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Stopping an actor
by diegolaya_ ·@Socks horizontally aligned sorry, and yeah the grid is static but imagine it is falling down... What do I have to do with positionX = floor(positionX /10)*10? Is that an attribute or a change attribu -
Best way to do random reward of coins?
by jigglybean ·Its just been one of those days where something that should be simple has taken me a few hours. What really annoyed me was getting the coin to spawn. It just wasn't. No reason for it. Shut everything -
Stopping an actor
by diegolaya_ ·vertical lines of the grid (I dont want them to spawn in the middle of a line as it would look ugly and you know... It would mess up things) Sorry for the inconvenience, but this is a really difficul -
Best way to do random reward of coins?
by jigglybean ·I just wanted to change the coin drop image to spawn the awarded amount of coins. I've tried using the self.random linked to change image to the amount, but its not changing. -
Finding the X or Y coordinates an actor covers
by tatiang ·I thought you wanted to spawn along the camera edge and I explained how to do that for the right edge. -
Finding the X or Y coordinates an actor covers
by Meeped ·Thing is, I don't know what the Y coordinates I want to spawn at. I want to pinpoint those. -
Finding the X or Y coordinates an actor covers
by tatiang ·Let's say you have a spawner actor on the right edge of the camera area and you want to spawn an actor along that edge but at a random Y position between 0 and 320. You'd do Spawn Actor [x=scene.came -
Finding the X or Y coordinates an actor covers
by Meeped ·What I did was Spawn Actor from position (left the X blank) , random(scene.camera.tracking area.height). It seemed to work but the actors only really spawned in upper half of scene. I don't know if th -
Finding the X or Y coordinates an actor covers
by tatiang ·(Quote) -
Finding the X or Y coordinates an actor covers
by Meeped ·So, I have a spawner actor that spawns another actor. That spawner is off the camera screen, just outside each border. It spans across the camera border, and I want the actor that is being spawned to -
Random dungeon creator
by digitalzero ·I'm trying to create a random endless dungeon maker... Is that possible? I want the enemies to spawn more and more the levels that you complete and I also want the levels to get larger with obstacles -
Dont spawn more than once in one spot?
by RThurman ·Perhaps you want to ensure that all four locations get randomly spawned before it resets with a new round of spawns. And you want to use a table to keep track of which location to spawn at. Here is -
Using the same actor for multiple scenes
by tatiang ·If you need different rules and not just different attribute values, then you would need to double-click on the Hero actor in each scene and unlock it to create an instance with unique rules. -
Dont spawn more than once in one spot?
by FlyboyTrevy_ ·So I have been at this for almost weeks now trying to figure out how to make a spawner that spawns actors to 1 of 4 different x coordinates (all the same Y coords) every 0.4 seconds, and force the spa -
Finding the X or Y coordinates an actor covers
by Meeped ·This is something I used to know how to do but it just doesn't seem right in testing. I have a spawn actor that covers the outside of the scene and spawns an actor using a random function of the Y coo -
Tables Functions
by tatiang ·Let's say you wanted to choose random rows to spawn actors with certain positions/values/etc. Each time through, you choose a random row, spawn an actor, and then delete that row so it isn't duplic -
always keep set number of (spawned) actors on scene
by CasualEvolution ·Then just let spawn a new enemy only if enemys on screen are less than 10 and the total are under 30. -
Pop out text
by tatiang ·Unless I'm missing something, you would just spawn an actor with the image of the pop out you want and use a Display Text behavior to display the attribute (e.g. game.damage). Then use something like -
Need help with Collision Shapes
by Games4life ·@tatiang If I were to do this, would this be able to spawn the collision shape on top of my spawned fish actor at the same time? If so how? -
random actors
by tatiang ·..........Spawn actor [actor1]