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It's finally here|| Pong King!
by DeadpoolBro13 ·Thanks! You didn't have to take up all that time typing. haha. I will try improving! -
projectile actors following their shooter actor's Y
by Wonder Maru ·I'm almost done with my first game in GameSalad (hope to be able to show the project to you asap) and I'm kinda done with the gameplay, I'm basically tuning and tweaking things to polish it. -
Heads up for 1.25 release
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magnitude for enemy attack
by quinn221 ·Thanks! I will give it a try! -
Text Color based on Attribute
by Socks ·If you rasterize the type externally (make it into an image) - making sure it's white on a transparent background - you can then manipulate the colour however you like. -
General Performance Question - Spawning VS Placed actors.
by tatiang ·Having a couple of actors (even a couple dozen) on a scene at one time isn't an issue... unless you have a bunch of timers, constrain behaviors, interpolate behaviors, etc. slowing things down. -
General Performance Question - Spawning VS Placed actors.
by tatiang ·I merged the two threads. Next time, no need to create a whole new thread... just ask a moderator (e.g. me) to change the name for you. -
Text Color based on Attribute
by Spalding004 ·That's pretty much the only way at the moment. -
General Performance Question - Spawning VS Placed actors.
by Spalding004 ·How many actors are you trying to spawn in at once per scene? -
General Performance Question - Spawning VS Placed actors.
by Spalding004 ·Did you mean 'placed' actors, as in pre-placed? -
Heads up for 1.25 release
by MentalDonkeyGames ·"It's true that SteveJ and BlackCloakGS are no longer with us. Our priorities have shifted and we had to make staffing changes to accommodate that." -
Heads up for 1.25 release
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Heads up for 1.25 release
by DigiChain ·If this is the case I hope new features will continue to be added so that it remains a viable production tool too, particularly those that help with monitization (new target markets and the much neede -
It's finally here|| Pong King!
by http_gamesalad ·into making games but I won't sit here and say how amazing your game is when it needs work everywhere. I like the idea but the graphics and coding need some improvement. The physics of the ball are o -
How do I create a reset screen.
by 18jhanshew ·(Quote) -
Finger Dungeon - Please give feedback on my new game
by Icebox ·@BigDave Your games always make me come back and play them again , i just beat 14 levels , but didnt get all the coins here is my feedback -
How do I create a reset screen.
by tatiang ·Yep, sorry, I meant that you should reset the scene after it's unpaused. So have the pause scene change a game attribute (e.g. boolean) and then have the gameplay scene reset when that attribute chan -
How do I create a reset screen.
by 18jhanshew ·I don't think you understand my above description. I don't want a splash screen, I want a screen that changes after pressing a button, and I can spawn the "Game Over" text, I just wa -
How do I create a reset screen.
by 18jhanshew ·I've tried that, but the Reset Scene only effects the current scene (in this case the pause menu) so it resets the pause menu and doesn't go back to the scene were you died (as I mentioned above I've -
Heads up for 1.25 release
by Armelline ·What I'd love to see make a reappearance is the Facebook share option we had in a daily build but never made it to the stables!