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8 Bit Space (now available on iPad)
by Glass Frog ·To any mods out there, how can I change the title thread from "WIP" to "now available on iPad"? (Thank you (Image) -
Sorting Tables - One method
by Armelline ·It will sort the 23 column, 200 row demo table in under 5 seconds (on my computer and iPad, anyway). If you have a faster method, please let me know! Bumping up the loops per frame will speed things u -
Overriding Mute Button in iOS
by MelodyCats ·It's frustrating because it's always that they have their devices (iPhone/iPad) on mute. -
Morlet wavelet for gunshut camera effect (for PROs only!!)
by RThurman ·Technically, this is not a morlet wavelet. A morlet wave starts small, builds up, and then dissipates (as shown in the graph above). But a gun shot does not build up in the beginning. It just kicks -
19:9 aspect ratio?
by bob loblaw ·build on 4:3 (ipad), each scene minimum 1700px wide, use stretch, and use a rule to change the camera width to be 19:9 relative to the height. your actors won’t stretch, they’ll stay the same size - a -
Banner Ad Positioning
by bob loblaw ·if you’re looking at making universal builds across ios and android, from a personal view, you’re better off building on a 4:3 display, like iphone legacy or ipad, because it’s easier to adjust for ne -
GameSalad Publishing Binaries (RC & Current) - Updated 2020-07-06
by AlchimiaStudios ·Thanks, I'll try building RC and see if I can find a tester with a iPad Pro 2018 to confirm. -
3... 2... 1... Let's Jam! Global Game Jam 2020
by adent42 ·Are you participating in the Global Game Jam this year? -
GameSalad Publishing Binaries (RC & Current) - Updated 2020-07-06
by AlchimiaStudios ·@adent42 Hey I was wondering if iOS universal is built using iOS 12.1 SDK now? I know some people were having issues with iPad Pro 2018's displaying in "compatibility mode" and I thi -
How's Gamesalad in 2020?
by adriangomez ·2. Works for most. I think it doesn't work on big iPad pros but half the games don't work at fullscreen resolution there. -
Android publishing Doesn't allow to finish
by MelodyCats ·You may need to relocate the zipalign once android studio & SDKs and openJDK are installed but then should able to create apk. -
Chartboost: Skipable ads possible? Ads can also be exited out with back button. :/
by graapl ·I published my game to the iOS store and Android store using Chartboost for interstitial and reward ads. I've recieved a review on my app saying that the ads shown a fair amount of times (every 4-6 le -
Universal Build Problem with my creator
by UltraLionBlu ·I thank you for the answer, the problem is this, I started creating a game in ipad landscape, when I select iphone or other devices that option does not appear, not even with the refresh. -
Universal Build Problem with my creator
by bob loblaw ·building on ipad, and using stretch for universal builds is what i think works best. to get stretch working you only need one actor on each scene to adjust the camera size (and position depending on -
getting these errors when uploading my IPA to iTunes connect using Application loader?
by four8games ·An exception has occurred: Unable to tunnel through proxy. Proxy returns "HTTP/1.1 502 Bad Gateway" -
When Published to Playstore my game is cropped
by FireCroc ·Yes, its the default setting for ipad Landscape. GS doent have a android setting. I havent used and logic for main menu. I am thinking it might be the way I published it. -
When Published to Playstore my game is cropped
by bob loblaw ·so you’re using base settings for an ipad? -
Generate App button not working
by rico240 ·If you choose iphone, iPad and haven't put loading screens or have an icon yet, you then won't be able too because image upload isn't working either. Hopefully this gets fixed quick (Image) -
Generate App button not working
by modernlegend2504 ·Just FYI, if i try any other build then iOS Universal, iPhone or iPad then it works. Problem I am facing is only with these 3 types. -
Do I need an buy an iphone to publish to IOS?
by 3absh ·PS I own an ipad but my app isn't for tablets