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  1. It's finally here|| Pong King!

    DeadpoolBro13
    by DeadpoolBro13 · February 2016
    Thanks! You didn't have to take up all that time typing. haha. I will try improving!
  2. projectile actors following their shooter actor's Y

    Wonder Maru
    by Wonder Maru · February 2016
    I'm almost done with my first game in GameSalad (hope to be able to show the project to you asap) and I'm kinda done with the gameplay, I'm basically tuning and tweaking things to polish it.
  3. Heads up for 1.25 release

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · February 2016
    You're right, it was. But it was just moved to a prominent position on the homepage today so I made the jump in assuming they are perhaps focusing even more on it than in the recent past.
  4. magnitude for enemy attack

    quinn221
    by quinn221 · February 2016
    Thanks! I will give it a try!
  5. Text Color based on Attribute

    Socks
    by Socks · February 2016
    If you rasterize the type externally (make it into an image) - making sure it's white on a transparent background - you can then manipulate the colour however you like.
  6. General Performance Question - Spawning VS Placed actors.

    tatiang
    by tatiang · February 2016
    Having a couple of actors (even a couple dozen) on a scene at one time isn't an issue... unless you have a bunch of timers, constrain behaviors, interpolate behaviors, etc. slowing things down.
  7. General Performance Question - Spawning VS Placed actors.

    tatiang
    by tatiang · February 2016
    I merged the two threads. Next time, no need to create a whole new thread... just ask a moderator (e.g. me) to change the name for you.
  8. Text Color based on Attribute

    Spalding004
    by Spalding004 · February 2016
    That's pretty much the only way at the moment.
  9. General Performance Question - Spawning VS Placed actors.

    Spalding004
    by Spalding004 · February 2016
    How many actors are you trying to spawn in at once per scene?
  10. General Performance Question - Spawning VS Placed actors.

    Spalding004
    by Spalding004 · February 2016
    Did you mean 'placed' actors, as in pre-placed?
  11. Heads up for 1.25 release

    MentalDonkeyGames
    by MentalDonkeyGames · February 2016
    "It's true that SteveJ and BlackCloakGS are no longer with us. Our priorities have shifted and we had to make staffing changes to accommodate that."
  12. Heads up for 1.25 release

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · February 2016
    with them into the professional world. Like Adobe who has done a masterful job of getting their software into the hands of nearly every student...
  13. Heads up for 1.25 release

    DigiChain
    by DigiChain · February 2016
    If this is the case I hope new features will continue to be added so that it remains a viable production tool too, particularly those that help with monitization (new target markets and the much neede
  14. It's finally here|| Pong King!

    http_gamesalad
    by http_gamesalad · February 2016
    into making games but I won't sit here and say how amazing your game is when it needs work everywhere. I like the idea but the graphics and coding need some improvement. The physics of the ball are o
  15. How do I create a reset screen.

    18jhanshew
    by 18jhanshew · February 2016
    (Quote)
  16. Finger Dungeon - Please give feedback on my new game

    Icebox
    by Icebox · February 2016
    @BigDave Your games always make me come back and play them again , i just beat 14 levels , but didnt get all the coins here is my feedback
  17. How do I create a reset screen.

    tatiang
    by tatiang · February 2016
    Yep, sorry, I meant that you should reset the scene after it's unpaused. So have the pause scene change a game attribute (e.g. boolean) and then have the gameplay scene reset when that attribute chan
  18. How do I create a reset screen.

    18jhanshew
    by 18jhanshew · February 2016
    I don't think you understand my above description. I don't want a splash screen, I want a screen that changes after pressing a button, and I can spawn the "Game Over" text, I just wa
  19. How do I create a reset screen.

    18jhanshew
    by 18jhanshew · February 2016
    I've tried that, but the Reset Scene only effects the current scene (in this case the pause menu) so it resets the pause menu and doesn't go back to the scene were you died (as I mentioned above I've
  20. Heads up for 1.25 release

    Armelline
    by Armelline · February 2016
    What I'd love to see make a reappearance is the Facebook share option we had in a daily build but never made it to the stables!
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