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Save Spawn
by tatiang ·Sorry, you're right. I was forgetting that that demo doesn't use tables. You would have to record each spawned actor's position in a table and then Loop over Table (I think that's only in the Mac ve -
Save Spawn
by tpjacobson ·@tatiang I tried it and it did not work because you spawn the actors in the game manually. Any other ideas??? -
Save Spawn
by jamie_c ·You'll need to re-spawn the actors in the new scene. During a scene change, the previous scene is flushed from memory and the new scene is loaded. -
Save Spawn
by tpjacobson ·Hey guys I have run into a problem. I have part of my game set up so the actors spawn on a certain rule but when I change the scene the actors that spawned are gone. -
Having problems when objects collide with actor when actor reaches a high y-coordinate
by leoxyz ·My spawner was spawning objects from coordinate 0 to coordinate 568 on y-axis. They kept appearing as I went up to xxxx coordinate on y-axis but since they were set to spawn from 0-568, nothing would -
Spawning on Touch
by tpjacobson ·@tatiang the spawner is invisible and o spawns a actor and the size of the scene is 320 by 1600 landscape fpr example(when spawner is touched spawn (actor)block1 in touch position x and y) -
Spawning on Touch
by tatiang ·You're spawning an actor the size of the scene? What is the scene size? And what is the actor size? -
Spawn Actor Smoothly
by Braydon_SFX ·Spawn the actor, but make sure the actor is very small. Then use the interpolate behavior to 'animate' the actor's width and height to make it larger. -
Spawn Actor Smoothly
by EpicoreGames ·I want to spawn my actor smoothly with animation like from small to big but if i just use the spawn actor behavior , the actor spawns very stiffly because the actor just pop out . I want to keep the s -
Spawning on Touch
by tpjacobson ·Hey guys I have come into an error. I have my game set up so that when you touch the spawner actor it spawns wherever you touched it. It was working but when I made the scene size bigger by width and -
Random Spawners
by tatiang ·Your setup looks fine. It should choose a random number from 1 to 12 every 0.7 seconds and then spawn an actor if the value of that random number is 1, 2, or 9 AND it hasn't repeated a value (i.e. 1, -
Random Spawners
by gregfaulks ·hey @tatiang I am unable to open your file as I'm using the windows version of gamesalad. However I managed to put this together and everything works fine when I preview it in gamesalad, but when I tr -
Is it possible to change an actors "Layer Position"?
by Bad wolf Guy ·Each Actor has many animations and therefore I can not simple spawn an actor on top because it will mean It will have to know what animation frame it is at, which gets to be too much work. Therefore I -
Is it possible to change an actors "Layer Position"?
by Daftbomb ·If it just needs to be on top when moving around you could try hiding the actor offscreen or changing visibility and spawning a dummy actor: -
Is it possible to change an actors "Layer Position"?
by Daftbomb ·I know you've said you tried spawning, but have you tried specifically: -
Spawning of actors
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Spawning of actors
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Moving an actor in a particular axis - not working?
by jonmulcahy ·the 0,320 part is allowing your actor to spawn on any pixel from 0 to 320, which is the absolute bottom to the absolute top. -
Spawning of actors
by tatiang ·You might want to spawn one type of actor (a left-moving actor) on the right edge of the scene and another type (a right-moving actor) on the left edge of the scene. -
creating a trail, unable to go back.
by tatiang ·A boolean attribute holds a true or false value and is false by default. So each actor would start with self.touched false meaning that it hadn't been touched by the moving ("player"