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  1. magnitude for enemy attack

    RThurman
    by RThurman · February 2016
    Make the 'enemy' actors have a 200 diameter. (Most of the actor would be transparent space with the smaller 'enemy' graphic is the middle.)
  2. Finger Dungeon - Please give feedback on my new game

    Terrellort_Gaming
    by Terrellort_Gaming · February 2016
    Hey man Big dave, you have some great games in your account. If you are looking for partnership, then tell me, I know people who have finished their high quality games, and are looking for someone to
  3. Finger Dungeon - Please give feedback on my new game

    BigDave
    by BigDave · February 2016
    Yep the initial idea was to have an Orc Advanced Dungeon expert, one eyed and scared giving you instructions or just comments.
  4. Trail direction help

    Hopscotch
    by Hopscotch · February 2016
    If you have variable speeds, then particles will not work. The above uses spawned actors, matching the background speed.
  5. Heads up for 1.25 release

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · February 2016
    and for Mac most of the heavy work is already done. I know they want parallel builds but sometimes you just need to adjust. I know I have a 20 video series ready to go and online and that GSHelper ha
  6. Heads up for 1.25 release

    Braydon_SFX
    by Braydon_SFX · February 2016
    @Lost_Oasis_Games - I think you misunderstood me. (Image)
  7. Finger Dungeon - Please give feedback on my new game

    Chunkypixels
    by Chunkypixels · February 2016
    I think you should do a crossover with Orcs! and have characters from your orcs game as pop-ups giving hints or instructions. Maybe use them for the things like @KevinCross mentioned. Seems too good a
  8. Heads up for 1.25 release

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · February 2016
    +1 This already lives on the Mac. It's just hidden, but if you have an old file with it enabled you can access it in any current Mac creator version.
  9. Trail direction help

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · February 2016
    @mathias.meisner, not sure if it will help but I have a free fire and smoke particle effect on my website if you want to download it and tear into it to see how it works. The fire and smoke move along
  10. Trail direction help

    Matti91
    by Matti91 · February 2016
    @Hopscotch thank you for your answer. I've tried to play around with the numbers, but I just can't get it to work like I want...
  11. Finger Dungeon - Please give feedback on my new game

    KevinCross
    by KevinCross · February 2016
    I just pictured a band of goblins brandishing clubs that jump on the ball when you hit a wall, which in turn causes the screen to fade to black as the light is extinguished and dies...
  12. Heads up for 1.25 release

    Terrellort_Gaming
    by Terrellort_Gaming · February 2016
    detail from staff. And as soon as I gather money to purchase the Pro year membership, I will buy GameSalad. But still anyways, GameSalad Rocks! Let's interpolate together.(btw english is not my first
  13. It's finally here|| Pong King!

    Terrellort_Gaming
    by Terrellort_Gaming · February 2016
    Deadpool Bro when is it releasing on iphone? And how much oney will you put on marketing?
  14. Finger Dungeon - Please give feedback on my new game

    KevinCross
    by KevinCross · February 2016
    If you zoomed out you could give the impression you're being chased through the dungeon by having an actor at the bottom of the scene running behind (a bit like Temple Run)
  15. It's finally here|| Pong King!

    DeadpoolBro13
    by DeadpoolBro13 · February 2016
    (Quote)
  16. Finger Dungeon - Please give feedback on my new game

    MentalDonkeyGames
    by MentalDonkeyGames · February 2016
    Tried it and liked it very much! Hope it does well.
  17. Finger Dungeon - Please give feedback on my new game

    BigDave
    by BigDave · February 2016
    yep. You would have been thinking right on the final mobile versions.
  18. Finger Dungeon - Please give feedback on my new game

    BigDave
    by BigDave · February 2016
    If you have a couple of minutes to test it and give me feedback on it this would be helpful.
  19. Detecting how long is the sound file to sync lip animation

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · February 2016
    Nope. I've done long animations synced. Just make a list of the audio lengths and add a timer to the next audio track. Or use a stepped integer to trigger each animation and audio. It's not that hard.
  20. Heads up for 1.25 release

    Nabbo (ReflectiveByte)
    by Nabbo (ReflectiveByte) · February 2016
    @CodeWizard (I guess you are now the new CEO (Image)
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