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  1. Ways to market your app?

    jtadeo
    by jtadeo · March 2016
    What exactly is your expectation for your game? What has to happen for you to consider your game a success? Once you define that, it will help to fine tune your marketing and promotional efforts.
  2. Issue with change scene and display text

    BigDave
    by BigDave · March 2016
    Now when I think about that could also been the reason why the custom font in finger dungeon that should show the coins counting up as you go did not calculate them correctly but the final coin counti
  3. Issue with change scene and display text

    Armelline
    by Armelline · March 2016
    My money is on a table reference to row or column 0, which will often mess up display texts (other logic too, but display texts in particular), on the scene.
  4. Issue with change scene and display text

    BigDave
    by BigDave · March 2016
    alright thanks, I am happy you can confirm it!
  5. Issue with change scene and display text

    Armelline
    by Armelline · March 2016
    you take your project, save a copy, and cut it down until there's just the change table value and the display text?
  6. Issue with change scene and display text

    BigDave
    by BigDave · March 2016
    Display text containing a changing table reference does not update anymore
  7. 6 Years

    Armelline
    by Armelline · March 2016
    Has been great having you as part of the community these past six years!
  8. Did Gamesalad officially declare their new goal of education?

    pHghost
    by pHghost · March 2016
    I don't think giving a bigger focus on education should affect other users in any way.
  9. Can't upload binary - Invalid Provisioning File - Missing Code Signing Certificate

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · March 2016
    For TestFlight you need to be using the ID specific for the published game. Did you make an app ID for the game? Go to the yellow sticky for thunderchilds publishing videos. He covers TestFlight
  10. What's the best way to make a game in other resolutions?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · March 2016
    The best way is to always start with an iPad project and work down to smaller devices. Every project I do is done as iPad and then all I have to do is adjust for the aspect ratio of the targeted devic
  11. Game stops working when you lower the top bar on android

    bogdan.baitan
    by bogdan.baitan · March 2016
    When I play the game and I lower the android top bar (with the battery,time, etc) the doesn't pause it blocks.
  12. iTunes Connect App Artwork

    MentalDonkeyGames
    by MentalDonkeyGames · March 2016
    Did you add the app icon in GS publishing before you generated the app? That's the icon your game will display on device.
  13. 6 Years

    Icebox
    by Icebox · March 2016
    Congrats on your 6 year anniversary , wish you the best !
  14. 6 Years

    lycettebros
    by lycettebros · March 2016
    The most recent development of using GS to make projection mapping onto buildings (forum link) is really inspiring and hope to do more with it soon.
  15. Sway UPDATE is finally out!

    OrvilFox
    by OrvilFox · March 2016
    wow! Looks like you got at least 3k downloads from both platform.
  16. Free Music Resource

    Eric Matyas
    by Eric Matyas · March 2016
    You're very welcome...I hope some of my tracks are useful!
  17. Free Music Resource

    Eric Matyas
    by Eric Matyas · March 2016
    “Walled City of Doom”
  18. Sway UPDATE is finally out!

    BazookaTime
    by BazookaTime · March 2016
    Really nice job, you should be very proud of this. Great upgrade on graphics and gameplay mechanics!
  19. Sway UPDATE is finally out!

    http_gamesalad
    by http_gamesalad · March 2016
    People who followed this game know how much work has been constantly been put into it! This is the biggest update I have ever done with the help of @approw. I'm very proud of it and I hope you guys en
  20. Heads up for 1.25 release

    pHghost
    by pHghost · March 2016
    In the past, that's why you could get really ugly blurry text if you designed your app iPhone size and wanted to do a universal build -- scaled up it would look horrible on an iPad, even if all your o
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