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  1. Spawning different actors on the same spawner?

    zajinakajazz
    by zajinakajazz · January 2015
    Hi guys, I was wondering if spawning different actors on random sequence on the same spawner is possible? Also, can I give % chance occurrence to an actor to spawn? Thanks!
  2. Moving spawned actors to new location.

    sswisehaupt
    by sswisehaupt · January 2015
    Great. Learned something new. How can a spawner spawn same actors to a table position so that only one can be deleted later in game.
  3. draw a line

    wcsd9739
    by wcsd9739 · January 2015
    want more permanent line then you might want to spawn a bunch of little actors.
  4. Making a sword

    tatiang
    by tatiang · January 2015
    I took another go at your post and it seems you're wanting to spawn a weapon that stays near your ship while a key is held down and then disappears when the key is released. Is that right?
  5. Flashlight for Survival Horror Game

    tatiang
    by tatiang · January 2015
    The flashlight tutorials and videos are mostly going to be about a circular area but it sounds like for your purposes you'll want to spawn an actor that is more rectangular/conical in a direction from
  6. Having problems when objects collide with actor when actor reaches a high y-coordinate

    leoxyz
    by leoxyz · January 2015
    I use a spawner to spawn objects flying down the y-axis. So when the objects fly down and the actors (main actor and object) collide, something happens. I have the objects coming down and it works f
  7. Making a sword

    tatiang
    by tatiang · January 2015
    *And if not, then keep things really short: "How do I spawn an actor in a random location?" etc.
  8. Spare Code ? Dump It here.

    Braydon_SFX
    by Braydon_SFX · January 2015
    (Quote)
  9. Anyway to spawn different actors randomly in the same spawner?

    tatiang
    by tatiang · January 2015
    Spawn Actor [actor1]
  10. Anyway to spawn different actors randomly in the same spawner?

    FlyboyTrevy_
    by FlyboyTrevy_ · January 2015
    I have a spawner thats spawns an actor every (either 1 second, .7 seconds, or .4 seconds), would there be any way to make it so that it selects a random actor every time it spawns one?
  11. Spare Code ? Dump It here.

    Lovejoy
    by Lovejoy · January 2015
    It is a random spawner that after 10 seconds it spawns an enemy every 4 to 8 seconds.
  12. Timer within a timer?

    Socks
    by Socks · January 2015
    Rule for the Spawner actor:
  13. Timer within a timer?

    Socks
    by Socks · January 2015
    (Quote)
  14. Timer within a timer?

    KillerPenguinStudios
    by KillerPenguinStudios · January 2015
    Spawn enemy
  15. Timer within a timer?

    j_d_campbell98
    by j_d_campbell98 · January 2015
    Another problem I have is that although they're only meant to spawn every 4 to 8 seconds they sometimes spawn a lot quicker and sometimes two actors are spawned at the exact same time and I'm really c
  16. Making a sword

    Naser55555
    by Naser55555 · January 2015
    shoot i can make an actor with sword animation spawn on the side of my ship to kill my target but even if i tell it to spawn when "U"key is down and destroy the sword actor when &am
  17. From the makers of Help Volty

    Tvndra
    by Tvndra · January 2015
    * Procedural levels, every 'Ruuble' search query generates a unique level
  18. Dont spawn more than once in one spot?

    tatiang
    by tatiang · January 2015
    Sorry, I meant self.NextColumn... anyway, just an integer attribute that you increase after each spawn and then once you reach 4, you reset to 1 to start with the first column of another randomly sele
  19. Spawner Issues. Keeps destroying and respawning.

    Ruffle
    by Ruffle · January 2015
    Now in the spawner that creates the top object (The goal object) I have it set to this.
  20. Dont spawn more than once in one spot?

    tatiang
    by tatiang · January 2015
    You could use Loop over Table and loop over the columns or you could just spawn an actor and then increase an attribute such as self.NextRow to self.NextRow+1 and use that in place of the column value
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