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  1. My Universal Binary Overscan Secret Weapon

    Balvamar
    by Balvamar · August 2015
    So...do I need to apply this to every actor in the game, top and bottom of the screen? or Just the UI etc that are on the screen all the time? Lots of actors, lots of work!
  2. 10 Year Old Boy Goes To Space.

    As_Of_Latte
    by As_Of_Latte · August 2015
    - Warp holes; transport from either top to bottom OR bottom to top of device .
  3. Function that allows for a number to be checked, just "about" within a margin.

    Franto
    by Franto · August 2015
    The attack doesn't pass through{except for lasers}, bullet projectile types destroy the "package" that traveled, upon impact, it spawns another actor, that would carry the rule to fi
  4. Android flickering and in Amazon not supported any devices

    QASalad
    by QASalad · August 2015
    What Services do you have enabled for your app (i.e. Ads, In-App Purchase, Leaderboards, etc.)? We uploaded a Big Top Blaster apk to amazon and all devices are supported.
  5. Banner on top of layers and actors, and how to refresh the banner?

    RabidParrot
    by RabidParrot · August 2015
    (Quote)
  6. Spawn Actor in another layer

    RondoRocket
    by RondoRocket · August 2015
    I don't think spawning onto a non-scrollable layer using a second actor would be a problem the trick might be that the non-scrollable layer is always at the 0,0 location. So your player would have to
  7. Spawn Actor in another layer

    gingagaming
    by gingagaming · August 2015
    Like @Armelline has said spawning to another layer is outside of GS capabilities but the easest way to achieve this is just trigger a Boolean and have another actor spawn it in the correct layer. Just
  8. Same rules acting slightly different

    joelloyd
    by joelloyd · August 2015
    Sorted it. One of my actors was spawning 'front of layer' where as the other actors had 'spawn in front of actor', just in case anyone gets this problem.
  9. Spawn Actor in another layer

    Armelline
    by Armelline · August 2015
    You can probably do it by triggering the spawn in another actor that's on the correct layer by using a game attribute that the second actor monitors.
  10. Spawn Actor in another layer

    BigDave
    by BigDave · August 2015
    I do want the player actor to spawn the control buttons (actors) into the none scrollable scene layer while the player remains/is in the scrollable scene layer.
  11. Universal damage calculation

    Franto
    by Franto · August 2015
    EDIT: Luckily, enemy attacks don't need an x,y, but if this turned into a multiplayer game {with their being 2-4 players total on screen, then I would have to make a third table keeping track of enemy
  12. Enemy eating Hero with animation

    Village Idiot
    by Village Idiot · August 2015
    I'm trying to make my enemy eat my hero as he slides into him (endless runner style). The enemy simply moves across statically until the hero touches him. Then, when that happens the enemy is supposed
  13. Strange issue with PNGs

    Socks
    by Socks · August 2015
    It's worth bearing in mind that games as large as 500MB, 1GB and even 1.5GB often sit at the top of the App Store charts, like I say above, I really think game size is not a consideration for most peo
  14. Spear Labyrinth

    hybrid
    by hybrid · August 2015
    Its in the 8 place of the Appstore Mexico!!!! i never had an app before on the top ten games in any store, its a motivation for me to keep making games and i want to share it with all you guys, if you
  15. Ricochet NOW AVAILABLE!!!

    retired_d1ec0a33e7f3f7c0f5c5fd997d1eb5b8
    by retired_d1ec0a33e7f3f7c0f5c5fd997d1eb5b8 · August 2015
    Good Luck. Have Fun...Fight for the top of the leaderboard... and if you can beat me
  16. Music not playing and actors not showing up (only on Mac)?

    Daniel543M
    by Daniel543M · August 2015
    I can play the sound but I can't hear it. But I don't think it plays. What I mean is that as soon as I click the little play button, it changes to the square stop button for less than a second and the
  17. Moving an Actor Thats Set up For Random Motion Using Sin and Cos.

    Socks
    by Socks · August 2015
    P.S . . . Once you add a little shading you can get away with an egg shaped object (fatter at the bottom, narrower at the top - rather than an oval) rolling along in an oval pattern and you don't real
  18. Moving an Actor Thats Set up For Random Motion Using Sin and Cos.

    Socks
    by Socks · August 2015
    Basically you want to oscillate between two different heights, with the top of a sine wave lifting the egg up at the point where it is most 'upright' (or upright+180°) and lowering it down for the fla
  19. Designing level is not the same as Preview

    tintran
    by tintran · August 2015
    I made sure my actors meet at the edges...so it shouldn't matter which layers they're on if they're displayed correctly they should meet. In fact, i purposely put lava layers on top so i would see th
  20. Designing level is not the same as Preview

    CaptFinn
    by CaptFinn · August 2015
    What about layers. Could starting the preview be forcing something to jump a layer. Giving the illusion longer or short actors.
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