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  1. Setup the AdMob ad network to earn money step by step?

    pinkio75
    by pinkio75 · April 2021
    yes in the video you see the iAd banner; now in the GS Creator you just see the message.
  2. Please include a share to other apps functionality

    solnika
    by solnika · April 2021
    @3absh You have it now with the tweet sheet, try it...
  3. IAP issue.. Purchase does not complete.

    solnika
    by solnika · April 2021
    Thanks, I will need to think how to do it as I only want remove ads with a one click button, I don't have IAP screen.
  4. IAP issue.. Purchase does not complete.

    Armelline
    by Armelline · April 2021
    The callback attribute should just be any attribute you make that you use to store the response from the server. If it's -1 it can't connect and IAPs won't be able to be processed. If you get back -1
  5. App Binary RC 1.25.20210406 - Loading Fixes. macOS Full Screen Fix

    adriangomez
    by adriangomez · April 2021
    thank you
  6. IAP issue.. Purchase does not complete.

    sinbot
    by sinbot · April 2021
    Thank you. I'll make those fixes.
  7. IAP issue.. Purchase does not complete.

    solnika
    by solnika · April 2021
    May I ask another question you might be able to answer, does the "request purchase data" still call the login popup, or is it safe to put it at the start of the game?
  8. Setup the AdMob ad network to earn money step by step?

    solnika
    by solnika · April 2021
    @ForumNinja can you also comment on this ?
  9. IAP issue.. Purchase does not complete.

    Armelline
    by Armelline · April 2021
    You also do need to save the PurchaseTable, it is pulled each time the game loads when "Request Purchase Data" is triggered.
  10. IAP issue.. Purchase does not complete.

    Armelline
    by Armelline · April 2021
    The second rule seems to say "Test Expression game.PurchaseTable contains Purchased" - that's not a valid table reference, and if you use "contained" rather than &a
  11. Setup the AdMob ad network to earn money step by step?

    ForumNinja
    by ForumNinja · April 2021
    On my end currently, adding a new app is done by clicking the add app button under the apps tab on the left side of AdMob's interface.
  12. Setup the AdMob ad network to earn money step by step?

    Miss Chui
    by Miss Chui · April 2021
    However, I am confused about this step:
  13. Free Music Resource

    Eric Matyas
    by Eric Matyas · April 2021
    You asked for it, you got it:
  14. What's the best way to record game play for a trailer?

    pinkio75
    by pinkio75 · April 2021
    Try to compile the game in a mac app (you can't need to sign it) after download the game in your desktop and launch it in fullscreen so use ScreenFlow to record the gameplay.
  15. I have a weird question, maybe someone will knows...

    adent42
    by adent42 · April 2021
    It wouldn't prevent an ad from showing, but you wouldn't know when the new reward has been, uh, rewarded.
  16. App Binary RC 1.25.20210406 - Loading Fixes. macOS Full Screen Fix

    adriangomez
    by adriangomez · April 2021
    Full screen ads from applovin through ironsource don't work. Absolutely not a big deal for me but wanted to mention it just in case:
  17. GameSalad Developer Survey 2021

    adriangomez
    by adriangomez · April 2021
    @adent42 That is my reason. Especially if you distribute your app in stores that the phones might not have Google integration.
  18. How do you remove your app from the developer build section?

    pinkio75
    by pinkio75 · April 2021
    Try to contact Apple if you can't log in transporter.
  19. How do you remove your app from the developer build section?

    adriangomez
    by adriangomez · April 2021
    I think he might be using an old version of transporter. The new version doesn't care. you can send the same app over and over again.
  20. How do you remove your app from the developer build section?

    bob loblaw
    by bob loblaw · April 2021
    have you added the build to a newly created update? - then submitted for review? if that’s the case you can just reject the build, but otherwise, you should be able to just send in a new version in tr
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