GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Tables unable to handle simultaneous changes to multiple cells?

    Franto
    by Franto · August 2015
    Ah, I thought everything was top down with processing. Thank you again for this information. It will prove to be invaluable with the testing.
  2. Tables unable to handle simultaneous changes to multiple cells?

    Hopscotch
    by Hopscotch · August 2015
    Things never really happen at the same time in GS. Actors get processed sequentially bottom up according to their order in the scene layers, and the code inside them top down.
  3. Tables unable to handle simultaneous changes to multiple cells?

    Franto
    by Franto · August 2015
    During my testing, I noticed weird things like if two enemies are being hit, despite the actor for damage appearing over them, their HP value does not change? Very strange as the activation for the da
  4. Monthly GameSalad Meetup Thursday August 6 2015 at 7pm CST (01:00 GMT)

    RThurman
    by RThurman · August 2015
    (Quote)
  5. Monthly GameSalad Meetup Thursday August 6 2015 at 7pm CST (01:00 GMT)

    Socks
    by Socks · August 2015
    On the subject of custom fonts, I found the standard method (lots of constrains) to be very inefficient, so threw together my own version . . . . which goes back to something I've always thought, that
  6. Dungeon Master + Roguelike? I need your opinion

    pHghost
    by pHghost · August 2015
    strong anyway, but at least are practical. As a player, I’d like more potions, bait, and of course relics. It’s understandable that there needs to be a balance and you can’t give away too many relics
  7. Spawning a large number of actors in a pattern

    Bagzli
    by Bagzli · August 2015
    Think of top as the entry point and bottom as the exit point. I got to allow the user to come in and out without wait for too long.\
  8. iMac 27 w/5K display...WOW

    CaptFinn
    by CaptFinn · August 2015
    Pretty much. Haha. And I and abhor "stretch". I want to BS the catalyst to that idea. IMHO. It makes games look cheap. It seems the only issue is the HUD at the top of my game.
  9. My Universal Binary Overscan Secret Weapon

    Lovejoy
    by Lovejoy · August 2015
    (Quote)
  10. Spawning a large number of actors in a pattern

    Bagzli
    by Bagzli · August 2015
    Look at the image below, there are 9 tracks, Each track is a star. An object is going to spawn on each track and move all the way to the right and then destroy itself. I have tried to show that wit
  11. My Universal Binary Overscan Secret Weapon

    Balvamar
    by Balvamar · August 2015
    So...do I need to apply this to every actor in the game, top and bottom of the screen? or Just the UI etc that are on the screen all the time? Lots of actors, lots of work!
  12. 10 Year Old Boy Goes To Space.

    As_Of_Latte
    by As_Of_Latte · August 2015
    - Warp holes; transport from either top to bottom OR bottom to top of device .
  13. Function that allows for a number to be checked, just "about" within a margin.

    Franto
    by Franto · August 2015
    The attack doesn't pass through{except for lasers}, bullet projectile types destroy the "package" that traveled, upon impact, it spawns another actor, that would carry the rule to fi
  14. Android flickering and in Amazon not supported any devices

    QASalad
    by QASalad · August 2015
    What Services do you have enabled for your app (i.e. Ads, In-App Purchase, Leaderboards, etc.)? We uploaded a Big Top Blaster apk to amazon and all devices are supported.
  15. Banner on top of layers and actors, and how to refresh the banner?

    RabidParrot
    by RabidParrot · August 2015
    (Quote)
  16. Spawn Actor in another layer

    RondoRocket
    by RondoRocket · August 2015
    I don't think spawning onto a non-scrollable layer using a second actor would be a problem the trick might be that the non-scrollable layer is always at the 0,0 location. So your player would have to
  17. Spawn Actor in another layer

    gingagaming
    by gingagaming · August 2015
    Like @Armelline has said spawning to another layer is outside of GS capabilities but the easest way to achieve this is just trigger a Boolean and have another actor spawn it in the correct layer. Just
  18. Same rules acting slightly different

    joelloyd
    by joelloyd · August 2015
    Sorted it. One of my actors was spawning 'front of layer' where as the other actors had 'spawn in front of actor', just in case anyone gets this problem.
  19. Spawn Actor in another layer

    Armelline
    by Armelline · August 2015
    You can probably do it by triggering the spawn in another actor that's on the correct layer by using a game attribute that the second actor monitors.
  20. Spawn Actor in another layer

    BigDave
    by BigDave · August 2015
    I do want the player actor to spawn the control buttons (actors) into the none scrollable scene layer while the player remains/is in the scrollable scene layer.
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla