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  1. Stopping an actor

    diegolaya_
    by diegolaya_ · February 2015
    @Socks horizontally aligned sorry, and yeah the grid is static but imagine it is falling down... What do I have to do with positionX = floor(positionX /10)*10? Is that an attribute or a change attribu
  2. Best way to do random reward of coins?

    jigglybean
    by jigglybean · February 2015
    Its just been one of those days where something that should be simple has taken me a few hours. What really annoyed me was getting the coin to spawn. It just wasn't. No reason for it. Shut everything
  3. Stopping an actor

    diegolaya_
    by diegolaya_ · February 2015
    vertical lines of the grid (I dont want them to spawn in the middle of a line as it would look ugly and you know... It would mess up things) Sorry for the inconvenience, but this is a really difficul
  4. Best way to do random reward of coins?

    jigglybean
    by jigglybean · February 2015
    I just wanted to change the coin drop image to spawn the awarded amount of coins. I've tried using the self.random linked to change image to the amount, but its not changing.
  5. Finding the X or Y coordinates an actor covers

    tatiang
    by tatiang · February 2015
    I thought you wanted to spawn along the camera edge and I explained how to do that for the right edge.
  6. Finding the X or Y coordinates an actor covers

    Meeped
    by Meeped · February 2015
    Thing is, I don't know what the Y coordinates I want to spawn at. I want to pinpoint those.
  7. Finding the X or Y coordinates an actor covers

    tatiang
    by tatiang · February 2015
    Let's say you have a spawner actor on the right edge of the camera area and you want to spawn an actor along that edge but at a random Y position between 0 and 320. You'd do Spawn Actor [x=scene.came
  8. Finding the X or Y coordinates an actor covers

    Meeped
    by Meeped · February 2015
    What I did was Spawn Actor from position (left the X blank) , random(scene.camera.tracking area.height). It seemed to work but the actors only really spawned in upper half of scene. I don't know if th
  9. Finding the X or Y coordinates an actor covers

    tatiang
    by tatiang · February 2015
    (Quote)
  10. Finding the X or Y coordinates an actor covers

    Meeped
    by Meeped · February 2015
    So, I have a spawner actor that spawns another actor. That spawner is off the camera screen, just outside each border. It spans across the camera border, and I want the actor that is being spawned to
  11. Random dungeon creator

    digitalzero
    by digitalzero · February 2015
    I'm trying to create a random endless dungeon maker... Is that possible? I want the enemies to spawn more and more the levels that you complete and I also want the levels to get larger with obstacles
  12. Dont spawn more than once in one spot?

    RThurman
    by RThurman · February 2015
    Perhaps you want to ensure that all four locations get randomly spawned before it resets with a new round of spawns. And you want to use a table to keep track of which location to spawn at. Here is
  13. Using the same actor for multiple scenes

    tatiang
    by tatiang · February 2015
    If you need different rules and not just different attribute values, then you would need to double-click on the Hero actor in each scene and unlock it to create an instance with unique rules.
  14. Dont spawn more than once in one spot?

    FlyboyTrevy_
    by FlyboyTrevy_ · February 2015
    So I have been at this for almost weeks now trying to figure out how to make a spawner that spawns actors to 1 of 4 different x coordinates (all the same Y coords) every 0.4 seconds, and force the spa
  15. Finding the X or Y coordinates an actor covers

    Meeped
    by Meeped · February 2015
    This is something I used to know how to do but it just doesn't seem right in testing. I have a spawn actor that covers the outside of the scene and spawns an actor using a random function of the Y coo
  16. Tables Functions

    tatiang
    by tatiang · February 2015
    Let's say you wanted to choose random rows to spawn actors with certain positions/values/etc. Each time through, you choose a random row, spawn an actor, and then delete that row so it isn't duplic
  17. always keep set number of (spawned) actors on scene

    CasualEvolution
    by CasualEvolution · February 2015
    Then just let spawn a new enemy only if enemys on screen are less than 10 and the total are under 30.
  18. Pop out text

    tatiang
    by tatiang · February 2015
    Unless I'm missing something, you would just spawn an actor with the image of the pop out you want and use a Display Text behavior to display the attribute (e.g. game.damage). Then use something like
  19. Need help with Collision Shapes

    Games4life
    by Games4life · January 2015
    @tatiang If I were to do this, would this be able to spawn the collision shape on top of my spawned fish actor at the same time? If so how?
  20. random actors

    tatiang
    by tatiang · January 2015
    ..........Spawn actor [actor1]
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