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  1. background destroys when I didn't tell it to

    allc1865
    by allc1865 · April 2016
    @tatiang , ah I see. Thank you
  2. Move along Custom Collision Actor?

    Socks
    by Socks · April 2016
    You can, of course, get an actor to follow an 'S' shaped path, but it wouldn't be related in any way to the custom collision function.
  3. Move along Custom Collision Actor?

    Socks
    by Socks · April 2016
    Do you mean around the permitter of the S shape, or along the 'spine of the S' ?
  4. Something I work on meanwhile..

    Socks
    by Socks · April 2016
    You should have something spill out of the barrel if and when it falls on its side, gold coins or even another (smaller) goblin.
  5. Something I work on meanwhile..

    Chunkypixels
    by Chunkypixels · April 2016
    I'd definitely keep the barrel, unless you think it could cause problems at some point. It adds potential for some strategic gameplay... or at the least, just lots of silliness as it looks to slide an
  6. A Long Way Home RELEASED on Steam!!

    jonmulcahy
    by jonmulcahy · April 2016
    ok, I tracked down the audio issues and Web2Executable seems pretty awesome so far
  7. So I'm not sure exactly how to use pathfinding...

    Hopscotch
    by Hopscotch · April 2016
    Yep, but you are on the right track.
  8. So I'm not sure exactly how to use pathfinding...

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    Use a grid. Here is a method for calculating spots on a grid. Once you have that you can use table rows to extrapolate grid position based on column/ row number. http://forums.gamesalad.com/discussion
  9. Best Universal Build technique?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    This happens on all devices. You are not losing space as that space doesn't exist on an iPhone. It's called aspect ratio. An iPad is like an old type tv 4:3 and an iPhone is a wide screen 16:9.
  10. How to get PNG version of fonts

    KevinCross
    by KevinCross · April 2016
    Open an art program, create a new document and pick a canvas size (maybe 256x256 or 100x100) and add a text layer. Keep the text layer in the same position for each letter (unless you need to move it
  11. So I'm not sure exactly how to use pathfinding...

    owen_dennis
    by owen_dennis · April 2016
    ALSO also, I might be missing something here, but does this kind of pathfinding basically make it so you can't just spawn a number of new enemies that can all pathfind? Each enemy would have to use th
  12. Donald J Thump

    smurfted
    by smurfted · April 2016
    The new version has many new things, starting with a 90 seconds per round time limit (making the score finite). Then i added a score multiplier to ramp up your scores adding a reason not to hit contin
  13. Game works in GameSalad, but not online

    dylangiling
    by dylangiling · April 2016
    When I click the pack it should move away, so you can see the card that is behind the pack, this is done with the rule 'move'.
  14. Best Universal Build technique?

    jay2dx
    by jay2dx · April 2016
    Instead Just think of it as your gaining space on iPads (Image)
  15. Best Universal Build technique?

    MentalDonkeyGames
    by MentalDonkeyGames · April 2016
    I´m not sure what you mean. I only use the code in UI actors (like health bars, menu/pause buttons, on screen controls etc...). So for example, if i put a health bar on the top of the screen with the
  16. Best Universal Build technique?

    GreenfroggGames
    by GreenfroggGames · April 2016
    Just want to know which UB you think is the easiest/best to work with?
  17. How to fade in/out when scene change?

    owen_dennis
    by owen_dennis · April 2016
    I normally make an actor that is the fade color you want that's the size of the camera.
  18. How to fade in/out when scene change?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · April 2016
    Use a large black actor (or whatever color you want to fade too) and place that over the entire screen.
  19. How to make collect medal ?

    Weiyu
    by Weiyu · April 2016
    Thank you for answer, and do you know where have about this type of tutorial?
  20. Game of the Month: April Submissions Thread

    Braydon_SFX
    by Braydon_SFX · April 2016
    Going to close the submissions for this month. We have a few new judges for this month; once I finalize it I'll edit this post and tag them so you can send them promo codes.
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