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draw a line
by wcsd9739 ·want more permanent line then you might want to spawn a bunch of little actors. -
Making a sword
by tatiang ·I took another go at your post and it seems you're wanting to spawn a weapon that stays near your ship while a key is held down and then disappears when the key is released. Is that right? -
Flashlight for Survival Horror Game
by tatiang ·The flashlight tutorials and videos are mostly going to be about a circular area but it sounds like for your purposes you'll want to spawn an actor that is more rectangular/conical in a direction from -
Having problems when objects collide with actor when actor reaches a high y-coordinate
by leoxyz ·I use a spawner to spawn objects flying down the y-axis. So when the objects fly down and the actors (main actor and object) collide, something happens. I have the objects coming down and it works f -
Making a sword
by tatiang ·*And if not, then keep things really short: "How do I spawn an actor in a random location?" etc. -
Spare Code ? Dump It here.
by Braydon_SFX ·(Quote) -
Anyway to spawn different actors randomly in the same spawner?
by tatiang ·Spawn Actor [actor1] -
Anyway to spawn different actors randomly in the same spawner?
by FlyboyTrevy_ ·I have a spawner thats spawns an actor every (either 1 second, .7 seconds, or .4 seconds), would there be any way to make it so that it selects a random actor every time it spawns one? -
Spare Code ? Dump It here.
by Lovejoy ·It is a random spawner that after 10 seconds it spawns an enemy every 4 to 8 seconds. -
Timer within a timer?
by Socks ·Rule for the Spawner actor: -
Timer within a timer?
by Socks ·(Quote) -
Timer within a timer?
by KillerPenguinStudios ·Spawn enemy -
Timer within a timer?
by j_d_campbell98 ·Another problem I have is that although they're only meant to spawn every 4 to 8 seconds they sometimes spawn a lot quicker and sometimes two actors are spawned at the exact same time and I'm really c -
Making a sword
by Naser55555 ·shoot i can make an actor with sword animation spawn on the side of my ship to kill my target but even if i tell it to spawn when "U"key is down and destroy the sword actor when &am -
From the makers of Help Volty
by Tvndra ·* Procedural levels, every 'Ruuble' search query generates a unique level -
Dont spawn more than once in one spot?
by tatiang ·Sorry, I meant self.NextColumn... anyway, just an integer attribute that you increase after each spawn and then once you reach 4, you reset to 1 to start with the first column of another randomly sele -
Spawner Issues. Keeps destroying and respawning.
by Ruffle ·Now in the spawner that creates the top object (The goal object) I have it set to this. -
Dont spawn more than once in one spot?
by tatiang ·You could use Loop over Table and loop over the columns or you could just spawn an actor and then increase an attribute such as self.NextRow to self.NextRow+1 and use that in place of the column value -
Problem spawingg
by Reckless App ·when i spawn an actor (that move with linear velocity) in front of layer... is jerky.. -
Timer within a timer?
by Hopscotch ·change attribute self.SpawnTime=game.Time+10Rule: if self.SpawnTime<game.Time then spawn Enemy change attribute self.SpawnTime=game.Time+random(4,8)end if