid to:0, Change Att: game.cardida to:0, Destroy -
IAP non-consumable question: What if the user does not wish to purchase after all?
by Armelline ·Most people make use of both. If you just rely on the PurchaseTable, it needs to be filled every time the app launches, rather than just went the player goes to the IAP screen/tries to buy something. -
IAP non-consumable question: What if the user does not wish to purchase after all?
by mhedges ·2. Do I the destroy or obscure the actor if TableCellValue(PurchaseTable,1,5)="purchased"? -
Mac Creator Release 0.13.34 is available
by Franto ·The solution could be that the user re-do the order of the game attributes and tables, with tables on top. But I only theorize this because it's been mentioned how the system reads game attributes sta -
Endless Runner - Help keeping score on screen
by dapion ·on your left side, go to scene, layers. -
Endless Runner - Help keeping score on screen
by Newdude33362 ·have developed a score counter that sits in the top left corner, however as the player moves the counter goes off screen. So I did the same thing to the counter, that I am doing to the player, by co -
Wave movement right to left - please help
by Socks ·Sure, game.X is an attribute, if you follow the logic through, from top to bottom it should make sense . . . . -
Wave movement right to left - please help
by Socks ·Good ! A sine wave is just one dimension of a point moving around a circle, imagine a dot moving around a clock, now imagine there is no left to right movement, it is just moving up and down from 6 to -
iAds
by Thunder_Child ·put a timer in it for .5 seconds then show ad top or bottom. I just feel a timer makes a sequence start vs just a plain rule/behavior. May I suggest the timer.