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Rotating actor not working as expected I need of some help
by Jorrow ·This doesn't work for me the actor disappears as soon as I start. But I have worked out a different way. Im just doing when touch pressed destroy and spawn new one in correct place doesn't look as goo -
Spawn, translate across the screen and rotate
by HulaPig ·OK, got it working, Thanks Socks! Now my other issue. It translates fine, when it gets to the lefthand side the random spawner works and it appears again on the righthand side. Here's the second is -
Help with One Shot game
by whycali ·I have tried using a Boolean as a simple yes or no that did all Actors get destroyed Yes Spawn Next Level. And if all Actors are not destroyed the No and Game Over. 1 Problem that i have is when i hit -
Feeling overwhelmed
by Thunder_Child ·Fire bullet...when bullet collides with badguy...spawn effects. This is limiting. -
Help with One Shot game
by jigglybean ·Then in your game over actor, if game,over is true, spawn actor at X/Y location. -
Contraining a spawn (sparkle) to a moving image
by Lovejoy ·(Quote) -
Contraining a spawn (sparkle) to a moving image
by natclarke ·I have a gift image that randomly moves from the top of the scene to the bottom. I would like the spawn sparkle to move with it. Currently it is at the top and stays there. How do i do that. (Image) -
Saving actors position when spawned during gameplay.
by tpjacobson ·Hey guys I have been having this problem for awhile I have also had previous posts on this same topic. I want to be able to save the actors position after you spawn them in the game. Here is a game pl -
Timolapre its really not very cool m8
by AlchimiaStudios ·(Quote) -
Timolapre its really not very cool m8
by Socks ·One issue I can see is that the buyer will very likely be given the impression he is getting the exclusive rights to the game, this is implied by the claim that this is a 'unique' game (not a reskin) -
Actors spawning when other actors approach
by Socks ·When magnitude (hero.x - attacker.x, hero.y - attacker.y) < distance . . . then spawn bullets. -
Actors spawning when other actors approach
by Saltydog86 ·Hello I have been dabbling with GS for a few months now working on a project in which I have a very solid design for. One issue I am running into is that I have a spawner that will spawn an actor ever -
Moving an actor in a particular axis - not working?
by Karim_S ·(Quote) -
how to destroy actor
by Tempiero ·yea each spawner only spawn actors in a certain column. There are 5 spawners on the top of screen. They spawn in random time random actors... i have there 5 actors with 4 colors actors... but it isn't -
"You win, You fail" issue
by MichalCh ·is true do that and that. If Win is true do that spawn that and that. -
How do I switch a bouncing ball actor when it collides with another actor?
by tatiang ·Another option is to change two game attributes (e.g. game.velocityX and game.velocityY) to the yellow ball actor's self.linear velocity.x and y, then spawn the red actor and destroy the yellow actor -
Dont spawn more than once in one spot?
by FlyboyTrevy_ ·(Quote) -
how to destroy actor
by tatiang ·The value of self.column is going to depend on how (in what order) you spawn your actors. If you spawn them all at once, you can control their values easily. If you are spawning an actor here and an -
how to destroy actor
by Tempiero ·but it change every when something is spawn and it changes for every actors... i can't save this attribute for single actors (4 colors) -
Weird first positioning of actors when placing and trigger not working.
by Fireche ·Thanks for the fast answer. I fixed problem 2 already. It always needs another actor to spawn an actor. An actor cant spawn itself if its not in the scene.