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Destroy Spawned Instance?
by tatiang ·So... what does your Destroy rule look like? Post a screenshot and we'll go from there. And what does your Spawn behavior look like? In particular, the Direction and Relative To settings are going to -
Destroy Spawned Instance?
by crazymooseapps ·I have a player actor, and when The B button is pushed I use the Spawn actor to spawn his projectile weapon. Rules for when facing left and when facing right to fire in that direction I think it's an -
Destroy Spawned Instance?
by tatiang ·(Quote) -
Destroy Spawned Instance?
by crazymooseapps ·I have a spawn actor for a projectile the player throws every time a button is pressed, I want to destroy only the instances that need destroyed, but I'm unsure how to do this? If I destroy actor all -
Actor/instance deleted from scene, because Layers is open
by JB makin' a game ·I did select it, but in this video it's a little clearer. Keep an eye on the layers tab, once I've selected (and then pressed delete) the spawn actor behavior. Also, in the Backstage-tabs you see the -
Free demo of LED scrolling sign
by tatiang ·such as spawning on a grid and assigning unique "named pair" (row & column) table cells to actors. -
Random Actor Question
by JB makin' a game ·doesn't mess up any things you change when you spawn your new actor. -
Random Actor Question
by JB makin' a game ·The rule: "if game.actorNumber = 1, Spawn Actor 1" should be repeated 32 times for each of your 32 actors, changing the 1 to 2 and spawning the corresponding actor. -
Random Actor Question
by JB makin' a game ·There's a flaw in what I wrote, though. Because game.attribute.SpawnActor will have a decreasing value range (first 1 to 31, then 1 to 30, etc.). So just writing the rule: -
Random Actor Question
by JB makin' a game ·Then.. create an index/integer game-attribute, let's call it game.attribute.SpawnActor. Create an actor with 32 similar rules inside it and put it off screen, but in the scene. -
Random Actor Question
by tatiang ·Yep, you'd be creating 32 rules that say if random(1,32)=1 then spawn Actor1; if random(1,32)=2 then spawn Actor2; etc. (Image) -
Resolution for APP STORE
by Simple Gamer Arts ·But my logic tells me if you want @3x graphics, then you HAVE to triplify the screen size in scene attributes... perhaps that is what Resolution Independence saves us from doing? If I triplify my game -
Disabling touch spawn function over other actors
by Twayne2 ·For the PC you could say if mouse position is not over an enemy actor, and if you click, then spawn main actor. Else, nothing. If you touch or click the enemy, destroy the enemy. -
Disabling touch spawn function over other actors
by jamie_c ·If you just want to spawn 1 main actor you could also use an Attribute starting at 0. When you spawn the main actor set this Attribute to 1 and in your spawning behaviors check the value of the Attrib -
Disabling touch spawn function over other actors
by Twayne2 ·Constrain all enemmy's x and y coordinates to game attributes. Then add in your rule saying that if you press, and is not touching any of those attributes, spawn main actor. And of course say that whe -
Disabling touch spawn function over other actors
by ewarwoorwar ·I have my game set up so that when the screen is touched it spawns my main actor (on the touch location). I want to be able to touch other 'enemy' actors that move around the screen (and destroy them) -
Spawning enemy actors
by panamared ·Hi, I am new to gamesalad and I figured out how to spawn actors from right side moving to left side at random points looking as though they are comeing from off screen but they seem to bunch up at tim -
spawn actor goes in the player direction
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spawn actor goes in the player direction
by emoji ·Hello, would someone assist with this issue? below is my player behavior. -
Control Camera coordinates
by mikejamesfisher ·line, change “finished” to true or 1 and then spawn you win actor with a rule to control camera. In the runner: create rule when “finished”= 0 or false, control camera. Does that help?