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Sending and Receiving data using your own SQL Server - PHP file and TestProject included
by jonmulcahy ·`File does not exist: /Applications/MAMP/htdocs/mamp[Fri Mar 18 13:06:04 2016] [error] [client ::1] File does not exist: /Applications/MAMP/htdocs/mamp[Fri Mar 18 13:06:04 2016] [error] [client ::1] F -
30 Days - W.I.P
by Two.E ·I made it that you tap the screen to view more of the story. Or hold touch and it will auto play at a speed that suits faster readers. -
Export to .EXE, when will it arrive?
by The_Gamesalad_Guru ·Since he is gone I would imagine this has been pushed back. I imagine this will be grouped with steam SDK integration. Now that the team is very small new features will come much less often. -
Heads up for 1.25 release
by The_Gamesalad_Guru ·Not it is only a few like 10 beta testers, they just happen to be people who post a lot. Which is the reason they are testing they actually do the work. Beta testing isn't about have a test version fo -
Heads up for 1.25 release
by PhilipCC ·Not that I'm much good at identifying and reporting bugs anyway. -
30 Days - W.I.P
by Two.E ·Thank you. It isn't too much to look at the moment, hopefully when it all comes together it will be more presentable. -
Changing Background colour due to collision
by Armelline ·I intended to suggest basically what @MentalDonkeyGames said, but using a full size actor that animates from nothing to filling the screen. But what @MentalDonkeyGames said is easier - start with a ti -
Heads up for 1.25 release
by ETGgames ·of sound delays. The performance is so so much better my games don't actually lag now. Trust me, with all the new stuff the gs team have added and fixed, you will be wondering why its being release s -
Shadows Peak is looking for Steam Greenlight.
by imGua ·Today I'll be releasing my new horror game Shadows Peak on steam early access. -
Changing Background colour due to collision
by fmakawa ·like 2 seconds for the transition. the transition that comes after supercedes the one that came before. So for instance if we using layers transition 2 would be above transition 1. so by the end we o… -
Changing Background colour due to collision
by fmakawa ·It would cover things for instance after first collision the backgrounds and changes to red. Then there is a second collision, this time blue. Blue would go under red which means you wont see the chan -
Changing Background colour due to collision
by Valan ·Sounds good, though the final effect may not look as nice/tidy as you intend. -
Ufo war:galaxy battle - In development - Need you opinion
by jollydo ·@Hopscotch hmm, i think you are right. A zoom effect would probably be better. I will test some camera effects :-) Thanks. -
Platformer game progress
by Icebox ·@Sparkyidr Thanks alot for your suggestions, and I loved the song as soon as i herd it . As for the black outline yes it was a concious decision (Image) -
Platformer game progress
by Sparkyidr ·You picked my fave music track from that pack btw (Image) -
Changing Background colour due to collision
by MentalDonkeyGames ·If you want the background to change to the color of the actors that collide, it can be determined pretty easily by using some global attributes. -
Ufo war:galaxy battle - In development - Need you opinion
by Hopscotch ·@jollydo, I looked at the video again and realized why I did not notice the camera shake before. It is not that it is too subtle (in fact I would not make it stronger), the problem is that there are t -
Changing Background colour due to collision
by fmakawa ·Perhaps but bare in mind that there will multiple actors that can collide in many different colours. IF I spawn actor at the back of the scene. I would then have the next collision not showing since i -
Changing Background colour due to collision
by fmakawa ·What would I be animating? The background or the actors that have collided? Bare in mind that there would many actors and many collisions that can occur> @Armelline said: -
Ufo war:galaxy battle - In development - Need you opinion
by jollydo ·@Hopscotch thanks for the great advice. I hear you. I will implement your suggestions!