GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Conveyor Belt movement issue

    Chr0nos
    by Chr0nos · March 2015
    (Quote)
  2. Question about image sizes

    Socks
    by Socks · March 2015
    You can leave it as 200 x 200, but there will be a small quality loss when the image is interpolated (usually seen as a slight blurring/aliasing) - so ideally you would resize your image file - but ag
  3. this forum's law

    tatiang
    by tatiang · March 2015
    (Quote)
  4. Pixel art softwares for game salad.

    joshiwu
    by joshiwu · March 2015
    If you have an iPad, try inkscape. Its open source but it is legit. Just remember that layers will export as "groups" wehn you send it to your PC for final touches.
  5. How do we get Display Text to look good on iphone 6 and 6 plus?

    HoneyTribeStudios
    by HoneyTribeStudios · March 2015
    With a universal build I can select ipad as the device size and Display Text is sharp on an ipad mini 1.
  6. I just confused myself reading about resolution in iPhone6+

    alex.bloografix@gmail.com
    by alex.bloografix@gmail.com · March 2015
    Then, I'am still confused. How can I make my iPhone background x3 resolution then? Let's say I went ahead and decided to utilize the iPad Universal Build. Since I haven't done much with it, I can safe
  7. I just confused myself reading about resolution in iPhone6+

    Socks
    by Socks · March 2015
    I'm building a game in portrait mode specially targeting the iPad brand as it will be my 3rd app.
  8. Free 2D Game Art

    joshiwu
    by joshiwu · March 2015
    if you have an ipad , try inkpad. i start all of my animations in inkpad.
  9. A Long Way Home - WIP Thread for conversion to FireTV/Gamepad support

    jonmulcahy
    by jonmulcahy · February 2015
    I mentioned before I had to retool the entire menu system when converting it to widescreen. Originally my menu screen was 2048 pixels wide and 2304 tall, it was basically like having 6 ipads next to e
  10. Detect phone and tablets

    AJaymz
    by AJaymz · February 2015
    Rule - when game.device.screensize.width is 1024. (run ipad scene)
  11. A Long Way Home - WIP Thread for conversion to FireTV/Gamepad support

    jonmulcahy
    by jonmulcahy · February 2015
    (Quote)
  12. Resolution Independence confusion

    Socks
    by Socks · February 2015
    up with the action (who wants bad reviews from iPad1 owners unable to run you game at more than a sluggish 12fps!).
  13. Resolution Independence confusion

    MarpCark
    by MarpCark · February 2015
    @Socks @SlickZero Ok i get it now, so basically always tick RI. So when making my graphics, because you should always make everything for iPad, does that mean i should always design using a 2048x153
  14. Resolution Independence confusion

    Socks
    by Socks · February 2015
    Only if you want to support older pre-Retina devices (and if you are targeting the iPad you need to tick RI in GameSalad and Legacy RI when publishing) - this will create a set of half-res image asset
  15. A Long Way Home - WIP Thread for conversion to FireTV/Gamepad support

    jamie_c
    by jamie_c · February 2015
    This is looking great! I'm converting an iPad game to fireTV as well, now I feel like I have no choice but to go wide screen! (Image)
  16. A Long Way Home - WIP Thread for conversion to FireTV/Gamepad support

    jonmulcahy
    by jonmulcahy · February 2015
    The first thing I did was convert the project to a 720p project. Why 720p? I've had some strange things occur when trying to convert an iPad project to widescreen without using overscan. Things get al
  17. Resolution Independence confusion

    MarpCark
    by MarpCark · February 2015
    they should be (so in my case, 2x the size for iPad?) Ive just been making my graphics at random sizes, just as long as they are bigger than they have to be, so that they don't blur if I want them bi
  18. A Long Way Home - WIP Thread for conversion to FireTV/Gamepad support

    jonmulcahy
    by jonmulcahy · February 2015
    This was originally made for the iPad, so the game was designed with a 4:3 screen ratio, and non retina graphics. A year or so ago i went back and converted the game to Retina graphics. This time I am
  19. Particles to rotate in 3D space?

    Approw
    by Approw · February 2015
    Ipad 2: 52 FPS
  20. Particles to rotate in 3D space?

    Socks
    by Socks · February 2015
    (Quote)
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla