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  1. 19:9 aspect ratio?

    bob loblaw
    by bob loblaw · February 2020
    build on 4:3 (ipad), each scene minimum 1700px wide, use stretch, and use a rule to change the camera width to be 19:9 relative to the height. your actors won’t stretch, they’ll stay the same size - a
  2. Banner Ad Positioning

    bob loblaw
    by bob loblaw · February 2020
    if you’re looking at making universal builds across ios and android, from a personal view, you’re better off building on a 4:3 display, like iphone legacy or ipad, because it’s easier to adjust for ne
  3. GameSalad Publishing Binaries (RC & Current) - Updated 2020-07-06

    AlchimiaStudios
    by AlchimiaStudios · February 2020
    Thanks, I'll try building RC and see if I can find a tester with a iPad Pro 2018 to confirm.
  4. 3... 2... 1... Let's Jam! Global Game Jam 2020

    adent42
    by adent42 · January 2020
    Are you participating in the Global Game Jam this year?
  5. GameSalad Publishing Binaries (RC & Current) - Updated 2020-07-06

    AlchimiaStudios
    by AlchimiaStudios · January 2020
    @adent42 Hey I was wondering if iOS universal is built using iOS 12.1 SDK now? I know some people were having issues with iPad Pro 2018's displaying in "compatibility mode" and I thi
  6. How's Gamesalad in 2020?

    adriangomez
    by adriangomez · January 2020
    2. Works for most. I think it doesn't work on big iPad pros but half the games don't work at fullscreen resolution there.
  7. Android publishing Doesn't allow to finish

    MelodyCats
    by MelodyCats · January 2020
    You may need to relocate the zipalign once android studio & SDKs and openJDK are installed but then should able to create apk.
  8. Chartboost: Skipable ads possible? Ads can also be exited out with back button. :/

    graapl
    by graapl · January 2020
    I published my game to the iOS store and Android store using Chartboost for interstitial and reward ads. I've recieved a review on my app saying that the ads shown a fair amount of times (every 4-6 le
  9. Universal Build Problem with my creator

    UltraLionBlu
    by UltraLionBlu · December 2019
    I thank you for the answer, the problem is this, I started creating a game in ipad landscape, when I select iphone or other devices that option does not appear, not even with the refresh.
  10. Universal Build Problem with my creator

    bob loblaw
    by bob loblaw · December 2019
    building on ipad, and using stretch for universal builds is what i think works best. to get stretch working you only need one actor on each scene to adjust the camera size (and position depending on
  11. getting these errors when uploading my IPA to iTunes connect using Application loader?

    four8games
    by four8games · December 2019
    An exception has occurred: Unable to tunnel through proxy. Proxy returns "HTTP/1.1 502 Bad Gateway"
  12. When Published to Playstore my game is cropped

    FireCroc
    by FireCroc · December 2019
    Yes, its the default setting for ipad Landscape. GS doent have a android setting. I havent used and logic for main menu. I am thinking it might be the way I published it.
  13. When Published to Playstore my game is cropped

    bob loblaw
    by bob loblaw · December 2019
    so you’re using base settings for an ipad?
  14. Generate App button not working

    rico240
    by rico240 · December 2019
    If you choose iphone, iPad and haven't put loading screens or have an icon yet, you then won't be able too because image upload isn't working either. Hopefully this gets fixed quick (Image)
  15. Generate App button not working

    modernlegend2504
    by modernlegend2504 · December 2019
    Just FYI, if i try any other build then iOS Universal, iPhone or iPad then it works. Problem I am facing is only with these 3 types.
  16. Do I need an buy an iphone to publish to IOS?

    3absh
    by 3absh · December 2019
    PS I own an ipad but my app isn't for tablets
  17. Mini Boxe is in Live

    CasualEvolution
    by CasualEvolution · December 2019
    3- in IPhone X, game looks stretched and in iPad too (in opposite directions), circular shapes don’t help, maybe you can change buttons for others with rectangular shapes
  18. Problem With Simultaneous Multi Touch

    Orbacs
    by Orbacs · December 2019
    I did several tests on iPhones and iPads with Gamesalad Viewer with all 3 of these templates and they all have the same simultaneous mutitouch problem.
  19. This is weird but...

    mismatchedmisfitz
    by mismatchedmisfitz · December 2019
    https://www.facebook.com/mmgamedesign/ By the way, I had already made this game before using Hyperpad when I owned an Ipad because it was easy to learn. But, this con is that It was only able to be ex
  20. Broken Project? GS Unresponsive...

    rainwaterstudios
    by rainwaterstudios · November 2019
    I'm working on a project that works when testing on my iPad pro, but freezes GS when I try testing it on my macBook Has the project been corrupted? How would I check for that? Thanks
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