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  1. Prevent diagonal swiping

    tatiang
    by tatiang · January 2016
    If you're using a grid set up, have each grid square actor "pass" its location (e.g. self.row and self.column set manually according to its position) to game attributes or table cell
  2. Prevent diagonal swiping

    viking
    by viking · January 2016
    I have 25 actors in a scene and I can tap on one actor to make it disappear or swipe up to five actors and release touch to remove them and it is working fine. However, I want to prevent the player fr
  3. please help

    tatiang
    by tatiang · January 2016
    Please use descriptive titles for your threads instead of "please help" which gives us no additional information when perusing the forums.
  4. How do I view a particular scene in play mode?

    GeorgeGS
    by GeorgeGS · January 2016
    Right now Windows preview doesn't have the ability to select scenes, you'll need a way to get there in your game.
  5. Need help with equation of enemy hit

    KIIVIIN
    by KIIVIIN · January 2016
    Thank you!
  6. save and load device time

    BigDave
    by BigDave · January 2016
    freaking genius you are!
  7. Spriteattack's Art tutorials

    fmakawa
    by fmakawa · January 2016
    Funny, I've never been one really for online communities, as in being actually active, but I love GS and its things like this that make it so. Awesome stuff! I made my current game artwork in PowerPo
  8. Chick Mania Free on App Store

    illaciaerik
    by illaciaerik · January 2016
    Thanks, I'm sure you'll like it (Image)
  9. APP game made entirely of Handcrafted Paper Models

    gamesalamander
    by gamesalamander · January 2016
    for an app game. Crazy boss on the 2nd level, how did you do that? I cant imagine how you made that Demon Japanese paper mask and put it inside the game.
  10. Need help with equation of enemy hit

    KIIVIIN
    by KIIVIIN · January 2016
    (Quote)
  11. Need help with equation of enemy hit

    Socks
    by Socks · January 2016
    You've probably made a mistake in the way your rules are set up - the example I gave you will work, it will display only the last chosen random value.
  12. Random spawning of actors doesn't always work?

    tatiang
    by tatiang · January 2016
    My guess was that you weren't seeing multiple iterations of the rule because the random(1,8) was generating repeat values such as 3, 5, 5, 7, 8 -- which would only trigger the rule condition to be tru
  13. Random spawning of actors doesn't always work?

    hamzawesome
    by hamzawesome · January 2016
    I tried the solution by setting the rules exactly as you had in the "Random with repeats" project and now it just spawns a new triangle every second. I've even checked "run
  14. RPG inventory - Tutorial? Help? Where to look?

    tatiang
    by tatiang · January 2016
    I made some custom tutorial videos explaining how to set up an inventory system for a client a while back. Send me a private message and I can give you more details.
  15. Random spawning of actors doesn't always work?

    Socks
    by Socks · January 2016
    I think this may well be the problem, if you had a pattern that went [2 7 8 4 3 0 1 6 6] the second 6 might not fire depending on how the spawner is set up.
  16. Animation Software

    Gnarly
    by Gnarly · January 2016
    Flash is pro animation software. 20$ /month might be more than you need.
  17. Random spawning of actors doesn't always work?

    hamzawesome
    by hamzawesome · January 2016
    next, since there are 8 actors in this group. However, I've applied this rule for each individual actor but it doesn't always work. Sometimes it works 7 times in a row, sometimes 13 times in a row, s
  18. RPG inventory - Tutorial? Help? Where to look?

    KIIVIIN
    by KIIVIIN · January 2016
    Im trying to figure out how to make an inventory for my RPG game.
  19. Need help with equation of enemy hit

    KIIVIIN
    by KIIVIIN · January 2016
    how can I make it possible to display the hit I make on an enemy?
  20. Animation Software

    BBEnk
    by BBEnk · January 2016
    (Quote)
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