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Display text center of scene
by Braydon_SFX ·The reason for this is that when you preview at 50%, the screen size isn't actually 1024x768 (if you're making iPad game). Obviously, when you publish and test on an actual device, it'll show up in th -
Display text center of scene
by jigglybean ·Whats the resolution size of your screen? If its the ipad just try 512/384 which is the centre of the ipad screen. -
Display text center of scene
by ryast ·My project is in iPad portrait mode. -
Power of GameSalad (Sufor Adventure) FREE for Android and Arcade
by saif_shammari ·(Quote) -
Stable Release - Macintosh GameSalad Creator 0.12.20
by Hymloe ·I've also sent you a direct message with a link to my project, build up memory usage every level, that never gets cleaned up properly, causing it to crash after 5 or 6 missions (on iPad 2), and not ma -
Cycle through integers
by imjustmike ·@NipaDidIt that edit is insanely useful, didn't know gamesalad had that functionality. Thanks! -
Will ipad size stretch down on iPad mini?
by Socks ·A GameSalad iPad project is half the size (pixel count) of an iPad Retina screen, that is why you need to create your image assets at x2 the size of the actors. -
Admob Banner support missing, my estimated loss currently
by freneticz ·(Quote) -
Will ipad size stretch down on iPad mini?
by AJaymz ·@socks. Thanks for the input. I was going off of the screen size in gamesalad creator. It's 1024x768. I was just worried if I put a button on the very edge then iPad mini wouldn't see it because it's -
Will ipad size stretch down on iPad mini?
by Socks ·If we are talking about current iPad model 3,4,5 and 6, then the screen size is actually 2048 x 1536, the same is true for the latest iPad-minis, both the 2 and 3 are 2048 x 1536. -
Will ipad size stretch down on iPad mini?
by AJaymz ·I'm thinking of making an iPad only game. The true size of an iPad screen is 1024x768. I have actors placed specifically around the border. Will these actors be visible on an iPad mini if I select str -
Release Candidate 0.13.3 - FireTV and Gamepad Support
by jonmulcahy ·CATACLYSM - this one has actually been the most difficult, and i thought it would be the easiest. It uses a very old implementation of the on screen joystick control methods, and trying to alter that -
Easiest way for a universal build
by Braydon_SFX ·Of all the ways I've seen, simply using overscan is the easiest by far. Literally. All you do is build for iPad, then place your HUD actors within an area where they won't be cut off. Thats it. -
Easiest way for a universal build
by Lovejoy ·(Quote) -
Easiest way for a universal build
by KillerPenguinStudios ·http://forums.gamesalad.com/discussion/72589/universal-builds-for-ios-and-android-and-anything-else-using-ipad-build-and-stretch-no-distortion/p1 -
Easiest way for a universal build
by jonmulcahy ·I made this nifty background awhile ago. it shows the areas that are visible on each device when you start with an iPad project and select overscan. -
Easiest way for a universal build
by Braydon_SFX ·Build for iPad resolution. When publishing, select Overscan. This will zoom the app until it detects the screen is completely filled. It's extremely easy. Just make sure you place your actors in a way -
Height of iAd banner in Gamesalad
by TheTiger ·I have a question about something else, if i was working on iPad platform, how would i make sure everything fits on all iOS devices? -
Changing Platform to iPad Landscape - 1280x800?
by jigglybean ·Shouldn't it be 1024x768? -
Do actors change size on different device previews?
by tatiang ·Check your scene size under Scene-->Attributes. There's a bug that prevents the scene from re-sizing correctly when you select a different platform (e.g. iPad Landscape to iPhone 5 Landscape).