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  1. Timer within a timer?

    Daftbomb
    by Daftbomb · January 2015
    What about using an actor to spawn the spanner after 10 seconds?
  2. Timer within a timer?

    j_d_campbell98
    by j_d_campbell98 · January 2015
    Hi noob here. I'm trying to make a timer within a timer so that basically after 10 seconds an enemy is spawned every 4 to 8 seconds but instead the enemy only spawns every 10 seconds.
  3. Dont spawn more than once in one spot?

    tatiang
    by tatiang · January 2015
    Set up a table with 24 rows and 4 columns where each column has a single digit. Then when you pick a random row, spawn at the x value in column 1... then column 2... then column 3... and finally colu
  4. Dont spawn more than once in one spot?

    FlyboyTrevy_
    by FlyboyTrevy_ · January 2015
    So I have a spawner set up to spawn (I guess you could call them) "enemies". Heres what I have
  5. How could I replace an actor with another one on button command

    balasios
    by balasios · January 2015
    1) you can make the actor spawn an entirely different actor with the different set of colors/collision rules, then destroy the original actor or
  6. Scaling up an Endless Enemy Spawner

    Daftbomb
    by Daftbomb · January 2015
    How about making a global integer attribute called "spawn" and initialise it to 1 upon starting level.
  7. Possible to run timer off TableCellValue?

    RabidParrot
    by RabidParrot · January 2015
    The spawn time value is TableCellValue(Main.tb, "Level" ,7)
  8. Possible to run timer off TableCellValue?

    RabidParrot
    by RabidParrot · January 2015
    Every x seconds spawn actor. X is equal to (Main.table, Level, Spawn Interval)
  9. 2 player switch turn different score

    Armelline
    by Armelline · January 2015
    Darts is a... unique game (Image)
  10. Endless runner with spawns based on player progression

    tatiang
    by tatiang · January 2015
    Spawn actor [white platform]
  11. Problem spawingg

    Socks
    by Socks · January 2015
    And this problem goes away when you spawn 'in front of the actor' ? If you spawn 'in front of the actor' then the image is no longer too heavy ? I don't think so (Image)
  12. Problem spawingg

    Reckless App
    by Reckless App · January 2015
    * i make a rule in the first actor saing """ spawn actor 4 FRONT OF LAYER (actor 4 also move at same speed)
  13. Spawning items on one layer

    Socks
    by Socks · January 2015
    Do you mean randomise which items are spawned ? (rather than randomise where they are being spawned or when they are being spawned . . . etc).
  14. Spawning items on one layer

    YourFace710
    by YourFace710 · January 2015
    Hello! I am trying to implement a system for item spawning in my game but , at the same time i am confused. How do you make a certain actor spawn randomly on only ONE layer of your game? for example t
  15. **The Ultimate Gamesalad Resource** Please Contribute!!

    RThurman
    by RThurman · January 2015
    Having said that, it is always nice to have attribution. I've been pretty perturbed when I've seen others claim ownership of - and even sold in the GS marketplace - some of the unique solutions I've
  16. A speedier loop?

    Socks
    by Socks · January 2015
    (Quote)
  17. "Hero Stick Craft Runner Frenzy" out on Google Play!

    phamtastic
    by phamtastic · January 2015
    Your typical mega run styled games offer nothing more than a protagonist on a running frenzy usually doing a clichéd Mayan escape. But Hero Stick Craft Runner is different. It adds in unique elements
  18. How to make a table not select the same value after it is copied?

    Slayre77
    by Slayre77 · January 2015
    @Braydon_SFX‌ I understand your tutorial but I dont quite know how to modify what you did in the video to make my game work. How do I make the value be selected every 1 second? And which attribute in
  19. Spawn actor with different images

    Mattcus
    by Mattcus · January 2015
    I'm not quite sure how to go about doing this, basically in my game I have a character customisation and I thought, to save resources and effort I could use the same pieces of the character creator to
  20. A speedier loop?

    MattSoden
    by MattSoden · January 2015
    OK, so duplicating the one spawn rule to twelve rules has cut the time to approx 1.7 secs - my flabber is officially gasted!
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