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  1. Sending and Receiving data using your own SQL Server - PHP file and TestProject included

    jonmulcahy
    by jonmulcahy · March 2016
    `File does not exist: /Applications/MAMP/htdocs/mamp[Fri Mar 18 13:06:04 2016] [error] [client ::1] File does not exist: /Applications/MAMP/htdocs/mamp[Fri Mar 18 13:06:04 2016] [error] [client ::1] F
  2. 30 Days - W.I.P

    Two.E
    by Two.E · March 2016
    I made it that you tap the screen to view more of the story. Or hold touch and it will auto play at a speed that suits faster readers.
  3. Export to .EXE, when will it arrive?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · March 2016
    Since he is gone I would imagine this has been pushed back. I imagine this will be grouped with steam SDK integration. Now that the team is very small new features will come much less often.
  4. Heads up for 1.25 release

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · March 2016
    Not it is only a few like 10 beta testers, they just happen to be people who post a lot. Which is the reason they are testing they actually do the work. Beta testing isn't about have a test version fo
  5. Heads up for 1.25 release

    PhilipCC
    by PhilipCC · March 2016
    Not that I'm much good at identifying and reporting bugs anyway.
  6. 30 Days - W.I.P

    Two.E
    by Two.E · March 2016
    Thank you. It isn't too much to look at the moment, hopefully when it all comes together it will be more presentable.
  7. Changing Background colour due to collision

    Armelline
    by Armelline · March 2016
    I intended to suggest basically what @MentalDonkeyGames said, but using a full size actor that animates from nothing to filling the screen. But what @MentalDonkeyGames said is easier - start with a ti
  8. Heads up for 1.25 release

    ETGgames
    by ETGgames · March 2016
    of sound delays. The performance is so so much better my games don't actually lag now. Trust me, with all the new stuff the gs team have added and fixed, you will be wondering why its being release s
  9. Shadows Peak is looking for Steam Greenlight.

    imGua
    by imGua · March 2016
    Today I'll be releasing my new horror game Shadows Peak on steam early access.
  10. Changing Background colour due to collision

    fmakawa
    by fmakawa · March 2016
    like 2 seconds for the transition. the transition that comes after supercedes the one that came before. So for instance if we using layers transition 2 would be above transition 1. so by the end we o…
  11. Changing Background colour due to collision

    fmakawa
    by fmakawa · March 2016
    It would cover things for instance after first collision the backgrounds and changes to red. Then there is a second collision, this time blue. Blue would go under red which means you wont see the chan
  12. Changing Background colour due to collision

    Valan
    by Valan · March 2016
    Sounds good, though the final effect may not look as nice/tidy as you intend.
  13. Ufo war:galaxy battle - In development - Need you opinion

    jollydo
    by jollydo · March 2016
    @Hopscotch hmm, i think you are right. A zoom effect would probably be better. I will test some camera effects :-) Thanks.
  14. Platformer game progress

    Icebox
    by Icebox · March 2016
    @Sparkyidr Thanks alot for your suggestions, and I loved the song as soon as i herd it . As for the black outline yes it was a concious decision (Image)
  15. Platformer game progress

    Sparkyidr
    by Sparkyidr · March 2016
    You picked my fave music track from that pack btw (Image)
  16. Changing Background colour due to collision

    MentalDonkeyGames
    by MentalDonkeyGames · March 2016
    If you want the background to change to the color of the actors that collide, it can be determined pretty easily by using some global attributes.
  17. Ufo war:galaxy battle - In development - Need you opinion

    Hopscotch
    by Hopscotch · March 2016
    @jollydo, I looked at the video again and realized why I did not notice the camera shake before. It is not that it is too subtle (in fact I would not make it stronger), the problem is that there are t
  18. Changing Background colour due to collision

    fmakawa
    by fmakawa · March 2016
    Perhaps but bare in mind that there will multiple actors that can collide in many different colours. IF I spawn actor at the back of the scene. I would then have the next collision not showing since i
  19. Changing Background colour due to collision

    fmakawa
    by fmakawa · March 2016
    What would I be animating? The background or the actors that have collided? Bare in mind that there would many actors and many collisions that can occur> @Armelline said:
  20. Ufo war:galaxy battle - In development - Need you opinion

    jollydo
    by jollydo · March 2016
    @Hopscotch thanks for the great advice. I hear you. I will implement your suggestions!
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