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My Universal Binary Overscan Secret Weapon
by Balvamar ·So...do I need to apply this to every actor in the game, top and bottom of the screen? or Just the UI etc that are on the screen all the time? Lots of actors, lots of work! -
10 Year Old Boy Goes To Space.
by As_Of_Latte ·- Warp holes; transport from either top to bottom OR bottom to top of device . -
Function that allows for a number to be checked, just "about" within a margin.
by Franto ·The attack doesn't pass through{except for lasers}, bullet projectile types destroy the "package" that traveled, upon impact, it spawns another actor, that would carry the rule to fi -
Android flickering and in Amazon not supported any devices
by QASalad ·What Services do you have enabled for your app (i.e. Ads, In-App Purchase, Leaderboards, etc.)? We uploaded a Big Top Blaster apk to amazon and all devices are supported. -
Banner on top of layers and actors, and how to refresh the banner?
by RabidParrot ·(Quote) -
Spawn Actor in another layer
by RondoRocket ·I don't think spawning onto a non-scrollable layer using a second actor would be a problem the trick might be that the non-scrollable layer is always at the 0,0 location. So your player would have to -
Spawn Actor in another layer
by gingagaming ·Like @Armelline has said spawning to another layer is outside of GS capabilities but the easest way to achieve this is just trigger a Boolean and have another actor spawn it in the correct layer. Just -
Same rules acting slightly different
by joelloyd ·Sorted it. One of my actors was spawning 'front of layer' where as the other actors had 'spawn in front of actor', just in case anyone gets this problem. -
Spawn Actor in another layer
by Armelline ·You can probably do it by triggering the spawn in another actor that's on the correct layer by using a game attribute that the second actor monitors. -
Spawn Actor in another layer
by BigDave ·I do want the player actor to spawn the control buttons (actors) into the none scrollable scene layer while the player remains/is in the scrollable scene layer. -
Universal damage calculation
by Franto ·EDIT: Luckily, enemy attacks don't need an x,y, but if this turned into a multiplayer game {with their being 2-4 players total on screen, then I would have to make a third table keeping track of enemy -
Enemy eating Hero with animation
by Village Idiot ·I'm trying to make my enemy eat my hero as he slides into him (endless runner style). The enemy simply moves across statically until the hero touches him. Then, when that happens the enemy is supposed -
Strange issue with PNGs
by Socks ·It's worth bearing in mind that games as large as 500MB, 1GB and even 1.5GB often sit at the top of the App Store charts, like I say above, I really think game size is not a consideration for most peo -
Spear Labyrinth
by hybrid ·Its in the 8 place of the Appstore Mexico!!!! i never had an app before on the top ten games in any store, its a motivation for me to keep making games and i want to share it with all you guys, if you -
Ricochet NOW AVAILABLE!!!
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Music not playing and actors not showing up (only on Mac)?
by Daniel543M ·I can play the sound but I can't hear it. But I don't think it plays. What I mean is that as soon as I click the little play button, it changes to the square stop button for less than a second and the -
Moving an Actor Thats Set up For Random Motion Using Sin and Cos.
by Socks ·P.S . . . Once you add a little shading you can get away with an egg shaped object (fatter at the bottom, narrower at the top - rather than an oval) rolling along in an oval pattern and you don't real -
Moving an Actor Thats Set up For Random Motion Using Sin and Cos.
by Socks ·Basically you want to oscillate between two different heights, with the top of a sine wave lifting the egg up at the point where it is most 'upright' (or upright+180°) and lowering it down for the fla -
Designing level is not the same as Preview
by tintran ·I made sure my actors meet at the edges...so it shouldn't matter which layers they're on if they're displayed correctly they should meet. In fact, i purposely put lava layers on top so i would see th -
Designing level is not the same as Preview
by CaptFinn ·What about layers. Could starting the preview be forcing something to jump a layer. Giving the illusion longer or short actors.