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  1. Universal Builds for iOS and Android,and anything else,using iPad build and "Stretch" no distortion.

    As_Of_Latte
    by As_Of_Latte · June 2015
    What rule would I input to say if actor moves off the top of the screen, it would be a game over?
  2. Trying To Make This Simple Thing In Photoshop But No Luck!

    floatingwoo
    by floatingwoo · June 2015
    @Socks Thats sweeet! All we need is a bucket of paint tipping at the top and we have it!
  3. Is there a way I can make the Display Text to show 2 lines of words or sentences?

    Dell7730
    by Dell7730 · June 2015
    that works but there's too much distance between the top and bottom two lines of sentences
  4. Trying To Make This Simple Thing In Photoshop But No Luck!

    creativeapps
    by creativeapps · June 2015
    Download photoshop psd. Included Single Circle in one layer and Individual circle in 3 different layers. Its in smart object shape so you can adjust size as per your requirement.
  5. Trying To Make This Simple Thing In Photoshop But No Luck!

    floatingwoo
    by floatingwoo · June 2015
    make a new layer
  6. Trying To Make This Simple Thing In Photoshop But No Luck!

    Icebox
    by Icebox · June 2015
    i usually use adobe flash so not sure if this option is available in adobe photoshop , but i think it is , you can put a rectangle shape , drag the upper part to the top and drag the bottom part to th
  7. Keep Graphene simple sell features like in-apps

    ant_lad
    by ant_lad · June 2015
    could pay for and see only what I want to use on top of a base system. The average adobe user uses almost 15% of what comes in an adobe product. Over 40% walk away when presented with their ui, even
  8. Whoo-Hoo ! Postmaster General...

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · June 2015
    (Quote)
  9. Whoo-Hoo ! Postmaster General...

    Socks
    by Socks · June 2015
    to your choice, scan the marked paper and destroy the original, this information will then be sent to the GameSalad elders, if they are satisfied with your answer you wil receive the key to the GameS
  10. IAP's and ads, and whether or not you would buy your own IAP's etc.

    BigDave
    by BigDave · June 2015
    Big games on average sell more in-apps on a higher price thats one reason why they can stay on the top positions within the store.
  11. HitBoxes multiple versions of same actor

    RCT_Games
    by RCT_Games · June 2015
    attribute gets activated that tells the actor to destroy. This works fine when there is only one of them on the screen.
  12. Inconsistency between GameSalad Preview and Publishing on GameSalad.

    tintran
    by tintran · June 2015
    But I have a question on my GS Preview I set it as Iphone 5 Portrait. but when I view it on android, it shows it as landscape mode which chopped off the top and bottom of my Iphone5portrait view and
  13. detecting connected actors?

    jay2dx
    by jay2dx · June 2015
    now this does detect that the actor is colliding with an actor of the same type, so what i want to do now is have both actors destroy when i basically tap only one of the connected actors. I know how
  14. Help using light as an obstacle

    tiger27
    by tiger27 · June 2015
    If attribute Game.LampOn? is falsedestroy this actor
  15. Bullet shells & Debris, A few pre-development questions

    Thunder_Child
    by Thunder_Child · June 2015
    with enemy of around 8 that interpolate and destroy very quickly doesn't cause hardly any lag over a period of more than a few seconds. If this is happening continuously you may have to back off on
  16. Bullet shells & Debris, A few pre-development questions

    jamie_c
    by jamie_c · June 2015
    Then in each shell actor you could do something like this to fade it away and destroy it:
  17. Bullet shells & Debris, A few pre-development questions

    TRAVOLTRON
    by TRAVOLTRON · June 2015
    I did find this useful post that (correct me if I'm wrong) could be used to create a giblet explosion that falls to the ground.
  18. Bullet shells & Debris, A few pre-development questions

    KevinCross
    by KevinCross · June 2015
    Destroy Actor
  19. Ladders - A free template

    Armelline
    by Armelline · June 2015
    Anyway, here's a pretty simple way to do ladders in GameSalad. I use motion.linear.velocity x and y to move the player, but I tested it with the move and accelerate behaviours and it shouldn't be too
  20. Help with winning condition

    tatiang
    by tatiang · June 2015
    Have a rule that says If [however you choose to destroy enemies] then Change Attribute game.enemyCount to game.enemyCount-1.
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