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  1. 19:9 aspect ratio?

    3absh
    by 3absh · February 2020
    Or I could simply publish streched and make sure the top area within the game is always empty..
  2. Accessing Self Attributes from Prototypes of other Prototypes

    adent42
    by adent42 · February 2020
    So this won't be happening until we consolidate onto one tool. Off the top of my head, here's some takes on how to handle it:
  3. Actor disappears from stage when scrolling up/down (file attached)

    Armelline
    by Armelline · February 2020
    The 500px limit is right near the top of my wishlist for @adent42's time. Being able to adjust it would be amazingly helpful.
  4. Banner Ad Positioning

    BryanBorochaner
    by BryanBorochaner · February 2020
    For example, I am using an iphone 5 landscape template, but the banner ads are built for portrait mode. It always places them in the top left corner(when I choose top).
  5. performance question

    UltraLionBlu
    by UltraLionBlu · January 2020
    Hi again friend the most comfortable thing would have been to destroy and spawn those actors but everything is connected to a problem that I had raised a few days ago here in this link I I have attach
  6. performance question

    tatiang
    by tatiang · January 2020
    The actors will still run their code even if they cannot be seen. If you need to, you can destroy them instead.
  7. Any NEW templates?

    pinkio75
    by pinkio75 · January 2020
    I hope that somehow sooner or later GS will return to the top of the best "no code" engine as it was in the past.
  8. How to make slime?

    Orionis Arts
    by Orionis Arts · January 2020
    Looks like it warps a grid (in 3D but viewed from the top down) and has shader effects for lightning to make it look like slime, since GameSalad is using a 2D engine, it would be very very difficult t
  9. spawn actor from the inventory

    UltraLionBlu
    by UltraLionBlu · January 2020
    For example, a "sword" actor can move every 3 seconds and shine, another "ax" can spin and stretch and then destroy himself (I'm making random rules). Can I do ever
  10. How to destroy multiple actors

    adent42
    by adent42 · January 2020
    The only way I can think of doing it is to have each actor destroy itself by listening to an attribute.
  11. destroy multiple actors.

    bob loblaw
    by bob loblaw · January 2020
    allocate a cell in a table to each of the 20 instances (which effectively makes it work like an array). if the cell value corresponding to the actor meets a condition, destroy it.
  12. How to destroy multiple actors

    bob loblaw
    by bob loblaw · January 2020
    when object collides with laser > spawn explosion (and anything else you need to spawn or add to score) > destroy actor
  13. How to destroy multiple actors

    bob loblaw
    by bob loblaw · January 2020
    you could do it a few ways, but the most efficient i think is leaving split. also if you are spawning an actor from one you are destroying, spawn before you destroy.
  14. How to destroy multiple actors

    virk0009
    by virk0009 · January 2020
    lets take an example of space shooter game, a laser hits and falling object, I want to destroy both of them, then spawn a new object which shows collision and then disappear.
  15. Safari Problems

    adent42
    by adent42 · December 2019
    * Place the code in the playerDelegate map in your index.html file, replacing the existing onLoadingBegin function.
  16. GameSalad Publishing Binaries (RC & Current) - Updated 2020-07-06

    adent42
    by adent42 · December 2019
    More Admob fixes pushed. Check the notes at the top of the thread!
  17. When Published to Playstore my game is cropped

    bob loblaw
    by bob loblaw · December 2019
    actor needs to be the first actor on the lowest layer.
  18. GameSalad Creator 1.25.96 RC

    sinbot
    by sinbot · December 2019
    thanks bob! that didn't occur to me for some reason.> @bob loblaw said:
  19. GameSalad Creator 1.25.96 RC

    bob loblaw
    by bob loblaw · December 2019
    and it should display what you need. an s9 at top resolution (2960x1440) can be scaled down to 740x360 (div by 4 on each axis), and will display your project in the right aspect ratio in preview.
  20. Need help scrolling up/down scene

    sinbot
    by sinbot · December 2019
    orienting. I want the camera to be locked at the top of the screen and the user should then be able to swipe down (or back UP) to scroll the content.
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