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Display size for iPhone 6/6+ app?
by Daniel543M ·But I was able to sort of do it by just changing the scene camera sizes to be 1024x768 (which is iPad Landscape I think). -
Display size for iPhone 6/6+ app?
by Lovejoy ·Yes you can just go back home and choose iPad. But first i would make a backup copy of your project just incase. Im not sure exactly what your project entails, but keep in mind that if you have any se -
Display size for iPhone 6/6+ app?
by Daniel543M ·Is there a way to change the project size from iPhone Landscape to iPad Landscape without restarting or losing anything I've done? -
Display size for iPhone 6/6+ app?
by Socks ·(Quote) -
Display size for iPhone 6/6+ app?
by Lovejoy ·I recommend starting your project as an iPad project. -
I'm going to start reviewing games, on YouTube... *Anyone want to submit theirs?*
by jamie_c ·Hi Joe, I have 3 free iPad games released. Feel free to review any or all of them. -
Stable Release - Macintosh GameSalad Creator 0.12.20
by AlchimiaStudios ·iPad4 iOS v8.1 -
Stable Release - Macintosh GameSalad Creator 0.12.20
by Lovejoy ·(Quote) -
Stable Release - Macintosh GameSalad Creator 0.12.20
by iamcartez ·Jeez my new word game runs perfectly on this release however I was not able to test it on 4s or the iPad mini 2 so I think I'll wait on releasing this thing. (Image) -
Stable Release - Macintosh GameSalad Creator 0.12.20
by Figuromo ·The speed at which the GS team addresses 1) the now defunct support for Ipad2 and mini 2) allow the selection of IOS version when publishing, will be a determining factor for me. I'm assuming the GS t -
Stable Release - Macintosh GameSalad Creator 0.12.20
by AlchimiaStudios ·(Quote) -
Stable Release - Macintosh GameSalad Creator 0.12.20
by Figuromo ·(Quote) -
Game of the Month: February Submissions Thread
by crazycam99 ·iPhone and iPad: https://itunes.apple.com/us/app/morph-intriguing-puzzle/id949695709?ls=1&mt=8 -
I've been coding a game in two projects. How do I merge them?
by tatiang ·(Quote) -
Stable Release - Macintosh GameSalad Creator 0.12.20
by JSproject ·@Lovejoy no, no ads. An app that loads many images/animations might be required to reproduce quite easy. Out of the top of my head I would e.g. guess that "Twin Swords" would experie -
Stable Release - Macintosh GameSalad Creator 0.12.20
by Lovejoy ·The oldest device i have is an iPad 2 running 8.1 and i can't seem to reproduce this. By any chance, are the projects you are testing have ads? -
Stable Release - Macintosh GameSalad Creator 0.12.20
by JSproject ·@QASalad and @BlackCloakGS I can confirm that there is a major bug in 0.12.20 "stable" which will crash apps on "iPad mini" (1st gen) and "iPad 2" -
Performance issue on iPod 4th gen and iPhone 4
by Approw ·It runs great at 60 fps on my iPhone 5S and my iPad2, but if I test it on an ipod 4th gen or iphone 4 the performance is really bad. -
Stable Release - Macintosh GameSalad Creator 0.12.20
by supafly129 ·(Quote) -
Stable Release - Macintosh GameSalad Creator 0.12.20
by Figuromo ·@supafly129 I'm having the same issue on Ipad2 (not on air or Iphone5 &6). Stuck on the loading screen and game never snaps out of it. I hear sounds triggering in the background though...but l