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  1. Heads up for 1.25 release

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    fosters patience from users. When we understand how difficult the process can be for them to sort out these issues, we have greater appreciation for all their efforts. We testers have forged a great
  2. continues movement

    sonicm3
    by sonicm3 · April 2016
    Okay thankyou both very much
  3. continues movement

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    The easiest way is to ditch using self attributes for all info you want to carry over and make them game attributes.
  4. Gravity gets reset when I move in midair

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    We don't close threads in general the fact you posted thanks indicates to people you are all set (Image)
  5. Heads up for 1.25 release

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    It was quiet today on the slack forum but I know codewizard has found the issue. It's a complicated issue and has to do with how the draw code and physics code sync. This is called delta time. Delta t
  6. Testing with testers

    Village Idiot
    by Village Idiot · April 2016
    I think I've been through the videos you mentioned. I guess I forgot about that part as I was focusing on the app signing and getting it onto my device bits.
  7. Set range for actors

    simy62482
    by simy62482 · April 2016
    I am currently making a tower defense game and you place towers using drag & drop. Each tower needs a range for when it starts shooting at enemies. How do I make the tower rotate to the most f
  8. Gravity gets reset when I move in midair

    simy62482
    by simy62482 · April 2016
    And how do you close this discussion?
  9. Guru videos on 1.25 features.

    saif_shammari
    by saif_shammari · April 2016
    You are the best (Image)
  10. How can i change Display text to Random and display image for the text?

    tatiang
    by tatiang · April 2016
    How much is 3+5?     8     eight.png
  11. Game of the Month: April Submissions Thread

    PhilipCC
    by PhilipCC · April 2016
    A long time ago there used to be a 4" slit in the front of all Macs to put coins in if you were feeling lucky. (Image)
  12. spawn new ball

    wongj19
    by wongj19 · April 2016
    This is a really nice demo, but sadly I was looking more of a flick gesture to move the ball. If u have time could you please make another demo as this would really help me. Thanks
  13. 3-d ish

    PhilipCC
    by PhilipCC · April 2016
    @gattoman I think your game looks great. The 3D effect and graphics are neat. I bet lots of people wouldn't be distracted by the way the character jumps, they'd just think it was an intentional quirk
  14. continues movement

    Gnarly
    by Gnarly · April 2016
    I'm not exactly sure what you mean there? If there are only four possible directions?
  15. collide issue?

    Icebox
    by Icebox · April 2016
    @sonicm3 You welcome glad i could help (Image)
  16. collide issue?

    sonicm3
    by sonicm3 · April 2016
    yea ive done that now, i did it with lots of triggers but as you say, probably easier to turn gravity off on this particular level and use accelerate. Thanks again mate for taking the time to help and
  17. collide issue?

    Icebox
    by Icebox · April 2016
    @sonicm3 Switch scene gravity off ... turn moveable on for actors that you want to be affected by gravity .
  18. collide issue?

    sonicm3
    by sonicm3 · April 2016
    then what would i put inside the block to make it work. (ive got it working with some triggers and boolean and destroy actor ) but i really want this part to be simple.
  19. 3-d ish

    Gnarly
    by Gnarly · April 2016
    Im sure you were much more tactful as you always are. I liked the quick jump in general but to get that to look the same in four directions was painful. Every adjustment made it looked worse....
  20. collide issue?

    Icebox
    by Icebox · April 2016
    @sonicm3 thats where you have it collide with the ground
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