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Collide- Bounciness/Ricochet is too much
by Socks ·nature has turned the diamond's bounciness down to practically zero . . . . like the others have said you need to turn down the bounciness on both objects involved in the collision. -
simple replace image on another scene
by sonicm3 ·thankyou so much, im very new to gamesald, do you have an example. -
Collide- Bounciness/Ricochet is too much
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simple replace image on another scene
by Socks ·Make a game attribute, when actor 1 is touched change the value of this attribute, then actor 2 can respond to that change. -
simple replace image on another scene
by sonicm3 ·Thanks so much indeed for your help. -
Collide- Bounciness/Ricochet is too much
by MentalDonkeyGames ·Remember to change the bouncines in both actors. A 0.1 or 0.2 bouncines should make them bounce just a tiny bit. -
How to move an actor by dragging it and spinning it.
by sonicm3 ·it or... if thats not possible, what way would you suggest to rotate it clockwise maybe a logo at the end of the actor with an arrow saying rotate? -
Collide- Bounciness/Ricochet is too much
by fmakawa ·I have a bunch of actors that bounce off each other when they collide. However intensity is too much. I simply what them to bounce a little. Heck I would remove the bounciness completely even. However -
Gravity?
by sonicm3 ·Hi I managed to solve the issue with gravity, ok thanks for the help much appreciated, I did it a bit of a crazy way but got the result I needed. -
Hello!
by shumicpi ·Hello and welcome to this community. You will have a great time for sure (Image) -
Gravity gets reset when I move in midair
by simy62482 ·During the making of a 2D game where you move, dodge spikes, and try to reach the finish, I found a problem where gravity does not effect the actor when it is moving in midair. When I tested the game, -
Gravity?
by RThurman ·Its a compressed file. You might need to unzip it. -
Heads up for 1.25 release
by AlchimiaStudios ·Cool, thank you for the information. -
Windows apps are remove from Portfolio
by jonmulcahy ·all the old windows 8 projects were just HTML5 wrapped games, so I still think you are better off using HTML5 / Cordova to publish to windows 10 store. -
Heads up for 1.25 release
by jonmulcahy ·All the old windows platform was, was an HTML5 wrapped version of your game, but it was limited to the Windows 8 store. Microsoft wants everyone to move to Windows10 SDK to submit, but last time I tri -
Heads up for 1.25 release
by AlchimiaStudios ·It won't work for my project. I've tried. EXE wrappers work well if your game is small and works well as a HTML5 game. My game is 1.5gb and barely runs in html5 unfortunately. -
Game of the Month: April Submissions Thread
by http_gamesalad ·How to play : -
Heads up for 1.25 release
by The_Gamesalad_Guru ·The best method for creating exe is to do an HTML 5 to exe conversion. There is a thread on it. I'll tag @jonmulcahy he uses this method. -
Windows apps are remove from Portfolio
by fmakawa ·And WIndows 10? -
Reset Variables Question.....
by luke2125 ·Thanks for the help......:) However, I did tried your suggestion, and still no go. The thing is that when I start the game, everything works fine, however, when I go to another scene which is the Game