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  1. Destroy Spawned Instance?

    tatiang
    by tatiang · September 2018
    So... what does your Destroy rule look like? Post a screenshot and we'll go from there. And what does your Spawn behavior look like? In particular, the Direction and Relative To settings are going to
  2. Destroy Spawned Instance?

    crazymooseapps
    by crazymooseapps · September 2018
    I have a player actor, and when The B button is pushed I use the Spawn actor to spawn his projectile weapon. Rules for when facing left and when facing right to fire in that direction I think it's an
  3. Destroy Spawned Instance?

    tatiang
    by tatiang · September 2018
    (Quote)
  4. Destroy Spawned Instance?

    crazymooseapps
    by crazymooseapps · September 2018
    I have a spawn actor for a projectile the player throws every time a button is pressed, I want to destroy only the instances that need destroyed, but I'm unsure how to do this? If I destroy actor all
  5. Actor/instance deleted from scene, because Layers is open

    JB makin' a game
    by JB makin' a game · September 2018
    I did select it, but in this video it's a little clearer. Keep an eye on the layers tab, once I've selected (and then pressed delete) the spawn actor behavior. Also, in the Backstage-tabs you see the
  6. Free demo of LED scrolling sign

    tatiang
    by tatiang · August 2018
    such as spawning on a grid and assigning unique "named pair" (row & column) table cells to actors.
  7. Random Actor Question

    JB makin' a game
    by JB makin' a game · August 2018
    doesn't mess up any things you change when you spawn your new actor.
  8. Random Actor Question

    JB makin' a game
    by JB makin' a game · August 2018
    The rule: "if game.actorNumber = 1, Spawn Actor 1" should be repeated 32 times for each of your 32 actors, changing the 1 to 2 and spawning the corresponding actor.
  9. Random Actor Question

    JB makin' a game
    by JB makin' a game · August 2018
    There's a flaw in what I wrote, though. Because game.attribute.SpawnActor will have a decreasing value range (first 1 to 31, then 1 to 30, etc.). So just writing the rule:
  10. Random Actor Question

    JB makin' a game
    by JB makin' a game · August 2018
    Then.. create an index/integer game-attribute, let's call it game.attribute.SpawnActor. Create an actor with 32 similar rules inside it and put it off screen, but in the scene.
  11. Random Actor Question

    tatiang
    by tatiang · August 2018
    Yep, you'd be creating 32 rules that say if random(1,32)=1 then spawn Actor1; if random(1,32)=2 then spawn Actor2; etc. (Image)
  12. Resolution for APP STORE

    Simple Gamer Arts
    by Simple Gamer Arts · August 2018
    But my logic tells me if you want @3x graphics, then you HAVE to triplify the screen size in scene attributes... perhaps that is what Resolution Independence saves us from doing? If I triplify my game
  13. Disabling touch spawn function over other actors

    Twayne2
    by Twayne2 · August 2018
    For the PC you could say if mouse position is not over an enemy actor, and if you click, then spawn main actor. Else, nothing. If you touch or click the enemy, destroy the enemy.
  14. Disabling touch spawn function over other actors

    jamie_c
    by jamie_c · August 2018
    If you just want to spawn 1 main actor you could also use an Attribute starting at 0. When you spawn the main actor set this Attribute to 1 and in your spawning behaviors check the value of the Attrib
  15. Disabling touch spawn function over other actors

    Twayne2
    by Twayne2 · August 2018
    Constrain all enemmy's x and y coordinates to game attributes. Then add in your rule saying that if you press, and is not touching any of those attributes, spawn main actor. And of course say that whe
  16. Disabling touch spawn function over other actors

    ewarwoorwar
    by ewarwoorwar · August 2018
    I have my game set up so that when the screen is touched it spawns my main actor (on the touch location). I want to be able to touch other 'enemy' actors that move around the screen (and destroy them)
  17. Spawning enemy actors

    panamared
    by panamared · August 2018
    Hi, I am new to gamesalad and I figured out how to spawn actors from right side moving to left side at random points looking as though they are comeing from off screen but they seem to bunch up at tim
  18. spawn actor goes in the player direction

    Cutscene Entertainment
    by Cutscene Entertainment · August 2018
    * In your player actor, look at the "power right" rule and make sure the 'spawn actor' section is set to spawn 'power right'.
  19. spawn actor goes in the player direction

    emoji
    by emoji · August 2018
    Hello, would someone assist with this issue? below is my player behavior.
  20. Control Camera coordinates

    mikejamesfisher
    by mikejamesfisher · July 2018
    line, change “finished” to true or 1 and then spawn you win actor with a rule to control camera. In the runner: create rule when “finished”= 0 or false, control camera. Does that help?
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