-
Viewer not viewing..
by The_Gamesalad_Guru ·Just sign the apk and side load it on your device. Do you have the android SDK installed on your computer? -
Access device compass
by The_Gamesalad_Guru ·How would knowing true north help create VR? It you know the starting point and what is happening on the X, Y and Z axis? I could see making a request for the gyroscope for that but not the compass. -
Viewer not viewing..
by smurfted ·Sorry. Mac. wifi. It sees the device but the loading bar doesn't move when you send the game.. The APK doesn't work either as its unsigned.. -
Better way of Jumping Through Semi-Solid Platforms?
by RThurman ·You can give this idea a try: -
Heads up for 1.25 release
by Socks ·P.S. Not sure if this explains that you can no longer interpolate Angular Velocity as well ? -
Heads up for 1.25 release
by Socks ·Thanks for testing it out Jon, much appreciated (Image) -
Problem:Spawns 2 random actors at the same time
by tatiang ·And what does the random number generation have to do with any of this? Do you have 14 separate rules for spawning an actor? Post a screenshot of at least one of them. -
Heads up for 1.25 release
by Socks ·Can you check something out for me . . . . a bug was introduced in Creator 1.24.39 onwards (and is still in the current 1.24.42) with Angular Velocity, which is somewhat broken now. -
Better way of Jumping Through Semi-Solid Platforms?
-
Problem:Spawns 2 random actors at the same time
by aimer_s19 ·Hey guys I need your help. -
How to add a save game option help
by The_Gamesalad_Guru ·Saves only happen on device. When you stop preview everything goes back to default conditions. -
Viewer not viewing..
by GeorgeGS ·Can you be a little more specific about what the problem is? -
Better way of Jumping Through Semi-Solid Platforms?
by The_Gamesalad_Guru ·You need to add an X axis to your conditions in the similar fashion you did the Y axis. -
More efficient way of coding this..
by KevinCross ·(Quote) -
More efficient way of coding this..
by The_Gamesalad_Guru ·Exactly! You took it a big step forward. I didn't really look at the conditions. Kevin showed exactly what we have been saying merging techniques to slim down the code. -
More efficient way of coding this..
by KevinCross ·If there's a 100 days between each band/rule how about doing something like this: -
Guru live stream Sunday March 6th.
by The_Gamesalad_Guru ·This Sunday I will be talking about and demonstrating proper coding/logic building practices. We will be look at respecting the scan order in our logic. The secret to good code is understanding the li -
More efficient way of coding this..
by The_Gamesalad_Guru ·Here is what we know. When you use a change image behavior like that all those images are loaded on start of the scene, even if preload is unchecked. It is best to use a change attribute and call the -
My new game - Jumpy Clash OUT NOW!
by Deviros ·Can you explain your naming choice? It doesn't quite fit i think... -
More efficient way of coding this..
by 3absh ·Should I use the otherwise here? to make my code more efficient.