-
my new game "Roll Turtle" gamedev progress prototype art :)
-
Luna 2d/puzzle platformer progress
by Mr. Martens ·Could the guy in the boat use a pole to advance the boat for you? -
my new game "Roll Turtle" gamedev progress prototype art :)
by kirafu ·@tappwater Games I'm glad You like "Roll Turtle", I already work around the clock,I hope as soon as possible release "Roll Turtle",I'm doing the final Level Design -
Head banging stuff this rotating..
by Socks ·"Flicks to 330” could mean anything. Same deal with 'rotates to -30', this could be indicative of a hundred situations, maybe you are constraining an attribute that decreases in value and the -
My Universal Binary Overscan Secret Weapon
by colander ·You can use a combination of max() and min() functions so you don't have to edit the formula depending on which side of the screen your actor is on. For example the statement "max(min(game.Sc -
Sneak Peek at Creator version 1.25 (Video)
by The_Gamesalad_Guru ·Not sure about that. I think @Hopscotch did a bunch of testing with it and reported his findings. Now that I've tagged him he will reply what he found. You can adjust how many times per loop by changi -
Sneak Peek at Creator version 1.25 (Video)
by The_Gamesalad_Guru ·I don't use the Windows version so I can't say for sure. This isn't an issue in the Mac version. Remember the team is small and they can only fix so much at once. -
Sneak Peek at Creator version 1.25 (Video)
by tatiang ·Run Once / Run Sequentially seems quite useful. Will Run Sequentially prevent the next behavior from running after a Loop behavior until the loop has completed? That would be so helpful. Also great -
help needed for actor movement
by tatiang ·Does it have to do with not resetting the value of game.In_Play back to false when you start a new game again? Or possibly another attribute (in a rule condition) that isn't being reset? -
Sneak Peek at Creator version 1.25 (Video)
by RedRobo ·Great that GameSalad is becoming more powerful. Some of these changes can help make our apps run much faster and look so much more professional. Having said that I urge you not to ignore the relativel -
TriviaSwipe ---- The Next WordBrain?
by AlexEdson ·KoolGames, LLC. and GameSalad's elite coders have come together to bring you the world's most amazing TIMED-LEVELS word-solving puzzle game -- TriviaSwipe! It's addicting, and we think you're going to -
It's finally here|| Pong King!
by DeadpoolBro13 ·It's not Looney Tunes music haha. Lol. ANd I got the music from Kevin Macleod's free Silent Film music. It's called Batty mcfaddin by Kevin MacLeod in the game. And I am working on your problem. -
My Universal Binary Overscan Secret Weapon
by RedRobo ·Thanks so much for sharing this...a game changer for me...so simple (Image) -
Sneak Peek at Creator version 1.25 (Video)
by AlchimiaStudios ·I have a question. Can you use the loop/frame with a value of let's say .5? Or just natural numbers. Would be cool to iterate every other frame in some cases. -
It's finally here|| Pong King!
by Terrellort_Gaming ·I'm not able to start game after game over. And what are you making looney tunes music with'????? -
numeric expressions
-
help needed for actor movement
by DeadpoolBro13 ·from self.position.Y to 25. It works fine but doesn't after Game Over happens once. Then, when you choose a new color for the background, it won't allow you to click on play and the paddle just moves -
Sneak Peek at Creator version 1.25 (Video)
by Braydon_SFX ·Glad to hear the GS team gave you permission to show the community some of the new features in 1.25! This build is going to be super solid and while I've been having tons of fun playing with all of th -
numeric expressions
by mistressinferno ·It don't know what happened, because I tried yesterday TONS of times. With several new projects. But NOW it works. -
Finger Dungeon - Please give feedback on my new game
by BazookaTime ·I think you really have a great idea here. If you can find a way to get an endless mode working as well as adding in some more levels, you could have a hit.