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  1. Sending and Receiving data using your own SQL Server - PHP file and TestProject included

    J.Pharaoh
    by J.Pharaoh · March 2016
    It works great. I miss this post in the earlier day. Now got fixed. Thank you so much Jon and those who leave message here.
  2. Resolution Independence confusion

    Socks
    by Socks · March 2016
    iPhone6/6s-Plus project size) . . . this is then downsampled (in hardware) on the device to 1920 x 1080.
  3. Heads up for 1.25 release

    Clock
    by Clock · March 2016
    Actually, i do not agree. It takes a lot of time and effort to find bugs. Some companies pay people to do the job. Its not easy.
  4. Battery Licker coming soon!

    8bitninja
    by 8bitninja · March 2016
    I was gonna add that at some point but somehow it didn't make it on my list. Thanks again, @Socks
  5. Why isn't game center working?

    jtadeo
    by jtadeo · March 2016
    I notice you've set a number of conditionals so that the post to Game Center would fire. Ensure they are being met. From the looks of it, it should work, especially if GS is giving you the alert that
  6. Heads up for 1.25 release

    Icebox
    by Icebox · March 2016
    are all major bugs fixed ? or did you guys find new ones ? (Image)
  7. Scrollable text with varying lengths

    tatiang
    by tatiang · March 2016
    When you set up scrolling text, you usually have a "window" actor that provides the border for the text area and then a "text" actor that actually displays the text
  8. Battery Licker coming soon!

    Socks
    by Socks · March 2016
    One other small thing, if you - for example - mute the music, and then start a game and realise you would rather have the music back on you cannot pause or exit the game in any obvious way, you need t
  9. Scrollable text with varying lengths

    fmakawa
    by fmakawa · March 2016
    But then I fall into the problem of having an actor that becomes too big for the screen. Rather what I need to do is have an actor of specific size that you could scroll the text of which ever length
  10. Why isn't game center working?

    http_gamesalad
    by http_gamesalad · March 2016
    @jtadeo thanks! Also does the set up look right to you?
  11. Heads up for 1.25 release

    freneticz
    by freneticz · March 2016
    Was it Google services you find there? (Image)
  12. Battery Licker coming soon!

    8bitninja
    by 8bitninja · March 2016
    Dang, @Socks - you don't miss much. I really do appreciate all the feedback though. I just cancelled the review of the update in order to address these issues. Thanks again.
  13. Exporting to Exe (executable)

    jonmulcahy
    by jonmulcahy · March 2016
    they need to get 1.25 out the door, then I expect .exe exporting will follow shortly behind..... but if you game runs perfect under HTML5 you can use NodeJS to create an .exe wrapper. I've done it bef
  14. Battery Licker coming soon!

    Socks
    by Socks · March 2016
    The controls didn't quite feel right to me, most of all I didn't like the fact that tapping any of the 'fire' buttons doesn't immediately fire, instead you need to press the button and wait a fraction
  15. Guru Live Stream Sunday 20th

    Hopscotch
    by Hopscotch · March 2016
    Great stream you two. @Lost_Oasis_Games keep it up.
  16. Scrollable text with varying lengths

    Armelline
    by Armelline · March 2016
    You'd have to go by actor size, probably. Work out how big an actor needs to be to show x lines.
  17. Scrollable text with varying lengths

    fmakawa
    by fmakawa · March 2016
    i suppose I can work that out. Lot more work but we don't shy away from that! But even then, how would I manage the scrolling? Make it recognise the line of each entry and stop when it does get there
  18. Drawing a line from an actor

    Socks
    by Socks · March 2016
    Now add a second interpolate behaviour and set it to interpolate the actor's Y position . . . we don't want the top of the actor to move, we want it to only grow from the bottom, so the centre of the
  19. Resolution Independence confusion

    Socks
    by Socks · March 2016
    Here, I made you a picture that shows the pixels for Creator, Legacy and Retina.
  20. Scrollable text with varying lengths

    Armelline
    by Armelline · March 2016
    I don't think you can do it dynamically - you need to know how many lines you're displaying each time. If you work that out and stick the number of lines in a table or something this becomes a lot eas
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