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background destroys when I didn't tell it to
by allc1865 ·@tatiang , ah I see. Thank you -
Move along Custom Collision Actor?
by Socks ·You can, of course, get an actor to follow an 'S' shaped path, but it wouldn't be related in any way to the custom collision function. -
Move along Custom Collision Actor?
by Socks ·Do you mean around the permitter of the S shape, or along the 'spine of the S' ? -
Something I work on meanwhile..
by Socks ·You should have something spill out of the barrel if and when it falls on its side, gold coins or even another (smaller) goblin. -
Something I work on meanwhile..
by Chunkypixels ·I'd definitely keep the barrel, unless you think it could cause problems at some point. It adds potential for some strategic gameplay... or at the least, just lots of silliness as it looks to slide an -
A Long Way Home RELEASED on Steam!!
by jonmulcahy ·ok, I tracked down the audio issues and Web2Executable seems pretty awesome so far -
So I'm not sure exactly how to use pathfinding...
by Hopscotch ·Yep, but you are on the right track. -
So I'm not sure exactly how to use pathfinding...
by The_Gamesalad_Guru ·Use a grid. Here is a method for calculating spots on a grid. Once you have that you can use table rows to extrapolate grid position based on column/ row number. http://forums.gamesalad.com/discussion -
Best Universal Build technique?
by The_Gamesalad_Guru ·This happens on all devices. You are not losing space as that space doesn't exist on an iPhone. It's called aspect ratio. An iPad is like an old type tv 4:3 and an iPhone is a wide screen 16:9. -
How to get PNG version of fonts
by KevinCross ·Open an art program, create a new document and pick a canvas size (maybe 256x256 or 100x100) and add a text layer. Keep the text layer in the same position for each letter (unless you need to move it -
So I'm not sure exactly how to use pathfinding...
by owen_dennis ·ALSO also, I might be missing something here, but does this kind of pathfinding basically make it so you can't just spawn a number of new enemies that can all pathfind? Each enemy would have to use th -
Donald J Thump
by smurfted ·The new version has many new things, starting with a 90 seconds per round time limit (making the score finite). Then i added a score multiplier to ramp up your scores adding a reason not to hit contin -
Game works in GameSalad, but not online
by dylangiling ·When I click the pack it should move away, so you can see the card that is behind the pack, this is done with the rule 'move'. -
Best Universal Build technique?
by jay2dx ·Instead Just think of it as your gaining space on iPads (Image) -
Best Universal Build technique?
by MentalDonkeyGames ·I´m not sure what you mean. I only use the code in UI actors (like health bars, menu/pause buttons, on screen controls etc...). So for example, if i put a health bar on the top of the screen with the -
Best Universal Build technique?
by GreenfroggGames ·Just want to know which UB you think is the easiest/best to work with? -
How to fade in/out when scene change?
by owen_dennis ·I normally make an actor that is the fade color you want that's the size of the camera. -
How to fade in/out when scene change?
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How to make collect medal ?
by Weiyu ·Thank you for answer, and do you know where have about this type of tutorial? -
Game of the Month: April Submissions Thread
by Braydon_SFX ·Going to close the submissions for this month. We have a few new judges for this month; once I finalize it I'll edit this post and tag them so you can send them promo codes.