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  1. Name of downloaded app

    blagdonapps
    by blagdonapps · March 2016
    The only way to change this is to change the display name in the publisher before generating the app. You will then have to upload the new version to iTunes connect.
  2. Lightning effect

    Socks
    by Socks · March 2016
    Yes, it would be much more efficient.
  3. Name of downloaded app

    raciukas22
    by raciukas22 · March 2016
    I submitted for apple store my app, it was reviewed and adhoc tested and everything was fine. Now, once its on apple store once you download it, the name of the app on the device is like my uploaded f
  4. The Clap Clap Music Pack! (Great Music for Games)

    Icebox
    by Icebox · March 2016
    It is royalty free but you need to credit as Kevin Macleod mentioned on his website.
  5. The Clap Clap Music Pack! (Great Music for Games)

    gianni.van.haecke
    by gianni.van.haecke · March 2016
    Hey guys! As my first post, I'll present to you, The Clap Clap Music Pack! (as if "Sonic Raider Semi Dori the hedgehog wasn't long enough.) You can download it from this link: https://www.dro
  6. How does Autorotate work?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · March 2016
    Nope just make sure both in scenes and in the publishing system everything you want is checked for rotation.
  7. Does “No Watermark” version mean we’re free to use the art?

    Braydon_SFX
    by Braydon_SFX · March 2016
    Honestly, I would assume that if it came un-watermarked, and since it usually comes with the art watermarked, that you are free to use it. I'll report back when I speak with him.
  8. Thunderchilds Complete Guides to iOS and Mac Publishing

    Thunder_Child
    by Thunder_Child · March 2016
    (Quote)
  9. Does “No Watermark” version mean we’re free to use the art?

    floatingwoo
    by floatingwoo · March 2016
    Thanks guys. Hey Braydon, I think he said he tried to get a hold of you. So @uptimistic? is he the last word on this? Sorry I have never re-skinned, so I haven't a clue how this works.
  10. Battery Licker coming soon!

    8bitninja
    by 8bitninja · March 2016
    Update 1.01 is now live. Thanks to everyone for all the awesome feedback. You have all helped in making Battery Licker a better game. Hope you all enjoy the improvements. Maybe next time I should do a
  11. Lightning effect

    jonmulcahy
    by jonmulcahy · March 2016
    (Quote)
  12. Thunderchilds Complete Guides to iOS and Mac Publishing

    jtadeo
    by jtadeo · March 2016
    Lately, the apps I've worked on only got me as far as a local test build then I would hand it off to the client(s). I just had to make sure my APIs worked and that was it.
  13. Lightning effect

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · March 2016
    (Quote)
  14. How does Autorotate work?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · March 2016
    Are you doing an adhoc? Make sure you check both in the publishing system
  15. Lightning effect

    Socks
    by Socks · March 2016
    If there are only three lightening images, and you want their playback order randomised . . .
  16. Lightning effect

    Socks
    by Socks · March 2016
    Did you do that in a 3D application or is actual video footage of a real storm ?
  17. White Only Sprites in PhysicsEditor

    Socks
    by Socks · March 2016
    And then duplicated a bunch of these actors in a column like this (obviously here you can only see the collision shape rather than the actual actors) - the top actor was fixed (movable unchecked), so
  18. White Only Sprites in PhysicsEditor

    AlchimiaStudios
    by AlchimiaStudios · March 2016
    I got this error (invalid json) a bunch with physics editor data, but for me it ended up just being the GS plugin producing incorrect JSON syntax. But you definently can have multiple polygons.
  19. Lightning effect

    jonmulcahy
    by jonmulcahy · March 2016
    You can use changeImage to create your own animations too, and have only a single set of rules. Create another attribute called type, and use that in a few change attribute rules
  20. White Only Sprites in PhysicsEditor

    KevinCross
    by KevinCross · March 2016
    So you're saying I could have created a doughnut/ring collider by adding multiple polygons to the one image? (like the example in the cookbook) I got an invalid json file when I did this in PhysicsEdi
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