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Conveyor Belt movement issue
by Chr0nos ·(Quote) -
Question about image sizes
by Socks ·You can leave it as 200 x 200, but there will be a small quality loss when the image is interpolated (usually seen as a slight blurring/aliasing) - so ideally you would resize your image file - but ag -
this forum's law
by tatiang ·(Quote) -
Pixel art softwares for game salad.
by joshiwu ·If you have an iPad, try inkscape. Its open source but it is legit. Just remember that layers will export as "groups" wehn you send it to your PC for final touches. -
How do we get Display Text to look good on iphone 6 and 6 plus?
by HoneyTribeStudios ·With a universal build I can select ipad as the device size and Display Text is sharp on an ipad mini 1. -
I just confused myself reading about resolution in iPhone6+
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I just confused myself reading about resolution in iPhone6+
by Socks ·I'm building a game in portrait mode specially targeting the iPad brand as it will be my 3rd app. -
Free 2D Game Art
by joshiwu ·if you have an ipad , try inkpad. i start all of my animations in inkpad. -
A Long Way Home - WIP Thread for conversion to FireTV/Gamepad support
by jonmulcahy ·I mentioned before I had to retool the entire menu system when converting it to widescreen. Originally my menu screen was 2048 pixels wide and 2304 tall, it was basically like having 6 ipads next to e -
Detect phone and tablets
by AJaymz ·Rule - when game.device.screensize.width is 1024. (run ipad scene) -
A Long Way Home - WIP Thread for conversion to FireTV/Gamepad support
by jonmulcahy ·(Quote) -
Resolution Independence confusion
by Socks ·up with the action (who wants bad reviews from iPad1 owners unable to run you game at more than a sluggish 12fps!). -
Resolution Independence confusion
by MarpCark ·@Socks @SlickZero Ok i get it now, so basically always tick RI. So when making my graphics, because you should always make everything for iPad, does that mean i should always design using a 2048x153 -
Resolution Independence confusion
by Socks ·Only if you want to support older pre-Retina devices (and if you are targeting the iPad you need to tick RI in GameSalad and Legacy RI when publishing) - this will create a set of half-res image asset -
A Long Way Home - WIP Thread for conversion to FireTV/Gamepad support
by jamie_c ·This is looking great! I'm converting an iPad game to fireTV as well, now I feel like I have no choice but to go wide screen! (Image) -
A Long Way Home - WIP Thread for conversion to FireTV/Gamepad support
by jonmulcahy ·The first thing I did was convert the project to a 720p project. Why 720p? I've had some strange things occur when trying to convert an iPad project to widescreen without using overscan. Things get al -
Resolution Independence confusion
by MarpCark ·they should be (so in my case, 2x the size for iPad?) Ive just been making my graphics at random sizes, just as long as they are bigger than they have to be, so that they don't blur if I want them bi -
A Long Way Home - WIP Thread for conversion to FireTV/Gamepad support
by jonmulcahy ·This was originally made for the iPad, so the game was designed with a 4:3 screen ratio, and non retina graphics. A year or so ago i went back and converted the game to Retina graphics. This time I am -
Particles to rotate in 3D space?
by Approw ·Ipad 2: 52 FPS -
Particles to rotate in 3D space?
by Socks ·(Quote)