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Chartboost results
by Hopscotch ·@Player_E, whatever experiences developers will share with you here (good or bad), will not ever correlate with what your results will be. -
New Games in Development - Ongoing Discussion Please
by frd ·Top down - I use move, but I don't have those problems. You could make a rule that says if all arrow keys are up change linear velocity x and linear velocity y to 0. Have you got a collide behaviour w -
New Games in Development - Ongoing Discussion Please
by frd ·Top down - I use move, but I don't have those problems. You could make a rule that says if all arrow keys are up change linear velocity x and linear velocity y to 0. Have you got a collide behaviour w -
New Games in Development - Ongoing Discussion Please
by SuperMario'13 ·I have five games in the works right now, a gardening game, building, diving, bicycling, and a top-down adventure game. Right now I'm mostly having trouble understanding how to make the physics work w -
Stuck on this....collision and spawning
by tintran ·spawn first, destroy last. so that your actor has a chance to finish his job before he gets destroyed. -
Help with graphics and images
by Socks ·(Quote) -
Help with graphics and images
by Triangularity Games ·It is recommended by most people that I have talked to to start with iPad resolution (create a universal build), and to make the graphics 2x, but 3x sounds right for iphone 6...my problem is that I ca -
Checking if condition is NOT true
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Mac Stable Release 0.13.31
by owen_dennis ·I also did the destroy actor thing, but again, it only seemed to extend the inevitable. -
Mac Stable Release 0.13.31
by supafly129 ·Unfortunately I was unable to get instruments to work to test memory spikes, but I did test creating a rule to destroy every actor before the scene changes, which seemed to help prevent early crashes, -
Mac Stable Release 0.13.31
by Hopscotch ·@gingagaming, yep, would be nice to have confirmation either-way. Yes, I am positive that @BlackCloakGS is on top of thing. I also know that GS myths tend to hang around. If the forum keeps pointing a -
How do I fix lag from custom font score?
by Triangularity Games ·(Quote) -
How do I fix lag from custom font score?
by Socks ·The quickest way would be to simply grab a screenshot of the offending actor's rule - click the little black page icon at the top of the posting window, and point it to the screenshot. -
Bar breaking into halves, then quarters ...
by KevinCross ·(Quote) -
Bar breaking into halves, then quarters ...
by tintran ·Like if i want half the size? how do i know where to get this information from. Because when you spawn an actor there's no way to tell it to make half the size of the actor that you're about destroy w -
Bar breaking into halves, then quarters ...
by KevinCross ·When actor collides with floor, spawn two of the same actor (half the original size), destroy the original, and shoot the two up at a random direction with a reduced force (maybe based on the size of -
Issue with "real" attribute
by Socks ·(Quote) -
A particle effect from deep blue apps,why does it change when I add extra actors/images?
by Armelline ·Try putting it on another layer, perhaps. I've not seen this template so I'm only guessing, though. -
A particle effect from deep blue apps,why does it change when I add extra actors/images?
by RVvD ·Everything works beautifully until I start adding actors or images over the top. -
Issue with "real" attribute
by JSproject ·(Quote)