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  1. Viewer not viewing..

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · March 2016
    Just sign the apk and side load it on your device. Do you have the android SDK installed on your computer?
  2. Access device compass

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · March 2016
    How would knowing true north help create VR? It you know the starting point and what is happening on the X, Y and Z axis? I could see making a request for the gyroscope for that but not the compass.
  3. Viewer not viewing..

    smurfted
    by smurfted · March 2016
    Sorry. Mac. wifi. It sees the device but the loading bar doesn't move when you send the game.. The APK doesn't work either as its unsigned..
  4. Better way of Jumping Through Semi-Solid Platforms?

    RThurman
    by RThurman · March 2016
    You can give this idea a try:
  5. Heads up for 1.25 release

    Socks
    by Socks · March 2016
    P.S. Not sure if this explains that you can no longer interpolate Angular Velocity as well ?
  6. Heads up for 1.25 release

    Socks
    by Socks · March 2016
    Thanks for testing it out Jon, much appreciated (Image)
  7. Problem:Spawns 2 random actors at the same time

    tatiang
    by tatiang · March 2016
    And what does the random number generation have to do with any of this? Do you have 14 separate rules for spawning an actor? Post a screenshot of at least one of them.
  8. Heads up for 1.25 release

    Socks
    by Socks · March 2016
    Can you check something out for me . . . . a bug was introduced in Creator 1.24.39 onwards (and is still in the current 1.24.42) with Angular Velocity, which is somewhat broken now.
  9. Better way of Jumping Through Semi-Solid Platforms?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · March 2016
    @mark_upcraft@live.com, if you only want to allow jumping through platforms if you are ONLY jumping straight up you would do what @Lost_Oasis_Games mentions above.
  10. Problem:Spawns 2 random actors at the same time

    aimer_s19
    by aimer_s19 · March 2016
    Hey guys I need your help.
  11. How to add a save game option help

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · March 2016
    Saves only happen on device. When you stop preview everything goes back to default conditions.
  12. Viewer not viewing..

    GeorgeGS
    by GeorgeGS · March 2016
    Can you be a little more specific about what the problem is?
  13. Better way of Jumping Through Semi-Solid Platforms?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · March 2016
    You need to add an X axis to your conditions in the similar fashion you did the Y axis.
  14. More efficient way of coding this..

    KevinCross
    by KevinCross · March 2016
    (Quote)
  15. More efficient way of coding this..

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · March 2016
    Exactly! You took it a big step forward. I didn't really look at the conditions. Kevin showed exactly what we have been saying merging techniques to slim down the code.
  16. More efficient way of coding this..

    KevinCross
    by KevinCross · March 2016
    If there's a 100 days between each band/rule how about doing something like this:
  17. Guru live stream Sunday March 6th.

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · March 2016
    This Sunday I will be talking about and demonstrating proper coding/logic building practices. We will be look at respecting the scan order in our logic. The secret to good code is understanding the li
  18. More efficient way of coding this..

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · March 2016
    Here is what we know. When you use a change image behavior like that all those images are loaded on start of the scene, even if preload is unchecked. It is best to use a change attribute and call the
  19. My new game - Jumpy Clash OUT NOW!

    Deviros
    by Deviros · March 2016
    Can you explain your naming choice? It doesn't quite fit i think...
  20. More efficient way of coding this..

    3absh
    by 3absh · March 2016
    Should I use the otherwise here? to make my code more efficient.
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