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  1. Heads up for 1.25 release

    BigDave
    by BigDave · April 2016
    That would be $1200 for them and If enough people here do it it could sum up.
  2. The right settings for spawning actor. It's falters at 176 spawning actors

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    Please define faltering? Are you talking lag? Failure to keep spawning?
  3. Need help moving sprite.

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · April 2016
    There are lots and lots of tutorials online that will help you learn the basics of Gamesalad and get started. I have a bunch at the links in my signature below.
  4. Android Studio and publishing

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    the file path. http://osxdaily.com/2014/12/16/show-user-library-folder-os-x-yosemite/
  5. Ufo war:galaxy battle - In development - Need you opinion

    jollydo
    by jollydo · April 2016
    "Also, try altering the pitch of the lazer and explosion sound by a small random value, just a little, to break the sameness of the sounds. Maybe even vary the volume a tad."
  6. Dynamic Level Select as coordinates/links to determine level content using tables

    tatiang
    by tatiang · April 2016
    Do you have 100 million different GHF levels? (Image)
  7. Ufo war:galaxy battle - In development - Need you opinion

    Hopscotch
    by Hopscotch · April 2016
    If you feel like it, try switching the camera zoom-out-and-back-in to first-in-and-then-out. May feel more natural. (Image)
  8. Ufo war:galaxy battle - In development - Need you opinion

    jollydo
    by jollydo · April 2016
    * Multipliers added. Preserve them as long as possible to keep additional scores. If you miss a UFO you lose the multiplier.
  9. Banner stays on screen after scene change

    allc1865
    by allc1865 · April 2016
    scenes, change attribute to false so it won't show up in the scene.
  10. player moving with ground

    allc1865
    by allc1865 · April 2016
    so I'm making an endless runner and the ground is constantly moving. Well, I'm trying to get my character to move with the ground whenever the character is idle and if you don't move the character, it
  11. Dynamic Level Select as coordinates/links to determine level content using tables

    fmakawa
    by fmakawa · April 2016
    my current one and I'm testing the concept for a much bigger project for later. (All my projects right now are basically a test phase for concepts I am bring together later for a much bigger project.
  12. Dynamic Level Select as coordinates/links to determine level content using tables

    tatiang
    by tatiang · April 2016
    I'm still not understanding why you want to search. Are you going to have a table with all possible values (e.g. 1.1.1.1, 1.1.1.2, 1.1.1.3, etc.) in one column? Are you building the data source (tab
  13. Android Studio and publishing

    natclarke
    by natclarke · April 2016
    Thank you
  14. Thunderchilds Complete Guides to iOS and Mac Publishing

    benrogers213@yahoo.co.uk
    by benrogers213@yahoo.co.uk · April 2016
    @Thunder_Child any ideas? Have you encountered this and solved it?
  15. Dynamic Level Select as coordinates/links to determine level content using tables

    fmakawa
    by fmakawa · April 2016
    How about keeping them as 1.39.116.99 and searching for that? by combining x.y.z.v?
  16. Dynamic Level Select as coordinates/links to determine level content using tables

    fmakawa
    by fmakawa · April 2016
    As in have the rules etc. split between several actors rather than a single one? example?
  17. Dynamic Level Select as coordinates/links to determine level content using tables

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    Make sure you do prototypes before you do a full blown build. This type of data searches are know to be laggy. I reccomend doing a prototype build and test in ad hoc and watch the frame rates. I found
  18. disable device touch when actor collides with something - SOLVED

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    This technique is pretty straight forward logic. Glad you got it working.
  19. Get time from Internet

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    I can't figure out how to use Braydon's tutorial for lives since I need there to be a limit to how many lives the game regenerates. The coin example got me 50% there, but for some reason I always end
  20. Android Studio and publishing

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    Not a good idea to move those SDK files around. I would uninstall the android SDK and reinstall. Also make sure you update the android SDK by using the manager. Make sure you are also using the correc
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