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  1. ALERT: deprecated behaviors to be removed

    ThoPel
    by ThoPel · August 2015
    (Quote)
  2. ALERT: deprecated behaviors to be removed

    stevej
    by stevej · August 2015
    Um, they're listed at the top.
  3. matching pairs memory game

    RVvD
    by RVvD · August 2015
    Rule: if: game.CardID =1 and if: game.CardIDA = 1 do: Destroy
  4. High score works intermittently and sometimes creates random numbers

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · August 2015
    Watch the code order be sure the update high score code is before the write to table. if they are not in the same actor move them into one actor. code in an actor fires in order top to bottom. The bas
  5. Creative programmer need for development/Studio Partnership

    Toonshack
    by Toonshack · August 2015
    Splash screen is at the top of the page.
  6. Problem with blocks colliding

    Balvamar
    by Balvamar · August 2015
    I have 8 blocks 100 x 100 that drop on top of one another.
  7. Simple button not working

    Gnarly
    by Gnarly · August 2015
    I just used an invisible actor on top with the peressed then change scene. Worked. So I didn't spend a lot of time to see why........
  8. Actor spawned but appears invisible at certain co-ordinates

    Macca_McGill
    by Macca_McGill · August 2015
    Tried moving the spawner right to the back of the layer and it still didnt work. Moved the score display thats in the top left to the very back and to the very front but still doesnt work (Image)
  9. my new game "Roll Turtle" gamedev‬ progress prototype art :)

    BazookaTime
    by BazookaTime · August 2015
    Awesome looking game, you deserve to do well, I hope that happens. For top quality games like this I wish GS would publish/help support, really shows what can be done.
  10. Interesting article on the trend away from freemium.

    ookami007
    by ookami007 · August 2015
    Of the top 10 grossing games... only 1 (Minecraft) is a paid app.
  11. Tables unable to handle simultaneous changes to multiple cells?

    Franto
    by Franto · August 2015
    Ah, I thought everything was top down with processing. Thank you again for this information. It will prove to be invaluable with the testing.
  12. Tables unable to handle simultaneous changes to multiple cells?

    Hopscotch
    by Hopscotch · August 2015
    Things never really happen at the same time in GS. Actors get processed sequentially bottom up according to their order in the scene layers, and the code inside them top down.
  13. Tables unable to handle simultaneous changes to multiple cells?

    Franto
    by Franto · August 2015
    During my testing, I noticed weird things like if two enemies are being hit, despite the actor for damage appearing over them, their HP value does not change? Very strange as the activation for the da
  14. Monthly GameSalad Meetup Thursday August 6 2015 at 7pm CST (01:00 GMT)

    RThurman
    by RThurman · August 2015
    (Quote)
  15. Monthly GameSalad Meetup Thursday August 6 2015 at 7pm CST (01:00 GMT)

    Socks
    by Socks · August 2015
    On the subject of custom fonts, I found the standard method (lots of constrains) to be very inefficient, so threw together my own version . . . . which goes back to something I've always thought, that
  16. Dungeon Master + Roguelike? I need your opinion

    pHghost
    by pHghost · August 2015
    strong anyway, but at least are practical. As a player, I’d like more potions, bait, and of course relics. It’s understandable that there needs to be a balance and you can’t give away too many relics
  17. Spawning a large number of actors in a pattern

    Bagzli
    by Bagzli · August 2015
    Think of top as the entry point and bottom as the exit point. I got to allow the user to come in and out without wait for too long.\
  18. iMac 27 w/5K display...WOW

    CaptFinn
    by CaptFinn · August 2015
    Pretty much. Haha. And I and abhor "stretch". I want to BS the catalyst to that idea. IMHO. It makes games look cheap. It seems the only issue is the HUD at the top of my game.
  19. My Universal Binary Overscan Secret Weapon

    Lovejoy
    by Lovejoy · August 2015
    (Quote)
  20. Spawning a large number of actors in a pattern

    Bagzli
    by Bagzli · August 2015
    Look at the image below, there are 9 tracks, Each track is a star. An object is going to spawn on each track and move all the way to the right and then destroy itself. I have tried to show that wit
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