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Heads up for 1.25 release
by The_Gamesalad_Guru ·fosters patience from users. When we understand how difficult the process can be for them to sort out these issues, we have greater appreciation for all their efforts. We testers have forged a great -
continues movement
by sonicm3 ·Okay thankyou both very much -
continues movement
by The_Gamesalad_Guru ·The easiest way is to ditch using self attributes for all info you want to carry over and make them game attributes. -
Gravity gets reset when I move in midair
by The_Gamesalad_Guru ·We don't close threads in general the fact you posted thanks indicates to people you are all set (Image) -
Heads up for 1.25 release
by The_Gamesalad_Guru ·It was quiet today on the slack forum but I know codewizard has found the issue. It's a complicated issue and has to do with how the draw code and physics code sync. This is called delta time. Delta t -
Testing with testers
by Village Idiot ·I think I've been through the videos you mentioned. I guess I forgot about that part as I was focusing on the app signing and getting it onto my device bits. -
Set range for actors
by simy62482 ·I am currently making a tower defense game and you place towers using drag & drop. Each tower needs a range for when it starts shooting at enemies. How do I make the tower rotate to the most f -
Gravity gets reset when I move in midair
by simy62482 ·And how do you close this discussion? -
Guru videos on 1.25 features.
by saif_shammari ·You are the best (Image) -
How can i change Display text to Random and display image for the text?
by tatiang ·How much is 3+5? 8 eight.png -
Game of the Month: April Submissions Thread
by PhilipCC ·A long time ago there used to be a 4" slit in the front of all Macs to put coins in if you were feeling lucky. (Image) -
spawn new ball
by wongj19 ·This is a really nice demo, but sadly I was looking more of a flick gesture to move the ball. If u have time could you please make another demo as this would really help me. Thanks -
3-d ish
by PhilipCC ·@gattoman I think your game looks great. The 3D effect and graphics are neat. I bet lots of people wouldn't be distracted by the way the character jumps, they'd just think it was an intentional quirk -
continues movement
by Gnarly ·I'm not exactly sure what you mean there? If there are only four possible directions? -
collide issue?
by Icebox ·@sonicm3 You welcome glad i could help (Image) -
collide issue?
by sonicm3 ·yea ive done that now, i did it with lots of triggers but as you say, probably easier to turn gravity off on this particular level and use accelerate. Thanks again mate for taking the time to help and -
collide issue?
by Icebox ·@sonicm3 Switch scene gravity off ... turn moveable on for actors that you want to be affected by gravity . -
collide issue?
by sonicm3 ·then what would i put inside the block to make it work. (ive got it working with some triggers and boolean and destroy actor ) but i really want this part to be simple. -
3-d ish
by Gnarly ·Im sure you were much more tactful as you always are. I liked the quick jump in general but to get that to look the same in four directions was painful. Every adjustment made it looked worse.... -
collide issue?
by Icebox ·@sonicm3 thats where you have it collide with the ground