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  1. Chartboost results

    Hopscotch
    by Hopscotch · July 2015
    @Player_E, whatever experiences developers will share with you here (good or bad), will not ever correlate with what your results will be.
  2. New Games in Development - Ongoing Discussion Please

    frd
    by frd · July 2015
    Top down - I use move, but I don't have those problems. You could make a rule that says if all arrow keys are up change linear velocity x and linear velocity y to 0. Have you got a collide behaviour w
  3. New Games in Development - Ongoing Discussion Please

    frd
    by frd · July 2015
    Top down - I use move, but I don't have those problems. You could make a rule that says if all arrow keys are up change linear velocity x and linear velocity y to 0. Have you got a collide behaviour w
  4. New Games in Development - Ongoing Discussion Please

    SuperMario'13
    by SuperMario'13 · July 2015
    I have five games in the works right now, a gardening game, building, diving, bicycling, and a top-down adventure game. Right now I'm mostly having trouble understanding how to make the physics work w
  5. Stuck on this....collision and spawning

    tintran
    by tintran · July 2015
    spawn first, destroy last. so that your actor has a chance to finish his job before he gets destroyed.
  6. Help with graphics and images

    Socks
    by Socks · July 2015
    (Quote)
  7. Help with graphics and images

    Triangularity Games
    by Triangularity Games · July 2015
    It is recommended by most people that I have talked to to start with iPad resolution (create a universal build), and to make the graphics 2x, but 3x sounds right for iphone 6...my problem is that I ca
  8. Checking if condition is NOT true

    daniel.robert.campbell
    by daniel.robert.campbell · July 2015
    Thanks, but the problem is that I already have a rule in place that stops the actors movement if they reach the middle of the screen. That part works fine, but I'm having issues passing another condit
  9. Mac Stable Release 0.13.31

    owen_dennis
    by owen_dennis · July 2015
    I also did the destroy actor thing, but again, it only seemed to extend the inevitable.
  10. Mac Stable Release 0.13.31

    supafly129
    by supafly129 · July 2015
    Unfortunately I was unable to get instruments to work to test memory spikes, but I did test creating a rule to destroy every actor before the scene changes, which seemed to help prevent early crashes,
  11. Mac Stable Release 0.13.31

    Hopscotch
    by Hopscotch · July 2015
    @gingagaming, yep, would be nice to have confirmation either-way. Yes, I am positive that @BlackCloakGS is on top of thing. I also know that GS myths tend to hang around. If the forum keeps pointing a
  12. How do I fix lag from custom font score?

    Triangularity Games
    by Triangularity Games · July 2015
    (Quote)
  13. How do I fix lag from custom font score?

    Socks
    by Socks · July 2015
    The quickest way would be to simply grab a screenshot of the offending actor's rule - click the little black page icon at the top of the posting window, and point it to the screenshot.
  14. Bar breaking into halves, then quarters ...

    KevinCross
    by KevinCross · July 2015
    (Quote)
  15. Bar breaking into halves, then quarters ...

    tintran
    by tintran · July 2015
    Like if i want half the size? how do i know where to get this information from. Because when you spawn an actor there's no way to tell it to make half the size of the actor that you're about destroy w
  16. Bar breaking into halves, then quarters ...

    KevinCross
    by KevinCross · July 2015
    When actor collides with floor, spawn two of the same actor (half the original size), destroy the original, and shoot the two up at a random direction with a reduced force (maybe based on the size of
  17. Issue with "real" attribute

    Socks
    by Socks · July 2015
    (Quote)
  18. A particle effect from deep blue apps,why does it change when I add extra actors/images?

    Armelline
    by Armelline · July 2015
    Try putting it on another layer, perhaps. I've not seen this template so I'm only guessing, though.
  19. A particle effect from deep blue apps,why does it change when I add extra actors/images?

    RVvD
    by RVvD · July 2015
    Everything works beautifully until I start adding actors or images over the top.
  20. Issue with "real" attribute

    JSproject
    by JSproject · July 2015
    (Quote)
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