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Universal Builds for iOS and Android,and anything else,using iPad build and "Stretch" no distortion.
by As_Of_Latte ·What rule would I input to say if actor moves off the top of the screen, it would be a game over? -
Trying To Make This Simple Thing In Photoshop But No Luck!
by floatingwoo ·@Socks Thats sweeet! All we need is a bucket of paint tipping at the top and we have it! -
Is there a way I can make the Display Text to show 2 lines of words or sentences?
by Dell7730 ·that works but there's too much distance between the top and bottom two lines of sentences -
Trying To Make This Simple Thing In Photoshop But No Luck!
by creativeapps ·Download photoshop psd. Included Single Circle in one layer and Individual circle in 3 different layers. Its in smart object shape so you can adjust size as per your requirement. -
Trying To Make This Simple Thing In Photoshop But No Luck!
by floatingwoo ·make a new layer -
Trying To Make This Simple Thing In Photoshop But No Luck!
by Icebox ·i usually use adobe flash so not sure if this option is available in adobe photoshop , but i think it is , you can put a rectangle shape , drag the upper part to the top and drag the bottom part to th -
Keep Graphene simple sell features like in-apps
by ant_lad ·could pay for and see only what I want to use on top of a base system. The average adobe user uses almost 15% of what comes in an adobe product. Over 40% walk away when presented with their ui, even -
Whoo-Hoo ! Postmaster General...
by The_Gamesalad_Guru ·(Quote) -
Whoo-Hoo ! Postmaster General...
by Socks ·to your choice, scan the marked paper and destroy the original, this information will then be sent to the GameSalad elders, if they are satisfied with your answer you wil receive the key to the GameS -
IAP's and ads, and whether or not you would buy your own IAP's etc.
by BigDave ·Big games on average sell more in-apps on a higher price thats one reason why they can stay on the top positions within the store. -
HitBoxes multiple versions of same actor
by RCT_Games ·attribute gets activated that tells the actor to destroy. This works fine when there is only one of them on the screen. -
Inconsistency between GameSalad Preview and Publishing on GameSalad.
by tintran ·But I have a question on my GS Preview I set it as Iphone 5 Portrait. but when I view it on android, it shows it as landscape mode which chopped off the top and bottom of my Iphone5portrait view and -
detecting connected actors?
by jay2dx ·now this does detect that the actor is colliding with an actor of the same type, so what i want to do now is have both actors destroy when i basically tap only one of the connected actors. I know how -
Help using light as an obstacle
by tiger27 ·If attribute Game.LampOn? is falsedestroy this actor -
Bullet shells & Debris, A few pre-development questions
by Thunder_Child ·with enemy of around 8 that interpolate and destroy very quickly doesn't cause hardly any lag over a period of more than a few seconds. If this is happening continuously you may have to back off on -
Bullet shells & Debris, A few pre-development questions
by jamie_c ·Then in each shell actor you could do something like this to fade it away and destroy it: -
Bullet shells & Debris, A few pre-development questions
by TRAVOLTRON ·I did find this useful post that (correct me if I'm wrong) could be used to create a giblet explosion that falls to the ground. -
Bullet shells & Debris, A few pre-development questions
by KevinCross ·Destroy Actor -
Ladders - A free template
by Armelline ·Anyway, here's a pretty simple way to do ladders in GameSalad. I use motion.linear.velocity x and y to move the player, but I tested it with the move and accelerate behaviours and it shouldn't be too -
Help with winning condition
by tatiang ·Have a rule that says If [however you choose to destroy enemies] then Change Attribute game.enemyCount to game.enemyCount-1.