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  1. Vectradius is now on the app store!

    Dues
    by Dues · April 2016
    Sorry to hear it's going down the rankings, but you got a couple more days to turn that around (Image)
  2. moving towards a direction in a circular pattern.

    Socks
    by Socks · April 2016
    With the new COM control this is going to be very straightforward, but for the time-being you can simply make the black circle actor a long rectangle with the black circle positioned at one end - then
  3. moving towards a direction in a circular pattern.

    Icebox
    by Icebox · April 2016
    circle to the red circle , but i don't know how to move the black circle towards the direction of the red circle.Can Anyone tell me how to do this in GS ? to move the black circle so that it always f
  4. 3-d ish

    Socks
    by Socks · April 2016
    Here's how you'd trace out an arc in an isometric (1:1.72) view, give your player 3 new 'real' attributes. A, Tx and Ty.
  5. Could your YouTube comments prevent you from getting an Editor's choice on Google Play Store?

    mhedges
    by mhedges · April 2016
    You want your comments heard, of the Editor's Choice? There's no free lunch.
  6. camera and resolution/scenes

    Socks
    by Socks · April 2016
    Yep, scene size has pretty much zero effect on performance, it will happily take a 200,000,000 pixel by 200,000,000 pixel scene without problems, but like you say when scenes get really big the UI bec
  7. Could your YouTube comments prevent you from getting an Editor's choice on Google Play Store?

    3absh
    by 3absh · April 2016
    -Say you have an groundbreaking app
  8. design and build

    Gnarly
    by Gnarly · April 2016
    If it's the same scene. You can destroy actors not needed. I have never tested free ram gained by doing that. I can only assume there would be. Would it make any difference to the person p
  9. design and build

    sonicm3
    by sonicm3 · April 2016
    guys, do you think form your experince its better me making a project using the iphone6 landscape?
  10. design and build

    Gnarly
    by Gnarly · April 2016
    All oversized larger images will be sized 2048x2048 auromattically. GS will tell you it's doing this. (Notify)
  11. design and build

    sonicm3
    by sonicm3 · April 2016
    Thanks thats so helpful. so ill make my image level on 6000x6000 desert map and GS will resize it to 3000x3000.
  12. design and build

    Socks
    by Socks · April 2016
    speaking you don't have to worry about this too much, if you were to have 30 alien space ships flying around the screen, and they were all using a 65 x 65 pixels image - then they would actually be u
  13. 3-d ish

    Gnarly
    by Gnarly · April 2016
    Great socks. I still do a lot of hand drawings when I try to sort these things out. I totally get the geometry.
  14. design and build

    sonicm3
    by sonicm3 · April 2016
    This size should be alright to make less strain on older devices?
  15. design and build

    Socks
    by Socks · April 2016
    Obviously the higher resolution your images are the more strain it will place on a device's processor/graphics, especially older devices.
  16. camera and resolution/scenes

    Socks
    by Socks · April 2016
    The largest image you can import into GameSalad is 2048 x 2048 pixels.
  17. 3-d ish

    Socks
    by Socks · April 2016
    For an arc in an isometric view you just need - (e.g. if the object is going down/left) - the object to trace out a path from 30° to 180° along a horizontally squashed ellipse. Once you've got that lo
  18. continues movement

    sonicm3
    by sonicm3 · April 2016
    it seems like too much work, to change all my movement ect at this stage, shame.
  19. continues movement

    Gnarly
    by Gnarly · April 2016
    Yes all attributes I described are global. You need to carry that attribute value to the next scene.
  20. Heads up for 1.25 release

    Gnarly
    by Gnarly · April 2016
    I think things have calmed down because of your very detailed explanations.
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