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How do you account for months when converting to epoch time?
by RThurman ·The last posting of the thread indicates that @Armelline may have found a solution. His signature also has a link to a 'resource gathering template with inactive time counter'. That may be what you -
Equip and Unequip?
by RabidParrot ·Make a weapon integer attribute. -
Updating Sprites on my game
by Franto ·Redesigned the Dragon and Gryphon. To make their bitter rivalry more epic and glorious. -
How to create a game
by UtopianGames ·Watching tutorials and learning from templates is boring and takes time, isn't it about time GS had a drop down where you can select from beat em up, platform, racing, shmup, RPG etc and click publish -
Hacked - Watch out!
by wilsongalucho ·Whoa! they actually put your game on sale!?! that I would never expect! Yeah looks like you really need to keep your eyes wiiiiide open! -
Hacked - Watch out!
by AlchimiaStudios ·Yep. Had about a 50% piracy rate in the past for my game. Can't do much but hope the pirated copies at least add to your fanbase in the future. -
How do you account for months when converting to epoch time?
by tatiang ·I suppose that's true. I'm sure someone else has had to tackle this question so hopefully you get some advice here! -
Drunk Rocketman - Don't drink and drive.....so definitely don't drink and fly! Coming soon!
by Pineal Gaming ·Navigate your way through oncoming space traffic and see how long you can avoid your imminent death! -
How do you account for months when converting to epoch time?
by tatiang ·This site has a specific value for the number of seconds in a month: http://www.epochconverter.com. You might just use that...? -
How do you account for months when converting to epoch time?
by Shenanigans Studio ·(game.year-2016)(Seconds in a year)+(game.month-1)(HOW MANY SECONDS IN A MONTH???)+(game.day-1)(Seconds in a day)+(game.hour)(seconds in a hour)+(game.minutes)*(60)+game.seconds. -
Saving actor .self attributes
by Armelline ·Very little really. Saving the attributes might be slightly more efficient, but it'll be a lot more hassle to organise if you're looking at more than about 5 actors. Definitely go with tables if you'r -
Saving actor .self attributes
by OrvilFox ·Thank you so much (Image) -
Hacked - Watch out!
by DigiChain ·Unfortunately pretty much every game I've created has been hacked and distributed for free across the internet and there's not much you can do about it - if it's taken down it'll tend to popup again e -
Hacked - Watch out!
by tatiang ·So sorry to hear this happened to you! -
How Update actors
by The_Gamesalad_Guru ·Depends how you are going to do the updating. If you submit a new updated app each week you have to factor in the review time. How do you plan on doing the updates? -
Position of rotation
by Socks ·and you are seeing a fixed starting angle). Anyhow nice and straightforward solution regardless, reminds me of your orbiting actor thinking, taking a bunch of constrains and trigonometry and replacin -
Splash Screen Bug
by Armelline ·Sounds like it might well be a bug. Just check that you restricted the orientation to landscape ones during publishing. -
Creepy is live on Google Play / Amazon Appstore
by iamcartez ·Can I have it if you kill it lol! (Image) -
Splash Screen Bug
by zweg25 ·Just a heads up, when you have a splash screen for a landscape game (only see it on iPhone), sometimes if you open the game but you still hold your game in portrait, the splash screen will rotate to b -
Mazes of Karradash 2 - in progress
by 68kStudios ·thank you (Image)