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Music restart on new scene
by Armelline ·If you're retriggering the Play Music every scene, that would definitely restart the track each time. It would depend on exactly how you have things set up, but I'd probably set an attribute called &a -
Music restart on new scene
by guilleface ·thanks for you help, but yeah i try both , play music and play sound, but i think the problem was i had the play music on this actor that is on every scene, so i guess everytime the scene loads , this -
Music restart on new scene
by Armelline ·every scene change. The downside of "Play Music" is that only one music track can play at a time, so sometimes people use "Play Sound" not realising it isn't the s -
Help signing an APK
by Armelline ·One day I'll do a proper tutorial, but I wrote up a very brief explanation here: -
Upgrade to API Level 35 for Android possible?
by NoobDev ·Recompile your app with 16 KB native library alignment -
Tips for Smoother Access to Resources When Working with Templates
by Vanika ·When building or testing games, especially with paid templates or external assets, I’ve noticed that access speed and consistency can sometimes slow things down. For example, downloading resources fro -
How do i get to my trash?
by MediaShrineGames ·Thank you -
How do i get to my trash?
by adent42 ·Okay, yes it's still there. If you don't see the trash, that means it's empty right now. -
Free Music Resource
by Eric Matyas ·I had to take some time off for family matters, but I'm back to creating new music to share with you. -
testing a app in android phone? gamesalad viewer is no longer working
by Armelline ·You can indeed make an APK file to test on your phone. It's not very thorough, but I wrote a brief summary of how here. Once you have the APK you can transfer it to your phone in a variety of ways, I -
RC 2025-07-30 Android SDK and Target Updated to 35
by adent42 ·Okay, hit the RC again and you should be good to go! -
RC 2025-07-30 Android SDK and Target Updated to 35
by adent42 ·I likely can fix that without a new release (just a config tweak), I'm doing a quick build test right now to make sure. -
RC 2025-07-30 Android SDK and Target Updated to 35
by AHBGames ·“Update to a newer version of the Google Play Billing Library to prevent your updates from being rejected.” do something no later than August 31st -
Ads diaplaying
by adent42 ·Unfortunately we don't have positioning like that. We do what are called "smart" banner ads in most cases, which picks the best ad size for the device and places is top or bottom cen -
Ads diaplaying
by guilleface ·Hi, so can someone tell me whats the current location or size we can add to a game for ads , is it possible to have ads like this game that only display half the screen, all i see is the show banner a -
Animation Update and Trick
by DavidDLester ·@geometry dash scratch Thanks you very much -
Coming Soon (?): Automated Texture Packing and Nearest Neighbor Filtering
by adent42 ·* Automated Texture Packing - Packing smaller images into a single texture atlas during runtime.* Don't have to worry about power of 2 image memory bloat for smaller images. -
Free Music Resource
by Eric Matyas ·Thanks, I appreciate it! I have free sound fx you can use on my site (they're listed on the right under all the links for the music pages)...so some of those might be helpful. And yes, I do intend to -
cant drag a new actor to scene
by adent42 ·What browser are you using. I wonder if some browser updates may be breaking things? -
Upgrade to API Level 35 for Android possible?
by adent42 ·Ad network limitations now fixed, but you gotta update your IronSource configuration if you use it.