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19:9 aspect ratio?
by 3absh ·Or I could simply publish streched and make sure the top area within the game is always empty.. -
Accessing Self Attributes from Prototypes of other Prototypes
by adent42 ·So this won't be happening until we consolidate onto one tool. Off the top of my head, here's some takes on how to handle it: -
Actor disappears from stage when scrolling up/down (file attached)
by Armelline ·The 500px limit is right near the top of my wishlist for @adent42's time. Being able to adjust it would be amazingly helpful. -
Banner Ad Positioning
by BryanBorochaner ·For example, I am using an iphone 5 landscape template, but the banner ads are built for portrait mode. It always places them in the top left corner(when I choose top). -
performance question
by UltraLionBlu ·Hi again friend the most comfortable thing would have been to destroy and spawn those actors but everything is connected to a problem that I had raised a few days ago here in this link I I have attach -
performance question
by tatiang ·The actors will still run their code even if they cannot be seen. If you need to, you can destroy them instead. -
Any NEW templates?
by pinkio75 ·I hope that somehow sooner or later GS will return to the top of the best "no code" engine as it was in the past. -
How to make slime?
by Orionis Arts ·Looks like it warps a grid (in 3D but viewed from the top down) and has shader effects for lightning to make it look like slime, since GameSalad is using a 2D engine, it would be very very difficult t -
spawn actor from the inventory
by UltraLionBlu ·For example, a "sword" actor can move every 3 seconds and shine, another "ax" can spin and stretch and then destroy himself (I'm making random rules). Can I do ever -
How to destroy multiple actors
by adent42 ·The only way I can think of doing it is to have each actor destroy itself by listening to an attribute. -
destroy multiple actors.
by bob loblaw ·allocate a cell in a table to each of the 20 instances (which effectively makes it work like an array). if the cell value corresponding to the actor meets a condition, destroy it. -
How to destroy multiple actors
by bob loblaw ·when object collides with laser > spawn explosion (and anything else you need to spawn or add to score) > destroy actor -
How to destroy multiple actors
by bob loblaw ·you could do it a few ways, but the most efficient i think is leaving split. also if you are spawning an actor from one you are destroying, spawn before you destroy. -
How to destroy multiple actors
by virk0009 ·lets take an example of space shooter game, a laser hits and falling object, I want to destroy both of them, then spawn a new object which shows collision and then disappear. -
Safari Problems
by adent42 ·* Place the code in the playerDelegate map in your index.html file, replacing the existing onLoadingBegin function. -
GameSalad Publishing Binaries (RC & Current) - Updated 2020-07-06
by adent42 ·More Admob fixes pushed. Check the notes at the top of the thread! -
When Published to Playstore my game is cropped
by bob loblaw ·actor needs to be the first actor on the lowest layer. -
GameSalad Creator 1.25.96 RC
by sinbot ·thanks bob! that didn't occur to me for some reason.> @bob loblaw said: -
GameSalad Creator 1.25.96 RC
by bob loblaw ·and it should display what you need. an s9 at top resolution (2960x1440) can be scaled down to 740x360 (div by 4 on each axis), and will display your project in the right aspect ratio in preview. -
Need help scrolling up/down scene
by sinbot ·orienting. I want the camera to be locked at the top of the screen and the user should then be able to swipe down (or back UP) to scroll the content.